Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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The Machine (2013) [REVIEW] | Social Credit Cyborgs

Time for some random sci-fi movie i put in my Amazon Prime Video watchlist months-to-years ago to actually get seen, and the dice chose 2013’s The Machine by director Caradog D. James.

In the future, the United Kindgom is on the verge of war against China over the Taiwan issue, and in an underground military base, a scientist produce a cybernetic implant that allows brain damaged soldiers to regain lost functions, with the first test subjects showing lack of empathy and memory loss, but eventually the research leds to better cyborgs, which loses the ability to speak but develop an even more efficient method of comunication amongst them.

the project might even go one step further when a new researcher, Ava, is brought on board for her work on IA, despite the lab director being wary of her countercultural opinions on the subject, as her talent might lead to finally develop a self-aware and conscious android.

Needless to say, something goes wrong along the way, it’s a sci-fi film about cyborgs and it doesn’t exactly sound original…. like at all.

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Platformation Time Again: Bubsy Has Somehow Returned… AGAIN

I was writing this post just to make clear i WILL tackle the entire Bubsy series now that LRG has given a release date, September 7, so pretty soon, and i will eventually (waiting for a sale) get it on Steam since i already have there the 2 new ones they did back in 2018 or something like that (there was a rerelease of Bubsy 1 and 2 on Steam already, Bubsy Two-Fur, but it wasn’t quite legal and nothing more than an SNES emulator using ROMs that anyone already could run, i forgot the details)….

and then some days ago Atari drops the trailer for Bubsy 4D.

We ain’t getting Crash Bandicoot 5 or a new Spyro, but we are getting a new full 3D platformer with Bubsy, now basically a 30 going 40 dude that wants to relate to the kids and to stay positive despite still having PSTD from Bubsy 3D…. so already an improvement over being an annoying teenage edgelord personality-wise, and the game looks honestly decent, might even be the first good Bubsy game ever made.

So, i’m gonna clutch my pearls and wring them in hope of a Jumping Flash collection, why not?

Though with my usual luck we would get a Awesome Possum Kicks Doctor Machino’s Butt remaster instead.

Regardless, look for an eventual full coverage of Bubsy… sometime in the future.

One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed

One Piece videogames were actually quite wild in terms of what got released out of Japan during the PS1 and PS2 era, with a very inconsistent series of releases outside of Japan, some esclusive to North America, some to European countries, some like One Piece for the GBA being the weird case of being regionally exclusive to North America, as in, there doesn’t exists a Japanese GBA cart of that game because it was never made in the first place.

One Piece Grand Adventure also falls into this category, as it was never released in Japan but made esclusively for North America and Europe, still by the same developer of the Grand Battle series (and behind a lot of One Piece games over the years), Ganbarion, to profit off the good sales for One Piece Grand Battle Rush (just One Piece Grand Battle in NA and EUR territories) on PS2.

I said PS2 as in the Gamecube version is a NA exclusive, in Europe we just got it on PS2.

But yeah, keep in the mind the “to profit off” part, which will also explain why this review might be shorter than expected.

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One Piece: Grand Battle/Grand Battle Rush PS2 [REVIEW] | “Chaser”, the other White Hunter

No i didn’t review this before, it just happens that Bandai “did a Konami” and released this new entry in the Grand Battle subseries as One Piece Grand Battle…. yes, with the same exact name as the first PS1 game that launched what it is now an established subseries of One Piece videogames.

Then again, this is technically Grand Battle 4, they never released Grand Battle 2 (which was still rocking that 2.5D gameplay) or Grand Battle 3 but when they started selling the anime with the 4Kids license/treatment i guess it was time to resume locazing these again, and keeping the original title of “One Piece Grand Battle Rush” must have made too much sense… but then again this time around we have a Power Stone clone.

As in, a proper one this time around, Grand Battle 3 did go full 3D first, but unless you lived in Japan or imported it at the times, you wouldn’t know (plus the more i find about GB3 the more GB Rush seems more like a Turbo Edition than a proper sequel).

So i’ll chalk it up to the localizers not giving a shit and just reusing the title of the series because who cares, after all this is first One Piece game of this sub-series to even reach North American lids.

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One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers

As announced, we’ll be reviewing a handful of One Piece videogames this August, basically the entire Grand Battle sub-series… at least the games that got localized or released westward as well, so logically enough we’re starting out with One Piece Grand Battle, the first one, released for the PS1 in 2001 and brought to Europe in 2003.

It’s so early that it’s ALMOST the first game ever based on One Piece (that would be an action RPG-card thingie for the WonderSwan, never release outside of Japan, like the console itself), but it is the first game ever developed by Ganbarion, which will be handling a majority of the One Piece videogames for more than a decade (and also come back to developed One Piece World Seeker), alongside other anime related/based project for Namco Bandai, like the beloved Jump Super Stars for DS, Dragon Ball Fusions for the 3DS… and also Pandora’s Tower for the Wii.

Being this early in the One Piece anime it means it mostly depicts the “East Blue Saga” ensemble of arcs and basically the prelude of the Alabasta one, though here it stops even before Whisky Peak (due to some characters appearances), hence before Little Garden, so it’s kinda of tease, not gonna lie, but what can you do, it was pretty early in…

At least it has the classic “WE ARE” opening from the anime (kinda), might as well since the original japanese titles puts the “From TV Animation” well before the actual name of the game.

I didn’t play this one until i finally was able to find a copy for a reasonable prices years ago, i did actually play the PS2 game also called “One Piece Grand Battle” well before, so i was expecting a Power Stone clone, just less refined since it’s obvious a far earlier iteration on the idea…

Continua a leggere “One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers”

(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

Continua a leggere “(Mini) One Piece August is coming back, baby!”

Kancolle 1944: Itsuka Ano Umi De/See You Again On Another Quiet Blue Sea (2022) [REVIEW] | The Real Fleet Girls

So yeah, that “season 2 which it’s actually not a second season” of the Kancolle anime did happen, i wasn’t able to re/write any of my old pieces on the first season and the follow-up movie, but we can actually do that next year, since this – let’s make it EXTRA clear – this ain’t the continuation/second season, but a completely different Kancolle anime project that had been years in the works without any info or proof it wasn’t scrapped… until it resurfaced in early 2022 as Kancolle 1944: Itsuka Ano Umi De, translated/localized “Kancolle 1944: See You Again On Another Quiet Blue Sea”.

And by “years in the works” i mean that there was enough time for rival series Azur Lane to make its own anime series with Azur Lane: The Animation, and then adapt a spin-off 4 panel manga into animation with Azur Lane: Slow Ahead… so much time that i did review that!

Look, i’m sure Kancolle still has its fans (me included) and a decent player base in its original browser game iteration, but even when this new anime series eventually surfaced… it did so to a dead fanbase, as the franchise was basically “dead” in terms of international appeal, with most people moving on to either Azur Lane, give Arpeggio Of Blue Steel a rewatch, or moving on to other gacha (or gacha adjacent) games with a similar theme, a healthy playerbase or some other anime-multimedia franchise that had content and had become popular, like Umamusume Pretty Derby, with the anime series and its seasons managing to keep interest even when the main product (a F2P smarthphone game) was delayed for 3 years before even just Japanese players could get their hands on it, alongside the spin-offs, related projects, even a brand new feature film.

Sometimes there’s taking so long that the fanbase dies in the meantime in terms of “being late”, as Kancolle 1944 demonstrates, but let’s get to it!

Continua a leggere “Kancolle 1944: Itsuka Ano Umi De/See You Again On Another Quiet Blue Sea (2022) [REVIEW] | The Real Fleet Girls”

Earth Defense Force: World Brothers 2 PS4 [REVIEW] | Gaia’s Wrath

Given the first World Brothers turned out quite well in terms of review and profits, D3 did the obvious, by greenlighting a sequel, simply called EDF World Brothers 2.

Obvious to a certain degree because EDF spin-off never received sequels, but i did like the first World Brothers, so i was more than happy to see Yuke’s (also behind EDF Iron Rain) come back for more voxel Earth Defense Force.

This is a direct sequel as well, and this time, after watching the skies so hard in case of another alien invasion coming from there, we get bitten in the ass by a monster that was inside our squared, voxely Mother Earth, Gaiarch, which erupts from its core and breaks the world apart, meaning it’s up to the EDF once again to make the planet whole by sticking back the destroyed pieces.

This is done by your team of newbies trying to find the more experienced EDF members scattered around the globe, and also new allies like an alien-esque amnesiac girl (that’s like an anthromorphized version of the Daroga enemies, since she loves the buggers and has a Daroga style hat of sorts), new and old bros and sisters, a time travelling Caesar (not the monkey), highlighted by odd giant replicas of the main EDF classes to fight as enemies before taking down a mothership.

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Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

Continua a leggere “Halfway (?) through Donkey Kong Bananza”