Pablo Larrain, after years of historical biopic dramas about his home country of Chile, he finally tackles Pinochet…. by reinventing him as a vampire that has lived on since the French Revolution, faked his death many times, and most famously established a dictatorial bloody regime.
But after 250 plus years of undeath, he just wants to die, and this causes the vultures to come, in the form of Pinochet’s mortal sons, hungry for more blood money to inherit, and an exorcist nun is also sent in by the Church to kill the monster… and see if he drops some fat cash, too.
We’ve seen the vampire comedy format used to tackle various themes, and there’s definitely potential in making Pinochet a literal horror monster to comment on his legacy and the political troubles of modern Chilean society, in how the past keeps repeating and evil finds a way, and indeed the satire is relentless… but the comedy is surprisingly scarce, mostly stemming from excess cruelty via dialogue more than graphic content (gore is far from missing, btw).
Even that feels like breadcrumbs, for a 2 hours runtime with a geriatric pacing, fitting, perhaps, but it’s really not that funny, the narration is ironically lacking proper bite, and the elements of horror, history and humour do not so much gel together as are just placed there, neglected of proper growth more than balanced against each other.
The black and white photography it’s excellent, acting it’s good, it has some great golden age horror atmosphere at times, but El Conde ultimately just feels stuffy, too slow and bloated for its own good, and despite all the pretense, there’s not much under the gothic capery to gawk at.
Interesting experiment, but a disappointing one that’s also hard to sit through, to my dismay.
The adventures of world renowed french master detective Hercules Poirot continue in the new installment of Brannagh’ series of Agatha Christie adaptations, with Haunting In Venice.
Retired from the world and any kind of detective work in the town of the real “Aqua Laguna” after the events from Death On The Nile, Poirot just passes his days in slovenly eating italian pastries and avoiding any case, he is eventually roped in by an old time acquaintance of here, a detective novelist that based her books on him, as she wants to join a seance during Halloween in one of the many supposedly haunted Venetian houses, and discredit the medium as a phony.
Things go south quick as first someone attempts to murder Poirot himself, then theathrically kills the medium, forcing our mustache-armed detective to lock up the place and discover the murdered before the police can arrive, with events making him even – maybe – consider that the rumors of haunted buildings and lore of a horrifying children asylum have a modicum of truth to them…
It’s pretty decent, like the previous Kenneth Branagh Poirot films, i wasn’t quite woved, but i did quite enjoy them, and i did like this one a bit better than Death On The Nile, mostly due to the less sprawling script that doesn’t feel the need to add shit like the “WWI prologue for the ‘stache”.
But on the other hand the flirting with the horror elements this entry does… it’s just that, some mild flirting with the ideas of ghosts, just about as committed as it could ever realistically be given it’s an Agatha Christie’s story and whatnot.
Also, characters and story are less detailed and interesting this time around, but overall it’s a decent time, thought not really scary or super enthralling.
Its 2002. The latest mainline Resident Evil games are RE Zero and Code Veronica (plus Gun Survivor 2 released the previous year), and the remake of the first RE game was coming a week later, but something else related debuts, and it’s the first feature lenght, live action film adaptation of the franchise, produced by Constantin Films via Sony’s Screen Gems label, with direction and script by Paul W.S. Anderson, previously known for the 1995 live action Mortal Kombat movie, and cult sci fi horror film Event Horizon.
So he already dabbled in the early wave of videogames films for the big screen, and fittingly enough the Resident Evil live action film would be his legacy, for the most part anyway, enough that eventually Capcom would collaborate with him again to make another film based on one of their IP, in this case one that started as a niche title but launched the popularity of “hunting games” and eventually became one of their biggest franchises, Monster Hunter.
But back to the zombies with what is now the first of the Resident Evil live action film series, and not even the only RE film series, as we looked upon the CG animated one some years ago.
In terms of what “Resident Evil 2002” it plucks from the games…. let’s consider the first one for reference, and it clearly a case where people from Capcom had a list of things that had to be in the movie to make it Resident Evil”, but never specified how and why these things should exist in this new continuity, because Paul W.S. Anderson clearly had little interest in making faithful adaptations of the games’ plot, and did its own thing, playing fairly loose with the videogame canon, which was reviled as it’s often now but was less lamented upon, at least compared to modern standards of backlash, “outrage” and rampant reactions from the internets.
For this month’s issue of Pinocchi-O-Rama, we’re going back to a “combo mix” of sorts.
We’ve seen live action adaptations, we’ve seen adaptations of the russian version of the novel, The Adventures Of Buratino/The Golden Key, we’ve seen musical adaptations.
So yeah, time to squish them all together for this 1975’s forgotten cult classic Soviet live action children musical TV movie adaptation of Buratino/Pinocchio shenanigans, made by Belarusfilm and released as a 2-parter, because media trends are cyclical after all.
Thankfully there’s no waiting for the climax as it’s almost a 50 yo adaptation, a fairly obscure one that thankfully can be found with hardcoded english subtitles on Youtube (fittingly spit in 2 parts, as well), and at the time of posting still is.
Would it really be September here without a school themed slasher from the 80s that has been mostly forgotten? Yep, there were so many of these that the “content vein” seems to never end, there’s always more slasher to pick and revaluate, here thanks to the UK (and also US) release on Blu-Ray by Arrow Video, who else?
I’m NOT gonna review the Blu-Ray itself and the many extra contents (especially if you managed to get your hands on the Limited Edition with the extra slipcase with the poster art of the movie under its alternative release date “The Scaremaker”), but i will say the 2K restoration it’s hella good.
I said school, but in this case we have a sorority group of college girls that are killed one by one by a degenerate in a bear costume (the college’ sport mascot) during a night-long scavenger hunt taking place on campus, with the story of a former student – called Dickie Canavaugh– that was recovered in a sanitarium and speculations on why he hanged himself.
As previously said before the mid-August break, due to me also going back to the uni for a master’s degree, i had to made some decisions for the blog, the rate of posting, and so on.
Basically from today onwards, i can guarantee a weekly article/review here, and some monthly rubrics will either go away or remain in downsized version, while i also plan some new rubrics altogether.
On the upside, EXPRESSO reviews will now NOT be bound to any schedule, so they will happen on a “as soon – and if – i can make them” base, which will result in most scheduled reviews being extended or not short one. Maybe.
In terms of what’s gonna happen and what exceptions to the rules will happen, here’s the lowdown:
September will have a weekly guaranteed post schedule.
October will have a review/post every 3 days, usually for The Spooktacular Eight, which will still be around indefinitely… but not this October, as we have a retrospective pretty much already done.
November will have a regular guaranteed review every 7 days, the new standard.
Dicember will have yet again a weekly posting base…. until the 24th as while Dino Dicember is NOT coming back yet, 12 Days Of Dino Dicember IS, so from the 25th up to the 5th of January (included), we’ll have a daily review about dinosaur movies.
For the other rubrics, here’s the plan so far.
Monster March will be back.
Musou May will remain.
Pinocchiorama will proceed with a monthly pick all the way through 2023 as previously planned, though December’s entry might arrive earlier than the last day of the month due to the 12 Days Of Dino Dicember post cavalcade.
One of the new rubrics will debut in February or later.
In case of changing schedules or relevant changes i’ll have to make, i’ll update you as soon as i can.
For the record, i absolutely detest how more than 60% (to be kind) of these Pinocchio adaptations are often called or retitled for international releases as “The Adventures Of Pinocchio”.
I get why, but still, at least opt for simply “Pinocchio”, makes it easier to search for even if we still have to put the decade after the title to avoid confusion, not that it would help too much because “Pinocchio (’11)” we’re talking about today was not made in “2011”, but the other “’11”, as in 1911.
We’re going back in time as hard as we can this time, since this is the very first movie adaptation of Collodi’s novel, an italian production as one could assume, and given its 112 years old, its no wonder it has been considered a lost film for decades, then in 1994 a negative was found, a 30-minute version resurfaced in 2022, and in 2018 we got a 50 minute version restored in 2K from the original negative with more footage taken from a positive nitrate copy and another negative (with different color tints), now both stored in a national Italian cinema archive.
There are many One Piece videogames, even on the GBA, most RPGs or fighting games, but there is a notable exception, even weirder than usual since it out came out in North America, and North America only. Yep, despite being developed by Dimps (the Sonic Advance series, Draglade, many Dragon Ball and Shaman King licensed games… and shit like Seven Samurai 20XX), it was never released in Japan or Europe, only in the US as simply “One Piece” (also listed as Shonen Jump’s One Piece for cataloguing needs) in 2005.
As of why i’m not sure, sure, it was based/dependant on the 4kids butchered version of the TV anime series, but the same was true for the first OP: Grand Battle PS2 game and that had an European release… so it basically means most people experienced it via emulator, i first did too, until i did found a cartridge for an “okay” price, but unless you’re a fan of the series and-or a dedicated GBA collector, i wouldn’t bother searching for an used copy, since it’s quite pricey today.
I’m not even gonna suggest waiting for a rerelease because it more than simply “unlikely”, unless it randomly pops up on Switch like that Macross GBA game, or Badnai Manco makes a complete One Piece videogame collection in the future.
Regardless, it’s also odd how this was the only One Piece GBA game that released outside of Japan, maybe due to the licensing as the time, most likely the same legal bullshit that saw the first Unlimited game never released in Europe, while the Unlimited Cruise titles never arrived in the US.
It’s a drought in every way, so let’s go the ol’ content mill to see what garbage TV disaster movie we can fish out from Amazon Prime Video and it’s ever so unreliable availability of old stuff that now is included with the Prime membership, now isn’t available anymore, or is it but if you subscribe to another channel/service for 8 bucks a month, so sod it, let’s see a random pick from my list which is available for “free”, and if nothing else there’s plenty of these disaster movies to chew through on the service. So i’m kinda glad we didn’t land on one of the Asylum one with this dice throw.
Nope, we’re going back to the late 90s, on the verge of the 2000s being a thing and the Y2K scare was being throttled, with all the bullshit it produced, but it was simpler times as you could make disaster movie about “just” tsunami without the need of a hook like crystal meth spiders hiding under the tectonic plates so now we have swarms of drug spiders being spread by the tidal waves.
Predictably, Tidal Wave: No Escape, directed by George Miller (not that one, despite this George Miller also having a history of directing children movies with/about animals) is about tsunami happening out of the blue (pun) in various american coasts, which forces the usual unwilling “scientist in hiding/ritire” to touch grass and try to make sense of the phenomenon, revealing that he did study a method to artificially create tidal waves, so he gets suspected but then a mysterious voice calls them to inform that the killer waves will happen again, and again and again.
Is Poseidon itself treathening mankind? Will the dumbass army men figure out he’s obviously not the protagonist scientist behind this? Will he form a bond that will bloom into romance with the female scientist that initially thought explosions or meteors were behind the tsunamis?
In terms of plot or characters there’s nothing we haven’t seen before, but even if mostly stereotyped (the dickwad head honcho who is convinced the hero is actually the villain because of petty jealousy, also present in the variant of the more fair and impartial but also incredibly dense black officer whom isn’t as lucky as the dickwad boss), the characters are ok, the acting is decent enough, and surprisingly the effects are not too bad looking today.
Sure, they have certainly aged and are obvious by today’s standards, but this one came before widespread use of cheap digital effects, which are maybe used twice for minor things, so they have to make the waves hitting look real the old fashion way, and for a TV movie of the era it does a respectable job, given the limitations and not having much in terms of “cinematic scope” for spectacle. Again, it was indeed what one could expect for this type of production in that decade.
And to my surprise, Tidal Wave: No Escape it’s actually not bad, not bad at all, the balance between drama and the conspiracy plot is actually nice, and direction is strong especially in the first half, sadly after the mid point and the reveal of a character’s true motivations, the narrative kinda turns into a more typical and a bit too old school action-disaster movie stuffed with boring or filler-ish dialogues so the villain can say something before the climax and some dumb conversations can be had, even thought by this point you won’t really care much about and are just waiting for things to finally unfold as you’d expect they would (and they do).
It’s definitely a naive and kinda outdated relic of its time, especially as you can date it just by how the “hacking” and rudimentary database rummagign is done via old DOS computers on the respectively old timey computer screens not brimming with many colors, but honestly that’s kinda cute to see today, and overall the movie manages to be respectable, enjoyable despite its flaws , which surprisingly do not lie in aged special effects, more in a bloated third act and a fairly thin plot, but it doesn’t bore the viewer with excessive and tiresome pseudo science exposition dumps, plus it does its job with some dignity despite the overall result being just above mediocrity, and that alone is more than one could have expected to say of a 1997 TV disaster movie about tidal waves.
To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.
And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.
Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.