[EXPRESSO] Sonic The Hedgehog 3 (2024) | Chaos Control(led)

Time for Shadow to enter the fray, in the third live action Sonic The Hedgehog film.

The plot sees Sonic and his friends Tails and Knuckles summoned to fight a new menace, Shadow, a nother powerful alien hedgehog that was sealed away for the last 50 years in a remote prison, until someone freed him, framing the defeated and basically retired Ivo “Eggman” Robotnik as the culprit, so the trio has to team up with the “Eggster” to find what is going on..

The first one was ok, the second i liked more and felt was a step up from the previous one, and once again this is an improvement, upping the stakes, introducing new characters , managing to pick up the right/good elements from the videogame series (Sonic Adventure 2 in this case) and use them well in this new narrative, committing to its 90s ‘tude even more by having Jim Carrey go full Dumb And Dumber as he plays two characters, both “Eggman” and his grandfather, Gerald Robotnik, doubling the slapstick ham and sillyness, for better or worse.

Honestly, i do enjoy Carrey doing some of his old schtick, even if it’s a bit too much at times.

Also, the effects and CG for Sonic and friends are top notch, arguably the best they’vee ever been, seamlessly blended, he action delivers some fun corny “DBZ but even more for kids” fights, and it does manage to be silly and referential but without being grating, even for adults.

While i find it to be a quite decent kids film, honestly it’s about as good as a Sonic live action filn could have been, in both spirit and form, and while the post ending credits scenes tease of more, it is the cap of a trilogy, providing some closure indeed.

12 Days Of Dino Dicember #40: Planet Of Dinosaurs (1977)

Yep, without the “The”, because dinosaurs in space don’t need proper grammar or explanation.

More sci-fi dinos, but this time with more of a budget, kinda, thought it’s one of those cases where the movie just will never be able to live up properly to it’s theathrical poster, which i love, it’s such a perfect sum of late 70s/80s cheese that’s kinda glorious.

I’m not even kidding, that theatherical poster kicks ass, ironically or not, it does.

The movie is actually a fairly typical mash of sci-fi and dinosaur flicks, set in a generic “future” where space travel is a thing, with the crew of the starship Odyssey forced to crashland on a planet that looks a lot like Earth, despite being many light-years away, and a prehistoric sort of Earth, ruled and inhabited as it is by many kinds of dinosaur.

The surviving members, lead by Captain Lee, try to survive in the hope of being rescued, until they encounter a mighty Tyrannosaurus Rex, that proves to be a toughie, forcing them to find a way to kill it in order to survive on the planet.

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12 Days Of Dino Dicember #39: Dinosaur From The Deep (1993)

Don’t worry, this one has dinosaurs in it.

Most likely, anyway.

Didn’t think about that being a required feature, but that’s why you should do some research first, just in case, otherwise you get duped into watching a cannibal movie, somehow.

No my friends, this time we’re in for some semi-notorious lower case Z-grade filet from France, with Norbert Moutier’s Dinosaur From The Deep.

After all, the success of Jurassic Park wasn’t an USA thing only, at all, so here comes a low budget film done to capitalize on Spielberg’s dino opus and hopefully trick enough people (especially younger dinosaur enthusiasts) into renting or buying it on VHS, only to realize it’s basically a “shot in shitteo”/”home video film” of French people with no budget.

What were they gonna in 1993/4, look up the metascore on sites that didn’t exist yet, or required anyone in the household NOT to use the phone?

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Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.

The Callisto Protocol PS4 [REVIEW] | Ape Espace

When a beloved new IP is run into the ground and compromised by EA, that tried to squeeze Call Of Duty money out of a horror franchise and even had microtransactions inserted in the last mainline title…. seeing the publisher basically give up and do nothing with it for years is frustrating, even more so when the finale was followed up by a DLC retconning the ending.

And the inevitable homicide by EA of Visceral Games, after the routine danse macabre of shuffling them into developing completely different games of a completely different genre, lamenting how the star shaped peg doesn’t fit into the durian shaped hole, was the cherry on the corpse sundae.

So of course this leaves a specific hole in the market for “spiritual sequels” to fill, and mind you, this was announced before EA announced their own remake of the first Dead Space.

And on paper, The Callisto Protocol sounded exactly what fans of the series like me wanted, a “fuck you” to the vampiric publisher that wasn’t serving an audience starved for that action-horror sci fi dish, done outside of their control, with even some of the original creators of the series involved.

This is the kind of underdog story that we wanna see, as apparently everyone hates EA, and only EA for some stupid reasons, but alas this is not quite what actually happened.

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The Spooktacular Eight #18: The Dunwich Horror (1970)

We cover surprisingly little Lovecraft content, so let’s rectify that a bit with one of the earliest film adaptation of a popular tale of Mr. Racist, The Dunwich Horror, arguably one of the most well known stories of his and hence one of the most adapted alongside The Color Out Of Space, The Shadow Over Innsmouth, Herbert West- Reanimator, and obviously The Call Of Cthulu.

Speaking of official adaptation, at the very least, and even so this is just the second oldest film adaptation, as Roger Corman (whom also was an executive producer here) did a loose but credited adaptation in 1963’s The Haunted Palace, part of his Edgar Allan Poe series but in this case just borrowing the name from a poem later tied to Poe’s Fall Of The House Of Usher, in reality adapting The Case Of Charles Dexter Ward.

And loose adaptation of Lovecraft’ works was the name of the game at the time, which was when his work finally started gathering popularity and beginning his revival to a staple of horror and science fiction that is today.

So since this is the first properly marketed wide spread film adaptation, i’m willing to cut it some slack as the “first (proper) try” of adapting material that struggles to be adapted in audiovisual form, we’re already had the “cosmic horror is difficult to make on film” talk before (when talking of 2001’s Dagon by Brian Yuzna, if not mistaken), i’m not gonna repeat myself this time.

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