One Piece Pirate Warriors 4: DLC Pack 8: Special Selection PS4 [REVIEW]

Gotta admit, i kinda expected this one to release in early February, but nope, that “Early 2026” turned out to be indeed very early, as in, this DLC Pack just released January 22th, as in, 3 days ago.

I guess why not since it was also the pack that revealed earlier who was gonna be in it, after all, people were eager to see who alongside Enel (which was indeed as obvious a prediction as it could have been) made the cut from the OP character popolarity survey polls’ results, with DLC Pack 8 being the “Legends” one, so to speak, more than the previous Egghead Pack.

(probably is also due to TK demands since the Dynasty Warriors Origins extensive DLC/expansion Visions Of Four Heroes came out the same day, and alongside the Switch 2 release)

I’m not even gonna try and say once again that this might be the last DLC pack for Pirate Warriors 4 as a whole, only to have to rectify that months later, especially now, as i will explain.

As most of you already know, this specific DLC character pack is a fan favourite heavy selection, and while Enel and King were the easily predictable guesses everyone thought, i was pleasantly surprised to see Zephyr/Z from One Piece Film Z made the cut, as i said before, very happy about that, can’t deny i’m a big fan of him and that film as a whole.

No Kaku playable, but i’ll take “Mr Z.” gladly, guess japanese fans do love him more than most expected, and how these polls are often made to be skewed towards the new popular characters seen in the anime.

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[EXPRESSO] Return To Silent Hill (2026) | Pyramid Ass

Okay, i’ll confess i haven’t really played proper the mainline Silent Hill games, as ironic it might sound given my obsession with horror in general, and while deserving the tar & feathering, i will say i do know at least the premise of Silent Hill 2 and some surface stuff about the plot and characters via cultural osmosis.

I say this because Return To Silent Hill is sold as a faithful adaptation of Silent Hill 2, not a sequel of the first Silent Hill film from 2006, apparently, i never bothered with the SH movies either.

That said, the premise is what you’d expect for a Silent Hill 2 film adaptation: James Sunderland is devastated after being separated from his love, Mary, receives a mysterious letter that leads him back to the sleepy town of Silent Hill, where he hopes to find Mary.

Upon entering town, though, he realizes Silent Hill has changed drastically, as he fears something malevolent is haunting it, and while struggling to discern reality from allucinations, he ventures hoping he’ll be strong enough to find and rescue Mary…

the director of 2006’s Silent Hill film, Cristophe Gans, is back here, but (as explained above) that doesn’t mean anything to me as of now nor stops this from being a honestly aggressively bad film.

Sorry, it’s just not good, at all, every way you slice it, production values are high and acting is decent, but it feels more a 2000’s high budget amusement park ride adaptation of Silent Hill 2, with the script triple-explaining everything in case you got a lobotomy after entering the cinema, it’s almost a parody so veemently the scripts fights any attempt at vagueness, let alone mystery.

Still, i’ve seen far worse horror films, at least it’s not boring and goes by fairly quickly.

The Late January “Drought” Filler Post

the Pirate Warriors 4 DLC Pack 8 review is in the works, due to internet issue i couldn’t get around to it as soon as i wanted, same for the EXPRESSO review of 28 Years Later: The Bone Temple, which is coming, but not this week, can’t say it’s quite a drought as expected since the new Paolo Sorrentino film came out a week ago here, and the new Silent Hill film just released today here too (i dunno why we get international non-festival early dates for these, i really don’t).

Uni duties also got in the way, but reviews are coming soon enough.

12 Days Of Dino Dicember # 50: Dinosaur World (2020)

I have been doing this long enough that i could tell this is a Chinese production just by the runtime alone, as it barely 80 minutes, like most of the stuff you can find on Chinese streaming platforms like YOKOU, or their equivalent channel on Youtube.

Well, i was half right, this is a Chinese-American production by a company called Flame Node (which just has this and something called “Clutch Shot” listed on IMDB) with mostly chinese or cino-american actors in the cast, and is also streaming on Amazon Prime Video (alongside other platforms) in some territories, and it has beloved social media comedian Steven He (aka the “EMOTIONAL DAMAGE” guy), whom also did star in a tokusatsu parody series called GINORMO, apparently.

Immediatly though i had a familiar feeling with the opening scene seeing people fight off dinosaurs with blaster rifles in sci-fi corridors… like didn’t Jurassic Games did the same maze as an activity mid way through the film?

The answer is yes, and immediatly after the title splash screen, it becomes obvious that this IS another copy of Jurassic Games, just this time done with the framing of “Dinosaur World” being a VR videogame coming off of its alpha stage and putting up a 5 million prize for partecipants to the closed beta, who will be picked randomly.

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Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

Continua a leggere “Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4”

Platformation Time Again: The “WAH” Heard All Around The World & Ubisoft Oldies

the Nintendo back catalogue offerings have been very little and mostly minor, so i was surprised to see all of sudden some old Ubisoft titles surface as part of the N64 Classics app, Rayman 2 not so much, but i did not expect at all to see a rerelease of Tonic Trouble, a mostly forgotten Ubisoft platformer-puzzler of that era that can be seen as a sister game to Rayman 2, which in return has been re-released to hell and back, and one whose N64 version isn’t exactly the most praised or definitive, but it’s good to have that too, since the two games kinda go together, in a way, and will be available on the service (which does require having the Expansion Pak tier of NSO subscription) on Dicember 17th, so very soon indeed.

Also, this happening a mere month after i bought an used copy of Tonic Trouble on the N64 is definitely a timing of all time, but what can you do?

I could take this as a sign of sorts, but the full lenght review for that on the rubric will have to wait at least until May.

Even more surprising, is the Gamecube Classics for Switch 2 adding off Wario World, the only 3D platformer outing for the “evil Mario” himself still, one i had mixed feelings about but personally felt it needed a follow up of sorts, a second chance since it’s not exactly a great game, even when it came out the Gamecube had way better platformers to offer, but i do have a fondness for it.

I did actually review that at detail before, but i’m gonna play it from scratch on the Switch 2 Gamecube app to see if i changed my mind about it or not, so expect that kinda extended rewrite somewhere early 2026.

[EXPRESSO] Five Nights At Freddy’s 2 (2025) | Hind N Seek

Predictably so, we’re back for more FNAF movie escapades, and i’m back to still not knowing (or caring) much about the series, but curious enough to check these films out.

The events of the first film that went down that night at Freddy Fazbear’s Pizzeria became a local legend, leading to a “Fazfest” being held in town.

The protagonist’ little sister, Abby, misses her animatronic friends (more correctly, the children’ souls bound inside them), but things go south as she’s approached by a new menace, the Marionette, and we explore the original Freddy Fazbear establishment, and learn of its sordid secrets.

I didn’t expect much, the first one i thought it was okay, middling but about what you would expect… but in retrospect, that might have been a fluke of sorts.

This sequel is just drivel, lazy slop, just a random mish mash of stuff cobbled together, with no structure, no cinematic structure, more interested in mimicking verbatim stuff that i suppose happens in the games, as this time series’ creator, Scott Cawthon, is the only one credited for the screenplay, and clearly doesn’t care that this is a film and not a videogame, more interested with dated, inane preoccupations of “not being enough like the games” and confusing “lore” for “plot”.

It’s just so lazy, cliched and downright stupid it’s actually insulting, even for a children’s horror film, one clearly aware that it can squeeze any clump of shit and it won’t matter to the box office (or its establishe fanbase)…. so does exactly that.

Even worse than the actors trying but unable to save the movie from itself, it’s how it ultimately amounts to little more than a big set-up and lore dumpage for the third one, more than its own thing.

Can’t wait to be swindled again!

The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks

Time for an update post as Dicember looms very close… and is here already.

As previously announced, the first week of December i will be taking a break from full lenght reviews, which will resume on December 8th, on a weekly basis leading up to Christmas, and of course 12 Days Of Dino December.

Which will go on as always, no big changes.

I will have reviews of the new FNAF film out, and i guess the third James Cameron’s Avatar film, because that is a thing, and one i do not care for, i’d rather have Cameron work on that Alita Battle Angel sequel, if he’s willing to gamble zillions into a series, better than his First Nation alien Smurfs saga that apparently no one cares for but will see to go anyway, though the more it goes on the faster it might cull itself out (if you break records, then it becomes increasingly hard to keep doing that on a regular basis), so nevermind.

Continua a leggere “The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks”

[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

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