12 Days Of Dino Dicember #37: Two Lost Worlds (1951)

h boy, two lost worlds for the price of one?

Sign me up for one ticket, Jimmy boy, because you know a movie it’s good when it marketed the same way as grocery store coupon for breakfast cereals or boxes of cuetips.

It’s kinda funny too how curiously there wasn’t a Lost World adaptation (talking about the Conan Doyle book, obviously) in the 50s, so i guess, just in case, they doubled the worlds lost, just to give you more bang for your buck, or make you believe that only to get suckered into watching a dinosaur film that couldn’t even afford its own dinosaurs.

Leaving aside the dinosaurs/reptiles don’t show up until 45 minutes into this… 61 minutes film, this in independent production that literally borrows his dinosaur footage from One Million B.C., the 1940 film that will end up being mined of its of stock footage for decades, as in used not a quick reference to the olden days, just ripped off because they couldn’t afford the special effects for the prehistoric creatures they wanted to as a selling point on the poster.

Continua a leggere “12 Days Of Dino Dicember #37: Two Lost Worlds (1951)”

Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM

I didn’t promise a hands-on first impressions on the demo of the newest Dynasty Warriors game, Dynasty Warriors Origins, because i don’t have a next gen console, and usually i play my musou games like that, but i figured out, there’s a Steam demo as well, maybe my relatively ancient rig can run it fine… and it did, actually surprised me that it’s good enough to run it decently.

So here it my opinions on the demo of Dynasty Warriors Origins, which lets you play one of the classic bouts of the series, The Battle Of Sishui Gate, where the Anti-Dong Zhuo Coalitation attacks united and you also get to meet the demon in red, the mightiest among men, the one you do not pursue: Lu Bu.

So, in case you didn’t follow or knew of this new Dynasty Warriors game, the gist is that you play as a lone Wanderer, a skilled yet aimless martial artist that gets involved into the turbolent battles and political machinations of the characters from Romance Of The Three Kingdoms, so you can basically decide around a bit, and interact and fight alongside the many characters fans of the novel and Koei series have learned to know, love and hate.

It’s not quite an OC or a CAW character similar to how you had a self-insert protagonist in the Samurai Warriors Chronicles games, as the Wanderer is a precisely designed character and so you can’t change much about his looks (nor you can choose for a female option, as far as i remember), not that it matters for the portion of game given by the demo.

Continua a leggere “Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM”

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Gladiator II (2024) | Caligulas IV: The Untold Story

I have expressed my qualms with this era of Ridley Scott films before, same for the industry doing legacy sequels and so on.

But in this case, i do have some simpathy for Gladiator II, at least from a conceptual standpoint, given the odds stacked against it by default of following up such a revered movie, especially when the finale of the first did had closure. So, regardless of demand or cliffhangers to continue from, here’s a sequel that picks up almost two decades after Maximus’ death, and focuses on its son, Lucius, sent away to avoid being targeted, only to grow up as a Numidian general and being brought back to Rome as a slave, where he collaborates as a gladiator fighting for slave master/coliseum mogul Macrinus, intent of overthrowing the deranged, deprived and tyrannical twin emperors Geta and Caracalla…

It’s not a bad plot, the new characters are actually quite good and interesting, especially Pedro Pascal as general Acacius, and ESPECIALLY Denzel Washington as the devious Macrinus, the latter actually being far more interesting than the protagonist, Lucius, the reluctant heir to Maximus’s legacy (both literally and figuratively), ast Paul Mescal’s character & performance are simply not as memorable as Crowe’s, even when given more dialogues and speeches.

And that’s the issue, as this sequel struggles with the nigh-impossible quest of replicating the magnitude of the original… and doesn’t manage to catch lightning in a bottle twice.

But to be fair, for a movie that we didn’t really quite need, its attempt at recapturing the spirit and spark of the first movie is quite good, just not as good, but the spectacle is there, the plot is intriguing, the sets magnificent, Rome even more decadent, the political intrigue satisfying, the action brutal, and it does entertain quite a lot.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

[EXPRESSO] Halloween: Match Made In Horror iOS | Realtor Squallor

One day, i get an email of recommended apps from the Apple algorhythm… and among the endless anime gacha games, i saw his face. Or his mask, in this case, as the app icon for something called Halloween: Match Made In Horror.

I shouldn’t be surprised, since we even got a match-3 puzzle game to promote Godzilla 2014 and there’s even shit like WWE Champions, but still, i was stunned by the creative entropy on display, ensnared by the utter audacity of it all i did end up downloading, playing it more than necessary and making this review, because if i have to know this is a thing, now you have too.

And no, it’s was not meant to advertise the David Gordon Green legacy sequel to Halloween (which would become a pointless trilogy), it’s just based around the first movie, and beyond the Halloween licensed skin, it’s just another match-3 puzzle game, a shitty free-to-play one too, with the semblance of progression provided by spending the stars collected by finishing levels on renovating the various houses seen in the film, like the Stroude house, because when i think Michael Myers i think of the cut-throat world of real estate.

Just the more barebones generic and non-descript viable product you can squeeze out of your bumcheeks, with some of the more desperate window dressing i’ve ever seen, and it look like ass in very conceivable way, even still images of the franchise characters look like they were sculpted out of expired bootleg butter, and the “animated” cutscenes that either are too brief to make any sense, try to recreate various shots from the 1975 film, or some weird meta shit like the one where we get the POV of someone playing this very game and then briefly sees Michael Myers.

Winnie The Pooh: Blood And Honey 2 (2024) [REVIEW] | Farewell To The Flush

I was gonna delay this review… but i really don’t wanna have to put this one on The Spooktacular Eight (never gonna happen) this year or having to deal with it in 2025, so might as well catch up to the “Twisted Childhood Universe” and see how the story continues.

And i do genuinely mean “continues” because the first one didn’t so much ended as simply stopped, so half-assed was even in sequel-baiting itself, i guess because there was no more money to make it 90 minutes long, those mask really ate into the budget, or maybe not.

So yeah, in a stupid way there was even more reason to continue a story they didn’t finish telling properly (as if they didn’t planned like this, but whatever), so Blood and Honey 2 – i’m gonna use this short-hand from now – continues the merry tale that someone had make into a slasher, with Christopher Robin surviving and coming back to civilization to tell everyone of what happened…. with the expected and logical result of anyone – aside from some of its close friends and family – believing that he has gone cuckoo and maybe even murdered those girls himself.

Regardless, the incident is eventually dubbed as the “Hundred Acre Massacre” and they even make an horror film adaptation out of it, ruining Christopher Robin’s medical career and reputation even worse, basically making him a reject, a “pooh pariah” if you will.

Continua a leggere “Winnie The Pooh: Blood And Honey 2 (2024) [REVIEW] | Farewell To The Flush”

[One Piece: Side Pieces | Retrospective] Monsters: 103 Mercies, Dragon, Damnation (2024) [REVIEW]

To kick off this little retrospective about One Piece spin-offs and One Piece related stuff, let’s talk about Monsters: 103 Mercies, Dragon, Damnation, a short anime film adaptation of a 1994 Eiichiro Oda’s one-shot manga, simply – and terribly – titled “Monsters”, though most fans of One Piece have most likely read it when it was later recompiled in “Wanted!”, a volume collection of Oda’s pre-One Piece one shot mangas.

Apparently it was previously adapted in 2021… as a voice comic audio thing, but again, it was a “voice comic” affair, something made as part of the celebration for the series’ publishing its 100th volume, so this 2024 anime adaptation for streaming services like Netflix might as well be the first.

Continua a leggere “[One Piece: Side Pieces | Retrospective] Monsters: 103 Mercies, Dragon, Damnation (2024) [REVIEW]”

Cocaine Shark (2023) [REVIEW] | #thesharksix

You know the saying, the last year’s sensation is still fresh when gimmicks barely add anything, and by gimmicks i mean the fact Cocaine Bear was actually a big b-movie studio release last year, so by that summer you know they had someone on speed-dial to make their own knock off with 1000 times less the budget.

And it’s telling that in the past The Asylum would have made the movie themselves, but this is modern Asylum, so the first to put the “cocained killer animal mockbuster” was Mark Polonia.

…. though even that isn’t really the truth, as it’s often the case, reality is quite disappointing, as Mark Polonia just happened to release a movie called (Crab Shark) that premiered the 29th of January 2023 in Japan (apparently even actually got real screenings, which is far more unbelievable than a crab shark but it seems to be true), and he retitled it “Cocaine Shark” when releasing it in the US later that July, to capitalize on the sensation of Cocaine Bear.

Funnily beating the director of Cocaine Bear, Elizabeth Banks, to the punch in making a follow up with a shark, again based on an actual news story.

Continua a leggere “Cocaine Shark (2023) [REVIEW] | #thesharksix”

Megalodon: The Frenzy (2023) [REVIEW] #thesharksix

Somehow, The Asylum stumbled their way into making a trilogy of films about Megalodon sharks, with the third and last entry so far being last year’s Megalodon: The Frenzy.

I say “stumbled” because i seriously doubt they planned any of this at all, but Megalodon Rising was indeed a sequel to their own 2018 Megalodon film, and this one starts with a recap to get you up to speed and confirm that the events of the previous movie happened.

…not sure entirely to what end, as the plot itself doesn’t have returning characters from either Rising or the 2018 movie, and is about how a submarine mission meant to establish a supply of clean geoenergy from an underwater volcano ends up causing a fissure in the seabed, accidentally unleashing 5 megalodons that wreak havoc.

They do eventually reference the events of Rising and the 2018 film, and the USS King, damaged after the finale of Rising comes into play, but then is now helmed by a character played by Eric Roberts… problem is he wasn’t in Rising, but since the lead characters died in the finale, i guess he was on ship and took over, whatever, who cares, now Eric Robert is manning the ship, in this “it was supposed to be filmed for the finale of the previous movie, but wasn’t” intro.

Whatever keeps him to star into A Talking Cat?! 2: Paws Of Fury, i guess.

Continua a leggere “Megalodon: The Frenzy (2023) [REVIEW] #thesharksix”