Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch

I’ve lamented the downright lethargic, nearly comatose state and distinct disinterest, so nested and in a rot The Asylum is with their output in this last period, i’ve done that before.

It’s clear whatever “magic” they summoned with Sharknado didn’t last long, and now just rest on their laurels, so to speak, as even the usual aficionados of trash got disinterested in the same way the company itself seems to be with whatever they cram out, they keep doing their thing but just because it’s what they have always done, and will keep doing until there’s not any money left off mockbustering.

I remember from a class in genre cinema i once took that – broadly speaking – a genre has reached a stage of severe stagnation when it starts becoming metatextual, to speak of itself more than anything else, as it can obstensibly find nothing else to iterate on, so it “turns on itself”.

And while it no longer hold completely true, as we’re now in a post-meta phase, if you will, there’s still a valid argument in there, because films like Monster Armageddon (released as 2025 Armageddon in trying to fool more people) validate the implied drying up of the “creative well”, and are a testament to this decade of post-irony, meta overdosing incestinal multiverse crossovers, of finding out there’s no bottom of the barrel, no real lowest of the low that can’t be “improved” upon.

I remember buying the DVD for this one for 5 bucks, sight unseen, on Amazon back in 2023, i knew it was an Asylum joint, and the cover art was nice, featuring a lots of monsters and creatures.

As with Monster Island (their mockbuster response to 2019’s Godzilla II: King Of The Monsters), the cover art is way better than the movie itself, but this time around it isn’t a complete lie like it was with that movie… as in it’s not technically a lie.

It’s worse… or is it?

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Bloody New Year (1987) [REVIEW] | The Evil Dead Spooktacular Fun Fair Knock-off-O-Rama

I know i was supposed to rewrite/revise or straight up redo old reviews for the rest of January, but since i usually don’t do it due 12 Days Of Dino December filling up the slots, i’ve figured i still would write a brand new review, about one of the few “New Year’s Eve” themed holiday 80s slashers.

No, not that one, we’re doing Bloody New Year.

Yeah, it’s a cop-out since it’s almost February, but whatever, consider it a freebie of sorts, a Spooktacular Eight review but in January, if you prefer.

Regardless, yes, surprisingly this subniche of holiday horror hasn’t been mined.. at all, without doing some research i struggle to come up with any more of “new year’s slashers” that isn’t the other one i alluded to before, New Year’s Evil.

That one is far more memorable and actually features prominently the “new year’s eve” as part of the plot…. this is Bloody New Year.

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Zombie Virus PS2 [REVIEW] | Ambulance VS Zombies

Yeah, October is far, far away, but extreme times call for extreme measures, and even more extreme unaccounted issues call for improvisation, so we’re unearth a real piece of shit game from the bargain bin dimension of the PS2, with this rewrite for Zombie Virus..

The generic title does bely a more interesting idea that the original title, The Zombie VS The Ambulance, which might give away to more expert gamers that, yes, this is more trash coming from D3 Publisher budget line of releases, the Simple 2000 Series for the PS2, developed by an obscure studio, Vingt-Et-Un Systems, that mainly did work on these budget Simple Series title…. and to my total surprise is far from defunct, as in the last decade has worked for Capcom titles such as the RE 3 Remake, Ghost N Goblins Resurrection, and the Capcom Arcade Stadium collections.

Not to be confused with another budget title from the very same collection/line, Zombie Attack, which is an action game by Tamsoft, so eventually i’ll have to feature it here in some way.

This one is about the age old tale of zombies and their natural enemy, a sentient ambulance, or so i would say, but the game actually has a plot, because there has to be, not that it amounts to much and it’s hard to care about it since it’s a budget release through and through, with dialogues after important story beats but no voice acting, and most of the story told by silent walls of text.

Again, the usual fare for a budget release of this era sporting the various labels D3 published these things outside of Japan (as in, mostly in European territories), pretty much to be expected.

In short, everything was fine and dandy in the utopia known as Sunlight City, until an eartquake happened, literal dark clouds start spreading about, and presto, not even 1 minute into the intro cutscene and a good 90 % of people turned into zombies.

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

The Callisto Protocol PS4 [REVIEW] | Ape Espace

When a beloved new IP is run into the ground and compromised by EA, that tried to squeeze Call Of Duty money out of a horror franchise and even had microtransactions inserted in the last mainline title…. seeing the publisher basically give up and do nothing with it for years is frustrating, even more so when the finale was followed up by a DLC retconning the ending.

And the inevitable homicide by EA of Visceral Games, after the routine danse macabre of shuffling them into developing completely different games of a completely different genre, lamenting how the star shaped peg doesn’t fit into the durian shaped hole, was the cherry on the corpse sundae.

So of course this leaves a specific hole in the market for “spiritual sequels” to fill, and mind you, this was announced before EA announced their own remake of the first Dead Space.

And on paper, The Callisto Protocol sounded exactly what fans of the series like me wanted, a “fuck you” to the vampiric publisher that wasn’t serving an audience starved for that action-horror sci fi dish, done outside of their control, with even some of the original creators of the series involved.

This is the kind of underdog story that we wanna see, as apparently everyone hates EA, and only EA for some stupid reasons, but alas this is not quite what actually happened.

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Pygmalion (manga) [REVIEW] | Ore Wa Cyprus Ou Ni Naru!

It’s not exactly encouraging to see the boxset for a 3 volume horror manga called “Pygmalion”… having on the back cover a pig amusement park mascotte drenched in blood.

(yeah, i bought this on a whim without doing any research while visiting my local comic book shop)

Not random per sé, as the story IS about a rampage by mascottes during the National Mascotte Festival in Japan, after a series of weird announcements that trigger the suited creatures to go on a massacre, and Keigo is separated in the following chaos from his younger brother Makoto…

Still, i feel a refresher about the myth of Pygmalion is needed, just in case.

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The Spooktacular Eight #19: Dead Trigger (2017)

Generic zombie movie with Dolph Lungren?

What if it’s THAT and also a live action adaptation of a videogame you’ve never heard of?

YAY.

Even YAY-ier when the videogame is a generic as hell mobile free-to-play smarthphone FPS, generic but popular enough to get a sequel… and a live action film adaptation.

There is a bit of wit in the premise as yes, there’s the usual zombie apocalypse, but it leads to the government making a videogame about zombies in order to recruit the top-players for real life zombie massacring military exploits, as they need to cut through the undead hordes to reach some scientists that may have found a cure for the zombie virus.

So it’s kinda, a bit, kinda like Ender’s Game, but way stupider, and also not that original as i’m pretty sure there’s at least another movie made earlier, i think just called Hunting Grounds (my UK DVD release has it retitled as Zombie Hunters”), with the same “recruiting the gamers for fighting the supernatural menace”, though without embarassing Twitch channels.

I still have to got around to that so i can’t say for sure but then again need i recall the 2009 film called “Gamer”? Let’s just say the Dead Trigger film it’s not entirely original, regardless of how you slice it, who cares, i doubt many even knew Dead Trigger was originally a game to begin with.

And the “let’s recruit people that play VR games” angle really isn’t used in any interesting or significant way, only to get some stereotypes and random ass characters into the suicide squad in question, it becomes quickly showed aside because the movie it’s more interested in being an off brand Resident Evil wanna-be, and just incredibly generic as hell in all regards for a zombie flick.

Hordes of zombies that are not silent somehow managing to sneak up from nowhere to the back of an elite trained soldier when the script wants to kill him off (or bite him so we can have him sacrifice himself by being blown up with the zombies or some self-sacrifice shit)? Check.

Dumbass, stupid and flavorless characters? The inevitable, seen coming from miles away double-cross at the hand of the evil CEO of the multicorporation set on betraying everyone and sell the potential cure for the virus? A super-mutant fruit of the very same company’s experiments?

For a bonus round, there’s also a priest that believes the undead are a punishment from God, just to completely fill the cliches bingo card, the cornucopia of stock conflicts, betrayals and predictable plot twist that you can easily all imagine and easily guess with a high rate of success.

Acting is mediocre, with even the top named actors in it just doing the bare average, at best, the other ones not so much, but at times the special effects, even some of the gore is quite decent, honestly it’s not a bad production but most of the time it’s hard to forget you’re watching basically a lesser version in every regard of Paul. W.S. Anderson’s Resident Evil live action films.

those weren’t really good movies either, but this is the bootleg version, the one with less money, lesser actors, lesser anything, really, making Dead Trigger the subpar movie you’d expect it to be, just subpar, not atrocious but one i would skip still, since it’s so tiresome in its predictability too.

Hilariosly though it ends with a cliffhanger ending, like yeah, mate, it’s a miracle this one got made, Dead Trigger 2 with Jason Statham isn’t gonna happen, not unless you get a lot more money on the project or if by the time it happens Staham won’t be senile, bored and/or strapped for cash enough.

Resident Evil: Death Island (2023) [REVIEW] | Code Vendetta X

Since it’s still summer-ish and we won’t have time for it this october, i feel it’s time for me to complete (until a new one comes out) my coverage of the Resident Evil CG films, after tackling the Netflix CG series and then doing a retrospective on the previous CG animated films.

From the title i’d assume its either based on Code Veronica or RE Revelations 2, but nope, there are echoes of that, but this is actually a direct sequel of the last, Resident Evil: Vendetta.

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Winnie The Pooh: Blood And Honey 2 (2024) [REVIEW] | Farewell To The Flush

I was gonna delay this review… but i really don’t wanna have to put this one on The Spooktacular Eight (never gonna happen) this year or having to deal with it in 2025, so might as well catch up to the “Twisted Childhood Universe” and see how the story continues.

And i do genuinely mean “continues” because the first one didn’t so much ended as simply stopped, so half-assed was even in sequel-baiting itself, i guess because there was no more money to make it 90 minutes long, those mask really ate into the budget, or maybe not.

So yeah, in a stupid way there was even more reason to continue a story they didn’t finish telling properly (as if they didn’t planned like this, but whatever), so Blood and Honey 2 – i’m gonna use this short-hand from now – continues the merry tale that someone had make into a slasher, with Christopher Robin surviving and coming back to civilization to tell everyone of what happened…. with the expected and logical result of anyone – aside from some of its close friends and family – believing that he has gone cuckoo and maybe even murdered those girls himself.

Regardless, the incident is eventually dubbed as the “Hundred Acre Massacre” and they even make an horror film adaptation out of it, ruining Christopher Robin’s medical career and reputation even worse, basically making him a reject, a “pooh pariah” if you will.

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