Pinata Survival Island AKA Demon Island (2002) [REVIEW] | Cinco De Pantyo

This is the “something” i eventually went with as an excuse for having to cut down One Piece August reviews (which are coming up soon after this), some rando film i had in my Amazon Prime Video watchlist, Demon Island…. under its Italian title, Pinata: Terror Island (still showing the title of Pinata: Survival Island in the film itself, as you do), which immediatly has primo “please rent me from Blockbuster, please!” direct-to-video trash film energy.

And now is a 20 years old aged serving of trash filet, hopefully so, let’s roll the dice with something from the directors of King Cobra (the cobra killer movie with Pat Morita i did review back then), National Lampoon’s Dorm Daze and the tv mini-series Deadtime Stories.

One might wonder why retitle a movie called “Demon Island” as “Pinata” or “Pinata Survival Island”…. unless you actually read a synopsis and realize it’s a bit more direct, since that’s the source of the daemons.

You see, an isolated tribe, cursed by spirits for their sins, decides to craft a pinata to house all their evil, and then sends the thing into the fuckin ocean to get rid of it and advert famines and such.

Not their problem anymore, i guess, so its up to a couple of teens to find the pinata on a island, while they are there to do a weird fraternity-sorority thing during Cinco De Mayo, which is getting fraternity guys and sorority girls put into teams of two and…..basically do a Senran Kagura questline that somehow never happened but easily could have, as in they compete for who can find the most underwear strewn around the island, with a prize of 20000 bucks for the winners.

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(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

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[EXPRESSO] Fantastic Four: First Steps (2025) | Freaks On A Leash

I didn’t see the 2015 reboot and i barely remember some things from the 2005 iteration (“no one” has seen the Roger Corman version so i’m not gonna ask), but i’d say fans of the Fantastic Four will be pleased with finally having a more than solid film made about the beloved superhero quartet.

It definitely helps that Fantastic Four: First Steps is basically a standalone entry, taking place in another version of Earth where everything is a retrofuturistic 60s space age utopia, and (like the recent Superman reboot) it skips doing the origin story and it starts with the team already established, with a ABC style show recapping how they got their powers and became the city heroes/guardians, mythologized and even with their own saturday morning cartoon.

It does indeed play heavily on the family angle, as Sue and Richard are to have a baby….a joy shortlived by the appearance of a female Silver Surfer announcing their planet will be destroyed by Galactus, prompting the team to go back to space and trying to resolve the situation, complicated by an odd proposition i won’t spoil…

Again, it does play his card sincerely (as did Gunn’s Superman, guess this is new style for comic book movies now), there’s space travel, a bit of fighting, and it’s definitely the best offering from Marvel in a while…. it’s simply not as good as the James Gunn’s Superman reboot that we saw just 2 weeks ago, but i can’t fault the movie for that.

I can fault it for the characterization being somewhat lacking, as the Fantastic Four come off – despite the great performances – as a bit too perfect, too easily accepted and with any rough edges or weirdness (mostly) sanded off, like their media image plastered on ads or products.

Earth Defense Force: World Brothers 2 PS4 [REVIEW] | Gaia’s Wrath

Given the first World Brothers turned out quite well in terms of review and profits, D3 did the obvious, by greenlighting a sequel, simply called EDF World Brothers 2.

Obvious to a certain degree because EDF spin-off never received sequels, but i did like the first World Brothers, so i was more than happy to see Yuke’s (also behind EDF Iron Rain) come back for more voxel Earth Defense Force.

This is a direct sequel as well, and this time, after watching the skies so hard in case of another alien invasion coming from there, we get bitten in the ass by a monster that was inside our squared, voxely Mother Earth, Gaiarch, which erupts from its core and breaks the world apart, meaning it’s up to the EDF once again to make the planet whole by sticking back the destroyed pieces.

This is done by your team of newbies trying to find the more experienced EDF members scattered around the globe, and also new allies like an alien-esque amnesiac girl (that’s like an anthromorphized version of the Daroga enemies, since she loves the buggers and has a Daroga style hat of sorts), new and old bros and sisters, a time travelling Caesar (not the monkey), highlighted by odd giant replicas of the main EDF classes to fight as enemies before taking down a mothership.

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Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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Forbidden Fish Is The Sweetest/ Ningyohime no Gomen ne Gohan AKA The Cannibal Siren [MANGA REVIEW] | Era No Uta

I’d usually go by the official English name of a manga series first, but in this case i’m gonna have to use the localized title publisher JPOP chose for the Italian release, La Sirena Cannibale (The Cannibal Siren), which is actually even better than the original, Ningyohime no Gomen ne Gohan , translating literally to “The Mermaid Princess’ Guilty Meal”, even the latter is more descriptive (and sounds better in Japanese due to the allitteration).

I guess it made more sense given how Italy hugely/almost entirely created and fed the 60s “cannibal boom” in cinema, but i do like it better, sometimes localized titles here can be deceiving, excessively forward (to the point of “spoiling” any surprise effect) or just absurd, but THIS is the kind of “to the point” title that makes sense, so i’m gonna that for the rest of the review.

Written by Hiroshi Noda and illustrated by Takahiro Wakamatsu (also behind Love After World Domination and No Longer Allowed In Another World), The Cannibal Siren is about the mermaid princess Era, who lives happily in the ocean with her fish friends, beloved by all in the undersea kingdom, all is well… until one of her friends get fished out by humans.

She then runs (transforming her fish tail into legs, as mermaids do) to the surface in incognito to pay the final respects, seeing her friend being served by the nearby sushi restaurant, but then, prompted by a patron that jokingly encourages her to eat it – and i quote – “otherwise it won’t go to heaven”, she tries, and finds out she finds it delicious.

Then she begins spiraling out in a cannibalistic frenzy, ready to jump ashore to eat whichever of her subjects is fished out and served on a plate, all on the hush and despite knowing how she is a monster for doing that.

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[EXPRESSO] Milarepa (2025) | Sardinia Saint

A very loose retelling of the life of Milarepa, an important figure in Tibetan Buddhism, this 2025 Italian production takes many liberties, not just genderbending Milarepa, but mostly taking place in a post apocalyptic world where humanity regressed to live in mudhuts.

The gist remains the same, as Mila lives a good life, then her father dies, her uncles decide to treat them like slaves. Mila’s eventually racks up enough money to have Mila be taught black magic and avenge them.

She succeeds, but the destruction and guilt grow to a point where Mila decides to set off in a journey to cleanse her karma….

The first issue is that the whole post apocalyptic angle doesn’t really work, it just looks medieval, and the movie it’s just too grounded/realistic to let the fantasy elements take any proper hold, to suspend disbelief and “buy” stuff like no one noticing Mila being obviously a girl.

Plus characterization is spotty, with some really stupid ass characters, and some inconsistent acting that sticks out against the decent work done by a cast sporting recognizable Hollywood actors like Harvey Keitel, F. Murray Abraham, Angela Molina and Franco Nero.

Doesn’t help that the editing often makes things confusing to follow (when the script already doesn’t, that is), and the second part (the “redemption-philosophical-meditative phase”) is kinda hilarious, almost feeling like a parody… while also clearly done in earnest.

I feel kinda bad because the worldbuilding clearly needed a budget that never was, and it almost feels like it’s going for a feminist message… but that too is pretty superficial and half-baked, as pretty much everything here.

It’s a mess, it’s not good, i do respect the honest effort and ambition, the heart is in the right place, it truly is…. but it’s still a huge mess.

Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Warriors Abyss PS4 [REVIEW] | #musoumay

As promised, here we are tackling the stealth release latest Warriors spin-off, Warriors Abyss, which is Omega Force trying to apply the ever-so-popular-still roguelike spin to the musou gameplay.

Digital only even in Japan, played on a PS4 Pro because i still haven’t got a PS5… and since i’m getting a Switch 2 on launch (as i mentioned before= i don’t see it happening anytime soon.

The story is pure fluff, just a pretense to have a narrative (and reuse various assets from decades old games) to the roguelike X Warriors idea, which can really be boiled down to “the gang goes to hell”, as in the king of hell/makai/the underworld summons back fallen heroes from the Sengoku and Three Kingdoms eras to fight on his side, as the demon known as Gohma/Gouma

is rising in power in Hell and is seeking to become the new ruler of hell and escape it.

Good to see the Yu Yu Hakusho style (but it could be an even older trend) representation of Enma, the king of hell, as a child, still being a thing, as here Enma is basically a very otome style shota-twink that would be catcalled out immediatly by Neco Arc. No pacifier this time around, and honestly i’m glad for it, i’ve had enough of seeing those fucking things, especially after Tutor Hitman Reborn.

He is very tsun tsun, also.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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