Tank! Tank! Tank! WIIU [REVIEW] | The Tank Defence Force Deploys?

Nintendo ported the shit out of the Wii U library, reasonably so, hence there are very few exclusives that are “trapped” on the Switch precedessor… most are crap like Devil’s Third and Sonic Boom: Rise Of Lyric, Animal Crossing: Amiibo Festival, some sports-fitness games or party games, and somehow STILL the HD ports of Wind Waker and Twilight Princess.

Tank Tank Tank is technically not an exclusive, since it’s a port of a 2009 arcade game published and developed by Namco Bandai internally (itself a spiritual successor on a previous arcade game by Namco, 1996’s Tokyo Wars, according to Wikipedia), rereleased in 2012 on Wii U, serving as launch title for the console in North America.

It was initally released digitally as a free to play thingie where you could play the single player campaign for free but had to buy the various multiplayer mode as DLC (which it eventually reverted to 1 year later) but it was also released physically as a complete package, which its the version i own and i’m basing the review on.

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Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

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Kangadawa Jet Girls [ANIME+OVA REVIEW] | There Is More To Racing Than Tits

There are many of these niche multimedia projects in the “anime sphere”, and sometimes they do get fairly big and well known even if they are still dedicated to relatively fringe, very specific audiences, like Girls Und Panzer, but most often than not these are fanservice heavy, borderline soft porn-adjacent… and while some of you might have thought of Valkyrie Drive (we’ll get to that, eventually), yes, i can see why, but this is NOT that Marvelous project.

This is the one with the jetskis anime girls, again a Marvelous co-produced multimedia affair, and unsurprisingly Senran Kagura’s producer (well, ex-Senran Kagura producer, nowadays) Kenichiro Taniguchi, is involved with Kandagawa Jet Girls too, there are anime boobs involved, after all.

I planned to review both the anime series (with its OVA) and the PC & console videogame, but due to schedule woes, we’ll have to tackle the game at later date, maybe next year.

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Land Shark (2017) [REVIEW] | #sharkapalooza

As we learned through years of shark movies, pretty much anything goes, especially as the budgets move closer to zero, even in these cases you can do a poster that’s way better than the movie could ever be, at the very least. Money is important, but lacking it can’t stop you making your movies about shark of any kind or type, as we already saw in Snow Shark: Ancient Snow Beast.

It’s another Mark Polonia film, but it’s one that immediatly, even after hundreds of these no budget sharks film (often made by him or his friends-colleagues), does make one stop and reflect on the fact that – maybe, maybe – this is crossing some unspoken line or etiquette, even amongst this kind of shark film, when you make a rip-off of Sand Sharks.

And also of Super Shark, which had a giant shark somehow moving on land, but that one was actually so craptastic to be memorable, both movies far older than this, so one has to wonder if – maybe – it wasn’t intentional, but i find it hard to believe the Polonia Brothers (of all people) weren’t aware of previous movies like Sand Sharks. To be more correct, i simply don’t.

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Tiko And The Shark (1962) [REVIEW] | #sharkapalooza

Oldies time, as i’ve not yet run out of pre-Jaws shark films to cover, apparently,

And it’s oddly a wholesome one, too, as Tiko And The Shark (Ti-Koyo E Il Suo Pescecane) is the age old tale of a bond between a boy and his…. shark. Yeah.

An Italian-France coproduction by Titanus filmed in french Polynesia (the Taomatu island, specifically) and loosely based on the novel “Ti-Koyo And His Shark” by Clement Richer (though basically rewritten by Italo Calvino to be more of a fable here), the film is indeed about the friendship between Ti-Koyo, borne into a Pacific island village of fishermen, whom as a child finds a baby shark while fishing, dubbing it “Manidù”. Some years later, both grown up, they reunite and fish for oyster pearls in a secret laguna that was also their refuge when they were younger.

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Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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Maneater (2022) [REVIEW] | #sharkapalooza

Some “fresh” meat from…. 3 years ago. Yum.

Another one i randomly bought new for cheap on DVD via Amazon, sight unseen, because my hunger for shark movies it’s apparently endless.

Written and directed by Justin Lee, Maneater’s plot is pretty much the usual affair when talking modern shark movies: a group of friends go on vacation, board a boat that brings them to a remote deserted island where to get their party on, shark happens and it’s one that developed a knack (leave Mark Cerny alone) for human flesh.

This time we don’t have teens, but people in the 30s that have been married or just concluded a long education path, which is something different, i guess, especially since the movie doesn’t have the asshole that fucks everything that moves, or cheating bullshit to pad out the human drama parts, with a subplot involving an old fisherman that harbours vengeance as great white sharks took not only his wife but also recently his daughter.

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Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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