Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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Asterix & Obelix XXXL: The Ram From Hibernia PS4 [REVIEW] | ….Did Nothing Wrong?

Due to some unforeseen schedule issues, we’ll close out the entire XXL series with the latest one, Asterix & Obelix XXXL: The Ram From Hibernia, released in late 2022 by Microids and once again developed by Osome Studio.

This feel immediatly like a continuation of XXL 3, despite the original plot being about a welcome surprise: as in, there is another lone village that has managed to fend off the Roman invasion, outside of Asterix & Obelix’s. It’s not in Gaul, but Hibernia (aka ye olde Ireland), and the trick lies in the titular ram (being also the beloved pet of the Hibernian chieftain) that is able to inspire/enforce armies to fight even when fatigued with its magical horns.

The Romans though managed to capture the ram, which depressed the Hibernian chief and made him unwilling to fend off the invasion, so his daughter comes to ask for the help of the Gaul village, Asterix and Obelix obviously willing and able to go help them flip off Romans abroad…

It’s a cute premise and like the previous games they do get the tone and humour of the series right, its charm and all, but – like this game as a whole – it’s mostly underbaked and short lived, there’s no time to properly develop any of the new characters, as the entire narrative whizzes by too fast.

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Asterix & Obelix XXL 3: The Crystal Menhir PS4 [REVIEW] | XXS-ix

One might wonder why i’m not reviewing this one as a Platformation Time Again subject.

That is because, confusingly, the third entry in this series of platforming-action games… isn’t a platformer at all.

Yeah, took me by surprise because why wouldn’t it be, especially now with the retro 3D platformer revival going on to this day?

Regardless, this is the third entry in the series, meaning its a brand new game developed by Osome Studio, makes sense as they handled the remasters/ports of the first two games that launched on PS2 20+ years ago, as Microids is definitely seeing a lot more return in using the Asterix & Obelix license than others, like their Marsupilami game (remember that? I kinda do and kinda not), not really a surprise, since the Uderzo & Goscinny created comic book series has been popular for decades in Europe, France obviously, but others including Italy as well.

But we’ve discussed this before, so let’s get to the plot.

The plot is also untied to the previous XXL games…. or is it?

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Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

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Titanic II (2010) [REVIEW] | A Mockbuster To Remember

Given it’s the “most romantic time of the year” (according to advertising agencies and florists), you know what that means, talking about one of the most beloved romance movies of all time.

Or instead, talk about it’s “sequel”, because i can’t think of a more fit/unfit timing to scratch one more from my “sub-bucket list” of reviews.

Because even before the current state of the company, The Asylum was never one to back away from any semblance of shame, to tackle things that to others were mere jokes, snark meant to mock but never actually manifest itself as an actual thing.

There was (nor there is) no joke or niche the company wouldn’t dig into the ground, so unbound by moral burdens like shame and shit, they actually made Titanic 2.

As most of you already could guess, yep, this is a mockbuster, meaning the title is a lie.. or is it?

How much of a lie to legally avoid charges and how much actually fitting?

Hold on to your Minecraft raft, things are about to get even more disasterrific, cheaper and bullshittier, with The Asylum’s daring to make “boat 9/11” all over again, which is still less offensive and egregious than the Italian Titanic animated movies (and Tentacolino), i’d argue.

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12 Days Of Dino Dicember #44: Dinosaur Hotel 3 (2024)

Yeah, no waiting about another year, i’m reviewing both Dinosaur Hotel sequels back to back, hoping to Dino Saint Nicholas Of Myra that 2025 doesn’t bring out a Dinosaur Hotel 4.

Please, Jagged Edge Productions, focus on the Winnie The Pooh and fairy tale slasher stuff instead, because to say i didn’t enjoy any of the Dinosaur Hotel films so far.. it’s being overly kind.

Honestly i think i enjoyed working more than the first Dinosaur Hotel, the sequel was a slight improvement but still an experience that felt like a thousand years had passed since i started the film, despite the 72 minutes runtime, but that one had an open ending that was very “battle royale-esque” of sorts, with the frontman/creator going rogue to get back at the new people running the show that tried to push him, leaving on that plot thread for Dinosaur Hotel 3 to pick up.

Oh i guess SPOILERS. Who cares. I don’t. And these movies have barely a plot anyway, the characters are stereotypes at best, and are a struggle to sit through, so bite me, as they say, i’d rather you not bother even for the morbid curiosity some dino buffs might want to satisfy.

Heck, no one even bothered to leave a review on IMDB for this one, that does say a lot.

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[EXPRESSO] Sonic The Hedgehog 3 (2024) | Chaos Control(led)

Time for Shadow to enter the fray, in the third live action Sonic The Hedgehog film.

The plot sees Sonic and his friends Tails and Knuckles summoned to fight a new menace, Shadow, a nother powerful alien hedgehog that was sealed away for the last 50 years in a remote prison, until someone freed him, framing the defeated and basically retired Ivo “Eggman” Robotnik as the culprit, so the trio has to team up with the “Eggster” to find what is going on..

The first one was ok, the second i liked more and felt was a step up from the previous one, and once again this is an improvement, upping the stakes, introducing new characters , managing to pick up the right/good elements from the videogame series (Sonic Adventure 2 in this case) and use them well in this new narrative, committing to its 90s ‘tude even more by having Jim Carrey go full Dumb And Dumber as he plays two characters, both “Eggman” and his grandfather, Gerald Robotnik, doubling the slapstick ham and sillyness, for better or worse.

Honestly, i do enjoy Carrey doing some of his old schtick, even if it’s a bit too much at times.

Also, the effects and CG for Sonic and friends are top notch, arguably the best they’vee ever been, seamlessly blended, he action delivers some fun corny “DBZ but even more for kids” fights, and it does manage to be silly and referential but without being grating, even for adults.

While i find it to be a quite decent kids film, honestly it’s about as good as a Sonic live action filn could have been, in both spirit and form, and while the post ending credits scenes tease of more, it is the cap of a trilogy, providing some closure indeed.

12 Days Of Dino Dicember #43: Dinosaur Hotel 2 (2022)

To say i didn’t like the first Dinosaur Hotel is being nice, but that won’t change the fact it had some of the worst CG i’ve seen in a while, even for modern cheap low budget dinosaur flicks the effects were plainly pathetic, the premise old and already done better years before.

But since this is a modern low budget dino flick from the UK (it’s another Jagged Edge Production thingie, the same company backing the Winnie The Pooh slasher films, BTW), a sequel was bound to happen… and at least it happened fast, i guess, since only 1 year later, Dinosaur Hotel 2 hit the internet and general VOD services in some regions, and this year they dropped another sequel with Dinosaur Hotel 3. At least they keep the titling consistent and simple.

Curiously, if a movie like this would have been released in the 90s, it would have done the usual “sequel in name only” shuffle we’ve discussed countless times before, but in this case we’re doing actual sequels, for best or worst, even if it doesn’t quite matter, as we’re still doing the same idea, again, with people doing a survival game in a place full of dinosaurs, with the jackpot for the lone survivor being ONE MIL-oh, wait 10 MILLION DOLLARS, gotta outbid Dr. Evil.

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[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.