Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

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One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed

One Piece videogames were actually quite wild in terms of what got released out of Japan during the PS1 and PS2 era, with a very inconsistent series of releases outside of Japan, some esclusive to North America, some to European countries, some like One Piece for the GBA being the weird case of being regionally exclusive to North America, as in, there doesn’t exists a Japanese GBA cart of that game because it was never made in the first place.

One Piece Grand Adventure also falls into this category, as it was never released in Japan but made esclusively for North America and Europe, still by the same developer of the Grand Battle series (and behind a lot of One Piece games over the years), Ganbarion, to profit off the good sales for One Piece Grand Battle Rush (just One Piece Grand Battle in NA and EUR territories) on PS2.

I said PS2 as in the Gamecube version is a NA exclusive, in Europe we just got it on PS2.

But yeah, keep in the mind the “to profit off” part, which will also explain why this review might be shorter than expected.

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Pirate Warriors 4 and The DLC-enening, Part 3 [The Endurance] (UPDATED)

Yesterday was One Piece Day, so as expected and announced, they revealed the winners for that poll/survey for characters fans would like to see as future DLCs for Pirate Warriors 4…. well, indirectly revealed some of the winners.

As in, they announced the third Character Pass, which this time is gonna be made of 2 character packs instead of 3, with the second (technically DLC Pack 8) being a “Legends” sort of deal, since it has fan favourite Enel back into the fray (being one of the characters culled from the roster despite being in Pirate Warriors 3), King, which was basically a given due its popularity, and Zephyr, from One Piece Film Z, this not a given at all, i was kinda expecting Shiki to make the cut, but i’m glad because Film Z is one of my favourites of the OP films, and my boy “Z” deserve some more representation.

As for the other DLC pack that is slated to released first this fall (with DLC Pack 8 instead having a “Early 2026” release date as of now), DLC Pack 7, they just revealed that the first of the batch will be Rob Lucci in its CP0-Egghead version, as in with the Awakening form and all of that.

The other two characters will be revealed later as the release window for the DLC pack approaches, and i would love to see Kaku (damn he loves giraffes) but i doubt it, same for Vivi, playing as her with Karoo as the built-in mount would be funny, but i think Baby 5 could be more interesting to play as given her literal “weapons morphing” Devil Fruit.

Honestly a bit miffed this is just 6 characters instead of 9, you can pre-order the Season Pass itself and the bonuses are 3 bonus costumes (not sure for whom) and a new special ability/move for Shanks, that both his base and Film Red versions can use.

No word on that next-gen versions they announced on upcoming, not here anyway, but i would be surprised if it’s not out by October.

(also, damn, that new trailer for the second season of the Netflix live action One Piece show looks good)

So see you for the eventual reviews of both DLC packs, bye!

UPDATE: the PSN store page for the Character Pass 3 is up in my region…. and it’s still 30 euros, like the other Character Passes, which had 9 characters.

This has 6. And i’m NOT ruling out the other two undisclosed characters of DLC Pack 7 being more new/slighty revised updated version of already playable ones, like Egghead versions of Zoro and Sanji, especially since i assume that’s the theme they’re gonna go with.

Jesus Christ, Namco Bandai, wanna make the next character pass even more famished of content? Fuck’ sake.

Demon Slayer – Kimetsu No Yaiba: The Hinokami Chronicles PS4 [REVIEW] | Content Slayer

Since SEGA announced its clear intent to unsurprisingly milk the series for all its worth and do so before the 3 anime films hit (after all, this isn’t Dragon Ball or one of Jump’s big shots, so after it ends interest will peter out faster than some of you might imagine) with a Hinokami Chronicles 2 announced earlier this year and having just come out for all consoles (Switch aside), i figure we talk about the first game, which had been quite elusive to secure at a reasonable price, at least it was in my region for a good while.

The PS4 version to be precise (played on a PS4 Pro, to be even more precise), all updated and with all DLC characters snatched on sale, btw.

Here it’s where i usually discuss the series/source it’s based on, which might seem silly right now, since Demon Slayer/Kimetsu No Yaiba has been pretty popular, even outside of the hardcore anime circles, but i feel it’s a series that got extremely lucky, for many reasons, and one where the anime had to do a lot of legwork to popularize it, which in itself is kinda par for the course, the usual for new shonen series that become the next big thing, but let’s just say ufotable wasn’t served “prime Kobe beef” material to work with…

My feelings for the series as a whole aside, let’s discuss plot.

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(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

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[EXPRESSO] Donkey Kong Bananza NSWITCH2 | Potassium Primus

Holy banana Batman, this is some primo 3D platformers with some bonkers mesh of a Red Faction style terrain-enviroment destructibility, an 3D DK platformer (with some stylings taken from both Mario Odyssey and Bowser Fury) that plays with the open world idea without being one for the sake of it, and often feels like the recent Zelda mainline games, with climbing, falling down and how it handles challenge rooms/levels.

The plot sees DK going on a island where they’re mining a new kind of banana-gem, encountering an odd talking rock, that (in a reverse Jojolion twist) turns out to be a very young Pauline, whom DK then travels with – Wreck It Ralph style – by exploring the many layes of an abyss leading to the planet core, where a special vein of “Banandium” is located, apparently able to grant any wish, which is why the greedy Void Kong and his underlings are also after it and want Pauline for unknown reasons..

Gameplay it’s a mesh of lot of things from DK games, Mario, other Nintendo games, and a lot more, but done in a way that is original, fresh, and unique, managing to feel and play new even when old time fans might see some crazy ideas as “remixes” of old DK staples (especially from the Country series), it looks great, runs mostly well, and it’s a treasure trove of stuff to find, all fun and constantly rewarding, it’s a massive world full of secrets to find, that is also constantly fun simply indulging how you can break almost everything in a level, even more with the weird “Bananza” transformations that go from “DK SSJ4” to weird hybrids.

I will have a proper review for it down the line, let’s just say this is a Switch 2 MUST HAVE.

[EXPRESSO] Fantastic Four: First Steps (2025) | Freaks On A Leash

I didn’t see the 2015 reboot and i barely remember some things from the 2005 iteration (“no one” has seen the Roger Corman version so i’m not gonna ask), but i’d say fans of the Fantastic Four will be pleased with finally having a more than solid film made about the beloved superhero quartet.

It definitely helps that Fantastic Four: First Steps is basically a standalone entry, taking place in another version of Earth where everything is a retrofuturistic 60s space age utopia, and (like the recent Superman reboot) it skips doing the origin story and it starts with the team already established, with a ABC style show recapping how they got their powers and became the city heroes/guardians, mythologized and even with their own saturday morning cartoon.

It does indeed play heavily on the family angle, as Sue and Richard are to have a baby….a joy shortlived by the appearance of a female Silver Surfer announcing their planet will be destroyed by Galactus, prompting the team to go back to space and trying to resolve the situation, complicated by an odd proposition i won’t spoil…

Again, it does play his card sincerely (as did Gunn’s Superman, guess this is new style for comic book movies now), there’s space travel, a bit of fighting, and it’s definitely the best offering from Marvel in a while…. it’s simply not as good as the James Gunn’s Superman reboot that we saw just 2 weeks ago, but i can’t fault the movie for that.

I can fault it for the characterization being somewhat lacking, as the Fantastic Four come off – despite the great performances – as a bit too perfect, too easily accepted and with any rough edges or weirdness (mostly) sanded off, like their media image plastered on ads or products.

Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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[EXPRESSO] 28 Years Later (2025) | Mighty Morphin Jimmy Rangers

Almost 20 years of absence, this seminal zombie series is back in cinemas with 28 Years Later, actually the first of a new trilogy that brings back Danny Boyle in the directing chair and Alex Garland as screenwriter …. and indeed it immediatly feels like a continuation of 28 Days Later and what most feel 28 Weeks Later should have been, as it expands upon this perpetually quarantined UK, where the “rage virus” started spreading and turning people in feral fast running zombies.

This time we focus on a community that lives in a secluded island, but has the tradition of sending teens in a coming of age hunting trip inland (through a tiny strip of land that disappears with high tides), and its the turn of Spike, a 12yo boy reluctant and worried about his mother’s ailing health, for this rite of passage, with the help of his father, showing him “the ropes”.

This experience brings him new wonders and horrors, forcing him to confront his fears and eventually take drastic measures, exploring the zombie ridden inland territories and confront everevolving strains of Infected, maybe in the hope he can find answers and a cure for his mother’s illness and dementia….

It does expand upon the world, the zombies ecosystem, it does deliver on the gore and brutality all around, there are some good characters, but it has some questionable choices, like the second act development that feels a bit strange and almost random, but it leads to some great scenes and the movie it is quite good that i’m willing to overlook that (alongside a slightly redundant feeling due to the genre being milked dry in the last 2 decades of zombie media) and even a Power Ranger-esque final scene with dudes dressed like Tiger from Ninja Terminator.

[EXPRESSO] Superman (2025) | Acape Anew

The long awaited Superman reboot by James Gunn (Tromeo And Juliet, Slither, Guardians Of The Galaxy) is here, after the whole reboot thing done with The Flash movie, so WB can cleanse their hands of previous promises and concept it didn’t want to committ to anymore (when it didn’t flush entire finished movies down the drain).

And indeed it’s a James Gunn superhero film, i mean that in a flattering way because it was the right choice to just point at him and say “fix our shit”, he knows how to do them good and this ain’t no exception. Plus i feel fans of the “Man of steel” have been clamoring for something different from Snyder edginess, and this definitely does change things for the sillier, which it’s a good thing because it acknowledges superhero films can be proper silly without having to be ashamed of some specific silly parts of the source material, which it embraces (Superman’s dog, Krypto, is actually a major side character, and yes he has the lil ‘cape on) but without being lazy about it.

It’s a reboot that also understands it doesn’t have to restabilish the whole mythos by redoing the same things as previous Superman films, people know the character, and the script demonstrates Gunn does too, so it cuts some vestigial superhero film traditions of old for the better, by demonstrating instead of telling or expositioning to death, the plot (itself plucking a lot of characters and plot beats from well known iconic iterations and classic storylines) centering on the public perception of Superman after he’s already established as a hero, despite also ignoring pressing geopolitical matters in order to do the right thing, and Lex Luthor’s efforts to undermine his actions and antagonize the whole world against him.

Good, fun stuff!