Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

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Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch

I’ve lamented the downright lethargic, nearly comatose state and distinct disinterest, so nested and in a rot The Asylum is with their output in this last period, i’ve done that before.

It’s clear whatever “magic” they summoned with Sharknado didn’t last long, and now just rest on their laurels, so to speak, as even the usual aficionados of trash got disinterested in the same way the company itself seems to be with whatever they cram out, they keep doing their thing but just because it’s what they have always done, and will keep doing until there’s not any money left off mockbustering.

I remember from a class in genre cinema i once took that – broadly speaking – a genre has reached a stage of severe stagnation when it starts becoming metatextual, to speak of itself more than anything else, as it can obstensibly find nothing else to iterate on, so it “turns on itself”.

And while it no longer hold completely true, as we’re now in a post-meta phase, if you will, there’s still a valid argument in there, because films like Monster Armageddon (released as 2025 Armageddon in trying to fool more people) validate the implied drying up of the “creative well”, and are a testament to this decade of post-irony, meta overdosing incestinal multiverse crossovers, of finding out there’s no bottom of the barrel, no real lowest of the low that can’t be “improved” upon.

I remember buying the DVD for this one for 5 bucks, sight unseen, on Amazon back in 2023, i knew it was an Asylum joint, and the cover art was nice, featuring a lots of monsters and creatures.

As with Monster Island (their mockbuster response to 2019’s Godzilla II: King Of The Monsters), the cover art is way better than the movie itself, but this time around it isn’t a complete lie like it was with that movie… as in it’s not technically a lie.

It’s worse… or is it?

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Pirate Warriors 4 Next Gen and somehow MORE DLC

I will admit, i completely missed this trailer, as i did with Warriors Abyss announcement, i was made aware by a newsletter while checking the mail, and for reasons i will explain, i’m a bit TOO late, but i also kinda had to, as i didn’t rule out a situation like this.

There just so many times i can write “i can’t believe we’re still talking about Pirate Warriors 4”, so yes, i can believe, and will, since we’re here again.

And yes, they will do about anything than actually make or even hint at a Pirate Warriors 5, or actually do a proper expansion, like and old school Xtreme Legends things, with redone old stages that were in PW3 but not in PW 4, as we already discussed in detail.

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[EXPRESSO] Captain America: Brave New World (2025) | The Credible Hulk, Part 2

I haven’t seen the Falcon And Winter Soldier this apparently continues from (in general i don’t care about the tie-in shows for these), i honestly don’t care too much about Captain America, the character itself or the film subseries, but sure, Harrison Ford is here as the US president (not that one?) and Giancarlo Esposito is here as well, so why not?

I honestly think it’s decent, it’s fine, it’s far from the worse ones, again, considering what we should expect from these era Marvel movies, but it also has most of the issues we’ve come to expect, from trying to juggle too much without fully committing to anything in terms of themes, with subplots and characters that are set up to be important but (most likely by the many documented and reported reshoots, rewrites and production troubles) don’t really add up to the plot.

A plot which itself it’s half reharshing The Winter Soldier, half being basically the unofficial sequel to the 2008 Hulk movie, so much returns and comes to play from that film into what’s extensibly a movie about the new Captain America trying to advert a conspiracy meant to undermine the new presidency of General “Thunderbolt” Ross, trying to turn a new leaf after his questionable past, as the new “Cap” is trying to live up to Steve Roger’s legacy.

On the upside, Mackie makes for a good “Cap’”, some plotlines that were seeded in other movies but were then mostly “abandoned” get revived or given a purpose, the action is often good, but the “New Cap” VS “Harrison Ford as Red Hulk” brawl (which features some iffy special effects) kinda feels there because they based the marketing on that and the movie it’s almost over, so it had be squeezed as the unintentionally anticlimactic climax.

[EXPRESSO] Gladiator II (2024) | Caligulas IV: The Untold Story

I have expressed my qualms with this era of Ridley Scott films before, same for the industry doing legacy sequels and so on.

But in this case, i do have some simpathy for Gladiator II, at least from a conceptual standpoint, given the odds stacked against it by default of following up such a revered movie, especially when the finale of the first did had closure. So, regardless of demand or cliffhangers to continue from, here’s a sequel that picks up almost two decades after Maximus’ death, and focuses on its son, Lucius, sent away to avoid being targeted, only to grow up as a Numidian general and being brought back to Rome as a slave, where he collaborates as a gladiator fighting for slave master/coliseum mogul Macrinus, intent of overthrowing the deranged, deprived and tyrannical twin emperors Geta and Caracalla…

It’s not a bad plot, the new characters are actually quite good and interesting, especially Pedro Pascal as general Acacius, and ESPECIALLY Denzel Washington as the devious Macrinus, the latter actually being far more interesting than the protagonist, Lucius, the reluctant heir to Maximus’s legacy (both literally and figuratively), ast Paul Mescal’s character & performance are simply not as memorable as Crowe’s, even when given more dialogues and speeches.

And that’s the issue, as this sequel struggles with the nigh-impossible quest of replicating the magnitude of the original… and doesn’t manage to catch lightning in a bottle twice.

But to be fair, for a movie that we didn’t really quite need, its attempt at recapturing the spirit and spark of the first movie is quite good, just not as good, but the spectacle is there, the plot is intriguing, the sets magnificent, Rome even more decadent, the political intrigue satisfying, the action brutal, and it does entertain quite a lot.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

[One Piece: Side Pieces | Retrospective] One Piece Episode A (Manga) [REVIEW]

FIY, I’m aware this is based on a light novel called One Piece: Episode Ace, which i own, but having still to get around to that, i’ll judge the manga adaptation as is.

In a way, this is one of the most OBVIOUS choices anyone could make for an One Piece spin-off, as Portgas/guese D. Ace is one of the most beloved character of the series outside of the main Straw Hat crew, had been for decades and then became even more popular by being allowed the non-insignificant feat of dying outside of a flashback.

Yeah, there’s no getting around that, nor there’s any point trying to cover it up, i distinctly remember people going around cons (even here in Italy) spoiling his final fate the very same year it happened, and his martyrdom raised its popularity to the very stars itself, as expected, and his very presence in the manga leaves many holes to fill in, so yeah, an Ace spin-off about his yet untold adventures is a fan pleaser ripe to make so much berries was just bound to be made eventually.

And since Oda liked Boichi’s take on the Zoro VS Mihawk (and then later the Nami VS Kalifa battle) we’ll get to that next, he asked Boichi to illustrate the whole manga adaptation.

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Megalodon: The Frenzy (2023) [REVIEW] #thesharksix

Somehow, The Asylum stumbled their way into making a trilogy of films about Megalodon sharks, with the third and last entry so far being last year’s Megalodon: The Frenzy.

I say “stumbled” because i seriously doubt they planned any of this at all, but Megalodon Rising was indeed a sequel to their own 2018 Megalodon film, and this one starts with a recap to get you up to speed and confirm that the events of the previous movie happened.

…not sure entirely to what end, as the plot itself doesn’t have returning characters from either Rising or the 2018 movie, and is about how a submarine mission meant to establish a supply of clean geoenergy from an underwater volcano ends up causing a fissure in the seabed, accidentally unleashing 5 megalodons that wreak havoc.

They do eventually reference the events of Rising and the 2018 film, and the USS King, damaged after the finale of Rising comes into play, but then is now helmed by a character played by Eric Roberts… problem is he wasn’t in Rising, but since the lead characters died in the finale, i guess he was on ship and took over, whatever, who cares, now Eric Robert is manning the ship, in this “it was supposed to be filmed for the finale of the previous movie, but wasn’t” intro.

Whatever keeps him to star into A Talking Cat?! 2: Paws Of Fury, i guess.

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One Piece Pirate Warriors 4: Additional Episode 3- Path To The King Of Pirates PS4 [DLC REVIEW]

So here we are, the actual final piece of PW 4 DLC content that isn’t playable characters.

(i’m taking the educated guess of not expecting more content in any shape since there’s a digital Ultimate Edition package of all PW4 content on sale, and given TK’s track record, when they use/release the “Ultimate” edition of something means they’re done with a game)

(FIY, this isn’t the last time i will cover Pirate Warriors 4, i have a final impression/re-review/addendum in the works but i’m waiting to see if they plan to keep doing more Character Passes at a later date or not, i doubt so – see the above paragraph as to why – but then again Xenoverse 2 is still getting a lot of DLC content in a somewhat regular fashion, with no signs of stopping)

The final piece of the Special Log mode offers – alongside the final Soul Map that adds the advertised & expected batch of new skills to unlock and stats upgrades – what’s basically a post-game gauntlet of challenges.

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