Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

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[EXPRESSO] Donkey Kong Bananza NSWITCH2 | Potassium Primus

Holy banana Batman, this is some primo 3D platformers with some bonkers mesh of a Red Faction style terrain-enviroment destructibility, an 3D DK platformer (with some stylings taken from both Mario Odyssey and Bowser Fury) that plays with the open world idea without being one for the sake of it, and often feels like the recent Zelda mainline games, with climbing, falling down and how it handles challenge rooms/levels.

The plot sees DK going on a island where they’re mining a new kind of banana-gem, encountering an odd talking rock, that (in a reverse Jojolion twist) turns out to be a very young Pauline, whom DK then travels with – Wreck It Ralph style – by exploring the many layes of an abyss leading to the planet core, where a special vein of “Banandium” is located, apparently able to grant any wish, which is why the greedy Void Kong and his underlings are also after it and want Pauline for unknown reasons..

Gameplay it’s a mesh of lot of things from DK games, Mario, other Nintendo games, and a lot more, but done in a way that is original, fresh, and unique, managing to feel and play new even when old time fans might see some crazy ideas as “remixes” of old DK staples (especially from the Country series), it looks great, runs mostly well, and it’s a treasure trove of stuff to find, all fun and constantly rewarding, it’s a massive world full of secrets to find, that is also constantly fun simply indulging how you can break almost everything in a level, even more with the weird “Bananza” transformations that go from “DK SSJ4” to weird hybrids.

I will have a proper review for it down the line, let’s just say this is a Switch 2 MUST HAVE.

Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

[EXPRESSO] Super Mario Bros The Movie (2023) | Fungine Fun

Anteprima in una nuova scheda

So the new Super Mario Bros movie, the new animated one, is here, and i gotta say i’m pleasantly surprised, since it’s still handled by Illumination, which is… a prolific studio, let’s put it like that.

The plot is what about you’d expect and combines elements from both the previous film iterations of the Mario franchise, so you have Mario and Luigi as unsuccessful plumbers in Brooklyn that one day, while trying to fix a flood, get transported into the Mushroom Kingdom, where Princess Peach is preparing a plan to fight Bowser, as he got hold of the magical Super Star and is bent on world domination… after he pops the question to Peach, that is.

Yeah, there is the isekai element but the world isn’t the weird Blade Runner-looking dino society of the 1993 live action film, instead the one most audiences remember from the videogames, and i say “the videogames” because basically every popular iteration of Mario is represented, there’s even the karts and the Kongs play a not small role in it, as the movie crams a lot of action, varied setpieces and fuckton of references in every scene, making for a pleasing 90 minutes romp where there’s no downtime nor faffing about random shit to pad out the runtime.

Animation is top notch and the script (which is still very “Illumination”) it’s also a lot funnier than one would wager, so older audiences will get more laughs out of it than expected, instead of groaning their way through most of it.

If i went to see it when i was 12, i would have lost my shit, but even disregarding that, The Super Mario Bros animated film stands as a good kids movie, very fun indeed.

It’s better than the Sonic live-action films, i’d say.

Super Mario: The Great Mission To Rescue Princess Peach! (1986) [REVIEW]

Before this deal of an animated Mario movie was written between Nintendo and Illumination, heck, 7 years before the infamous live-action film with Bob Hopkins and John Leguizamo, Nintendo already had its Super Mario anime movie, with Super Mario: The Great Mission To Rescue Princess Peach, based on the seminal Super Mario Bros game, which was released just 1 year prior.

While not totally unknown, for years it had been quite the rare, obscure and elusive piece of forgotten Mario media, with some horrible VHS rips flying around the web of thing, until some absolute chads in 2021 came together to fund and execute a 4K restoration project of the film from a rare (possibly even the only surviving) 16 mm print secured by another madlad called “Carnivol”, and then put it on Youtube for free, with updated (and upgraded) english subs.

So you can easily check it out there, not gonna put the link directly because Nintendo, but the effort it’s more than laudable and the people behind the restoration deserve some money thrown at them.

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Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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Dino Dicember #19: Super Mario Bros The Movie (1993)

I could have waited until that animated Super Mario movie Nintendo commissioned Illumination (urgh) released… but sure as shit it isn’t coming out this year (not like it was gonna, it was slated for a 2022 release before the COVID-19 pandemic anyway), and i’m doing Dino Dicember… well, in Dicember, so it’s a pretty good “excuse” for me to watch and review the infamous Super Mario Bros live-action movie. And i do enjoy the challenge, it’s not like it’s this obscure adaptation nobody on the internet talked about, but let’s give the movie a fair shake with almost 2 decades of hindsight.

And yes, it totally counts, since it’s about a dinosaur dimension that originated from the meteor that hit Earth 65 millions years ago, which actually created two parallel dimensions of Earth, one inhabited by reptile people descending from dinosaurs, and ours of “human people” descending from primates. As the resources have dried up on the “dino end”, the leader of the dino-people, Koopa, sends minions in our dimension to search for a fragment of the meteor that split the dimensions to begin with, so he can unite the two and rule them under his scaly thumb.

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