Dynasty Warriors Strikeforce PS3 [REVIEW]| #musoumay

As most Warriors fans know, once a main numbered entry in the Dynasty or Samurai series is released, Koei and Omega Force don’t follow up them up with another numbered either, no siree, but basically squeeze the foundations and assets of the newly made entry for many spin-offs, alongside the expected Xtreme Legends and Empires versions.

And Dynasty Warriors 6 was no exception (thought the poor reception had a lot less derivative titles spun from it, not even a proper XL expansion), so back in 2009 they made another one, Dynasty Warriors Strikeforce (Multi Raid in its japanese release) to also ride on the “online co op” frenzy the industry was pushing wish during the PS3/360 era…. on the PSP, initially.

Then HD ports on consoles that touched up the graphics, added full in game voice acting for battles and non-battle events. Though worry not, most of the cutscenes are outright recycled from DW 6, with just a slightly different hue overlaid to disguise the fact it’s stock footage.

The story is basically the same as always, there’s really not much to discuss, aside that this time magic, mystical beasts and the such plays a lot more into it, leading to some alternate or new events alongside the classic confrontations like Chi Bi, Wu Zhang Plain, Xia Pi, etc.

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Dead Island: Retro Revenge PSN [REVIEW] #deadislandretrospective

So, we finally arrive at the last entry of the Dead Island retrospective, just in time for Dead Island 2 to finally release in stores, tomorrow actually, which sounds still kinda crazy to me after that memorable first teaser trailer with Pigeon John’s Da Bomb, but we’re almost there, for real this time.

The only game left is Dead Island Retro Revenge, which was originally released as a bonus game to entice people in buying the Dead Island Definitive Collection, with the main serving of that being the remastered/definitive edition versions of Dead Island and Dead Island Riptide, but can also be simply bought on Steam, PSN and X-Box Live for 5 bucks, and it’s actually well worth it.

Which is surprising, because while i do enjoy the Dead Island mainline games, i also fully understand why people hated them (i initially did too), but oddly Retro Revenge i’d say its the unexpected better one of the lot, as it keeps the series tradition of copying someone else’s shtick, but this time they chose One Finger Death Punch as the blueprint, and didn’t overcomplicate it.

But first, the plot, or the tiny narrative that exists to justify the game.

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Escape Dead Island X360 [REVIEW] #deadislandretrospective

Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.

Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.

Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.

Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.

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Lake Placid Legacy (2018) [REVIEW] #sharksncrocs

While Lake Placid VS Anaconda ended by sequelbaiting “Crococonda VS Sheriffs”, they didn’t actually followed that up, at least not yet, as for the next (and at the time of writing, the last) Lake Placid installment we have a prequel.

A prequel, kinda. Sorta. We’ll get to that, but it’s not a prequel for the character of Jimmy Bickerman played by Robert Englund, nor any of the Bickermans, it’s a prequel for the original saltwater crocodile, explaining how the fuck a crocodile came to inhabit the lake in the first place.

Actually, not quite, but yep, every excuse is good to pump anything out with the franchise name. It always is.

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Earth Defense Force: World Brothers PS4 [REVIEW] | BROTHERS EVERYWHERE-

While we wait for EDF 6 to come out this august in Japan, the previous spin-off finally went on proper sale on the PSN some time ago, so i finally got to play (bought the Deluxe Edition on sale, so complete of all Season Pass content, FIY) and review Earth Defense Force: World Brothers, another spin-off of D3 Publisher’s beloved cult series about space ants and giant robots, handled by Yuke’s, which did previously develop another EDF spin-off the year before, the quite solid EDF: Iron Rain.

The story it’s actually a more comedical take, with the aliens invaders from all previous EDF game scoming back (with a mothership each) under the guise of the new villain, just called Dark Tyrant, destroying “voxel earth” into many pieces in a single shot, so what’s left of the EDF has to find a way to put it back the pieces together and repel the invaders, one mothership at the time.

Instead of going for the serious faced ridiculousness played totally straight seen in the mainline titles and even the previous EDF Iron Rain, World Brothers just revels in the sea of clichès, deliberately having a voice acting that’s so ridiculous or “old fashioned cringe” for the also ridiculous as hell dialogues, here more on the zany side, which is further reinforced by the stylistical choice of going “voxel” in terms of graphics.

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[EXPRESSO] Lightyear (2022) | Space Mediocrity

Ok, let’s leave aside the whole “identity crisis debacle”, despite Pixar being outright silly in starting the movie with the premise that THIS is the movie that in 1995 spawned the Buzz Lightyear toy Andy from Toy Story got. Also ignoring the 90’s animated TV series that served as a backstory to the character, because it’s clear this is a different interpretation-canon.

WHATEVER, who cares, let’s move on from this non-sense.

Though i can understand it’s quite tempting to do so since the ludicrous meta footnote is ripe for lampooning, and the actual movie leaves very little to say for itself.

But first, the plot.

I has been described by many as a sort of rip-off of Interstellar for children, and i agree, as we see Buzz and company investigate a newly scanned planet that the ship flew by during their voyage.

This alien world immediatly reveals to be rife with hostile fauna and flora, and in attempt to escape, the ship gets damaged, forcing Buzz and all the other people on board to camp and live there, while they find a way to create the specific fuel need for lightspeed space travel in order to contact base and leave the planet. They do manage to create the special fuel, but things turn for the weird as Buzz keeps failing the lightspeed flight test and returns to learn that his minutes long voyages translate to years of time passing in his absence….

I’ll say that this ain’t bad. I didn’t expect much from the trailer, but sadly despite the plot having some potential to be better, it all comes off as a generic “origin story” through and through, from the action to the characters, everything it’s pretty mild, predictable and – again – generic.

Enjoyable, but sadly quite middling overall.

Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

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[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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[EXPRESSO] Warped Kart Racers iOS | Dang it Dale, You’re A Genius!

Yep, i eventually decided to play and review this once i saw it advertised as “coming soon” on Apple Arcade’s homepage because i’m pretty sure this is the first time Hank Hill was featured in a kart racer, i do love me some King Of The Hill.

That and it’s been a while since i played a kart racer on mobile that wasn’t Mario Kart Tour… or good, for that matter. And i do understand it’s kinda hard to sell people (or investors) on idea of a lawnmower racing game with only KOTH characters.

Even if you call it Pro-Pain.

So begrudginly i have to say the game also represents Family Guy, American Dad and Solar Opposites (which i haven’t seen, btw), but i’m choosing to believe this is a KOTH only game.

Joking aside, the gameplay it’s basically Mario Kart 7, there’s even the paragliders, the virtual controls are quite good and intuitive, the right amount of complex needed for a mobile title (it also supports gamepads), there are both normal races and MK style arena battles, the IA is surprisingly competent even in the beginner tier of races.

So yeah, color me surprised because it’s actually a good kart racer, looks and runs pretty well, and already at launch it’s a complete package, with online multiplayer, a decent amount of single player content, and the various unlocks of characters, kart parts and skins are made fun since it’s not a free to play release, so you just play the darn thing. For fun. Remember that?

Yeah, there’s nothing new here in any shape or form, but it’s kinda baffling that this licensed quadriple biscuit tie-in mobile kart racer with Peter Griffin and Hank Hill it’s honestly way better than the actual, official Mario Kart game available for smarthphones.