[EXPRESSO] Awaria STEAM | Ghostsmoochers Inc.

After taking the internet by storm with “Johnny Bravo goes to hell for a demon girl harem” AKA Helltaker, vanripper is back with a new game on Steam, Awaria, sporting a new original soundtrack by Mittsies, and being more of a bullet hell- action puzzle game thing “about working in a haunted maintance tunnel”, which yes, means ghost girls to talk, interact and sometimes kiss, though, the Steam page content warning makes it clear by saying “it’s all tame”. It is. Pretty cute designs, still.

It also has the same business model as Helltaker, as in it’s free, but to support the developer you can buy the optional DLC as a “thank you”, which also nets you a digital artbook and a Babezki (a kind of Polish muffin) recipe, but again, you can also unlock the same content in the in-game gallery.

Gameplay is pretty frantic, and has you move your character about to collect items, activate item printers and interact with broken generators, requiring certain items to be fixed in a limited time, while avoiding the ghost girls attacking you, as you die in one hit, a drone will take a hit for you and respawn every 10 seconds, which are lot more than they sound given you’ll need to be constantly zipping around the level.

It’s a 2 hours affair, a bit more if you want to finish the game on Hard difficulty and unlock everything, but it’s quite intense, the gameplay is easy to learn but actually challenging and rewarding, the final boss levels this time around are better designed (as is the game overall compared to Helltaker), Mittsies soundtrack is another banger, pity for the sometimes laggy performance, but it maybe be my old rig.

Once again, i highly recommend playing it and supporting everyone involved.

12 Days Of Dino Dicember #42: Caveman (1981)

Ah yes, the caveman movie with Ringo Starr, that was a thing, and honestly anything with actors or people that are actually known in the wider sphere of interests… it’s a welcome break from a lot cheap ass dinosaur flicks done with nobodies and with the cash of a ham sandwich, i’ve said this before but i’ll repeat myself since the 30 cents trash is by far the more numerically abudant.

Especially as it’s kind of ambitious for what’s conceptually just another cavemen comedy, as the main appeal is the cast, with Ringo Starr, Dennis Quaid, Barbara Bach, but it’s almost completely recited in “caveman language”, and in some theathers they even gave out a translation phamplet for 30 words in caveman lingo, which isn’t a complete gimmick since there is a sort of caveman dialect-vocabulary that’s recurring through the film, so no subtitles will ever be needed to watch it.

There is a plot of sorts, with Atouk, a caveman a bit too thinky and curious for its tribe, getting kicked out and joining a merry band of outcast cavemen, and with them they basically go on to improve themselves, invent fire, weapons, learn to walk not hunched like a baboon, all that stuff.

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12 Days Of Dino Dicember #41: One Of Our Dinosaurs Is Missing (1975)

Enough of these dinosaur films with no goddamn budget, and enough with any semblance of sensitivity, we’re going Disney.

Old school live action Disney, with One Of Our Dinosaur Is Missing, the penultimate film directed by Robert Stevenson for Disney, and one of his last movies, after the success he brought to the company by directing well loved (and successful) films like the Herbie movies, The Love Bug, and more importantly Mary Poppins and Bedknobs And Broomsticks.

Yeah, we’re not doing such obscure and cheap ass dinosaur films made by some randos in his garage for 20 bucks, for a change.

That said, this i feel it’s a forgotten film by Stevenson… and it’s most likely also bound to never show up again anywhere, especially on Disney +, if the spineless rats never managed to find some backbone and put Song Of South on there, this one ain’t gonna fly either, for similar reasons.

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12 Days Of Dino Dicember #38: Massacre In Dinosaur Valley (1985)

In a way, we’re breaking ourselves new ground in terms of dinosaur movies.

Technically.

What i’m getting at is that Massacre In Dinosaur Valley… doesn’t actually feature any dinosaur.

Come one, couldn’t even be arsed to reuse footage from a more recent dinosaur film? Sure as shit they couldn’t reuse footage from One Million B.C. Or the 1925 The Lost World, since this one is in color… because that would imply them spending time in colourizing the old b&w footage.

But yeah, i’m not surprised that some synopses do actually list anything BUT dinosaurs being into the actual film, because guess what, this isn’t a dinosaur film.

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[EXPRESSO] Overlord: The Sacred Kingdom (2024) | Lichdom: Battlemage

After the 4th season of the anime, we got a Overlord film, depicting the Sacred/Holy Kingdom Arc that was discussed/teased but not shown during Season 4 itself.

For reference, the series is about a regular guy that get stuck in a VR MMORPG when the servers close, as its character, Momonga, an elder lich, with previous NPCs start acting on their own, including the servants/characters made by his fellow guild members basically electing him as supreme leader, and he’s basically forced to live up to their expectations while plotting schemes for world domination as the Overlord.

The plot here sees Momonga/Ainz Ooal Gown, finally having established its territory and himself as the “Sorcerer King” getting into an alliance with the Sacred Kingdom, needing help to slay the Demon Emperor Jaldabaoth that’s attacking them with his hordes of humanoid monsters..

Again, this is as about as good a synopsis as it gets without doing huge spoilers, and while it strikes a good compromise between being watchable on its own, since the story here presented (picking up the previously established but basically ignored “Jaldabaoth” storyline) has mostly original characters, provides enough closure, and you can guess/deduce some things… having context for the characters and situations definitely benefits the experience (since it doesn’t recap shit, just giving a very brief text explanation of the premise), which does deliver on both the spectacle, violence and some honestly fun, enjoyable “anime isekai non-sense”, including fantasy politics.

I was worried the animation might had the “CG-isms” seen in later Season 3 and Season 4… not as much, the animation isn’t notably better but you can tell there’s a bump in quality and direction to take advantage of it being a film, more battles to show the animation off, etc.

Quite satisfied with it, i must say.

[EXPRESSO] Napoli New York (2024) | Once Upon A Gabagool

Context: this is a December 2024 release in Italy based on a script written by Fellini long before he became a director, adapted by a modern and fairly well regarded italian director, Gabriele Salvatores, whom, instead of a neorealist picture, opted for the tone of fairytale, of fable, while indeed tackling a sensitive period in italian history, depicting a ruined post-WWII Naples were the misery set back in after the american troops returned home, with two orphaned street-smart children, Carmine and Celestina, struggling to make any money or food by any means.

The two then basically decide – after getting duped – to secretly sneak aboard the only american ship anchored nearby, as Celestina’s older sister did leave for NY years ago….

It’s the ol’ tale of Italian immigration in the US during the 40/50s, focusing on Neapolitan immigrants specifically, which tackles the expected themes… but it does so with a strange, uneasy and uncovincing middle ground, as it clearly opts to be this uplifting, optimistic Christmas fairytale, skewing most realism…but also doesn’t quite fits the “magical realism” tone, as its built and based on the perceptions America had/has about around italian cinema of old (and Italy to a point), while also lacking the actual complexity that would have still made possible by the “fable” angle.

The cast is actually amazing, but these aren’t characters, there are balls of stereotypes, some true, but here not even vaguely discussed, challenged, this is the “40s America present Paisà as a puppet theathre play for tots” level of nuance, but resented a comforting fact, because despite the lavish modern production, this film’s soul is old (ancient, even), deliberately so to a point where it hurts it.

And yet, in a way, it’s too italian for its own good, if that makes any sense.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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[EXPRESSO] Red One (2024) | Christmas In Wakanda Pole

The Rock is back, as Santa’s bodyguard in Red One, which comes out in mid-November because fuck it, you’re already thinking of Christmas anyway.

One Red goes for the “Santa Is Real” school of phylosophy, but actually adds something as Santa is real and powerful as the legend says, as true as the various mythical creatures related to his figures, often working for/with him in a hidden Wakanda-esque city-factory, where they prepare all year so on Christmas they can actually deliver children worlwide their gifts in one night, using magic and top-tier technology to be unseen and unheard. This time however a legendary hacker manages to find a flaw in their security, which leads to a mysterious figure kidnapping ol’ Nick.

So its up to The Rock (as Santa’s grand general) to find out who’s responsible, alongside the same hacker that unknowingly helped kidnap Santa, and a gauntlet thingie that gives him bootleg Ant Man powers, because why not, it makes for some fun (albeit not original) ideas and visuals.

As expected, this is yet another one of those that could simply be called “The Rock/Dwayne Johnson movies”, as it features everything you’d associate with the actor and his filmography, so it has monsters, fantasy stuff, action, comedy, The Rock having “legal plot armor”, all in a family friendly package, even more as this one it’s a christmas film, so JK Simmons can’t reprimand Mark Grayson or insult Peter Parker.

The final battle is a bit of an anticlimactic cop-out, but overall, this one of the better ones as of late, far from turds like Black Adam but also definitely above middling and completely forgettable stuff like Red Notice, there’s definitely a bit more creativity and energy to be found in it, making for a decently entertaining action-comedy-fantasy Christmas romp.