Demon Slayer – Kimetsu No Yaiba: The Hinokami Chronicles PS4 [REVIEW] | Content Slayer

Since SEGA announced its clear intent to unsurprisingly milk the series for all its worth and do so before the 3 anime films hit (after all, this isn’t Dragon Ball or one of Jump’s big shots, so after it ends interest will peter out faster than some of you might imagine) with a Hinokami Chronicles 2 announced earlier this year and having just come out for all consoles (Switch aside), i figure we talk about the first game, which had been quite elusive to secure at a reasonable price, at least it was in my region for a good while.

The PS4 version to be precise (played on a PS4 Pro, to be even more precise), all updated and with all DLC characters snatched on sale, btw.

Here it’s where i usually discuss the series/source it’s based on, which might seem silly right now, since Demon Slayer/Kimetsu No Yaiba has been pretty popular, even outside of the hardcore anime circles, but i feel it’s a series that got extremely lucky, for many reasons, and one where the anime had to do a lot of legwork to popularize it, which in itself is kinda par for the course, the usual for new shonen series that become the next big thing, but let’s just say ufotable wasn’t served “prime Kobe beef” material to work with…

My feelings for the series as a whole aside, let’s discuss plot.

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Pinata Survival Island AKA Demon Island (2002) [REVIEW] | Cinco De Pantyo

This is the “something” i eventually went with as an excuse for having to cut down One Piece August reviews (which are coming up soon after this), some rando film i had in my Amazon Prime Video watchlist, Demon Island…. under its Italian title, Pinata: Terror Island (still showing the title of Pinata: Survival Island in the film itself, as you do), which immediatly has primo “please rent me from Blockbuster, please!” direct-to-video trash film energy.

And now is a 20 years old aged serving of trash filet, hopefully so, let’s roll the dice with something from the directors of King Cobra (the cobra killer movie with Pat Morita i did review back then), National Lampoon’s Dorm Daze and the tv mini-series Deadtime Stories.

One might wonder why retitle a movie called “Demon Island” as “Pinata” or “Pinata Survival Island”…. unless you actually read a synopsis and realize it’s a bit more direct, since that’s the source of the daemons.

You see, an isolated tribe, cursed by spirits for their sins, decides to craft a pinata to house all their evil, and then sends the thing into the fuckin ocean to get rid of it and advert famines and such.

Not their problem anymore, i guess, so its up to a couple of teens to find the pinata on a island, while they are there to do a weird fraternity-sorority thing during Cinco De Mayo, which is getting fraternity guys and sorority girls put into teams of two and…..basically do a Senran Kagura questline that somehow never happened but easily could have, as in they compete for who can find the most underwear strewn around the island, with a prize of 20000 bucks for the winners.

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(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

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Kancolle 1944: Itsuka Ano Umi De/See You Again On Another Quiet Blue Sea (2022) [REVIEW] | The Real Fleet Girls

So yeah, that “season 2 which it’s actually not a second season” of the Kancolle anime did happen, i wasn’t able to re/write any of my old pieces on the first season and the follow-up movie, but we can actually do that next year, since this – let’s make it EXTRA clear – this ain’t the continuation/second season, but a completely different Kancolle anime project that had been years in the works without any info or proof it wasn’t scrapped… until it resurfaced in early 2022 as Kancolle 1944: Itsuka Ano Umi De, translated/localized “Kancolle 1944: See You Again On Another Quiet Blue Sea”.

And by “years in the works” i mean that there was enough time for rival series Azur Lane to make its own anime series with Azur Lane: The Animation, and then adapt a spin-off 4 panel manga into animation with Azur Lane: Slow Ahead… so much time that i did review that!

Look, i’m sure Kancolle still has its fans (me included) and a decent player base in its original browser game iteration, but even when this new anime series eventually surfaced… it did so to a dead fanbase, as the franchise was basically “dead” in terms of international appeal, with most people moving on to either Azur Lane, give Arpeggio Of Blue Steel a rewatch, or moving on to other gacha (or gacha adjacent) games with a similar theme, a healthy playerbase or some other anime-multimedia franchise that had content and had become popular, like Umamusume Pretty Derby, with the anime series and its seasons managing to keep interest even when the main product (a F2P smarthphone game) was delayed for 3 years before even just Japanese players could get their hands on it, alongside the spin-offs, related projects, even a brand new feature film.

Sometimes there’s taking so long that the fanbase dies in the meantime in terms of “being late”, as Kancolle 1944 demonstrates, but let’s get to it!

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[EXPRESSO] Donkey Kong Bananza NSWITCH2 | Potassium Primus

Holy banana Batman, this is some primo 3D platformers with some bonkers mesh of a Red Faction style terrain-enviroment destructibility, an 3D DK platformer (with some stylings taken from both Mario Odyssey and Bowser Fury) that plays with the open world idea without being one for the sake of it, and often feels like the recent Zelda mainline games, with climbing, falling down and how it handles challenge rooms/levels.

The plot sees DK going on a island where they’re mining a new kind of banana-gem, encountering an odd talking rock, that (in a reverse Jojolion twist) turns out to be a very young Pauline, whom DK then travels with – Wreck It Ralph style – by exploring the many layes of an abyss leading to the planet core, where a special vein of “Banandium” is located, apparently able to grant any wish, which is why the greedy Void Kong and his underlings are also after it and want Pauline for unknown reasons..

Gameplay it’s a mesh of lot of things from DK games, Mario, other Nintendo games, and a lot more, but done in a way that is original, fresh, and unique, managing to feel and play new even when old time fans might see some crazy ideas as “remixes” of old DK staples (especially from the Country series), it looks great, runs mostly well, and it’s a treasure trove of stuff to find, all fun and constantly rewarding, it’s a massive world full of secrets to find, that is also constantly fun simply indulging how you can break almost everything in a level, even more with the weird “Bananza” transformations that go from “DK SSJ4” to weird hybrids.

I will have a proper review for it down the line, let’s just say this is a Switch 2 MUST HAVE.

Earth Defense Force: World Brothers 2 PS4 [REVIEW] | Gaia’s Wrath

Given the first World Brothers turned out quite well in terms of review and profits, D3 did the obvious, by greenlighting a sequel, simply called EDF World Brothers 2.

Obvious to a certain degree because EDF spin-off never received sequels, but i did like the first World Brothers, so i was more than happy to see Yuke’s (also behind EDF Iron Rain) come back for more voxel Earth Defense Force.

This is a direct sequel as well, and this time, after watching the skies so hard in case of another alien invasion coming from there, we get bitten in the ass by a monster that was inside our squared, voxely Mother Earth, Gaiarch, which erupts from its core and breaks the world apart, meaning it’s up to the EDF once again to make the planet whole by sticking back the destroyed pieces.

This is done by your team of newbies trying to find the more experienced EDF members scattered around the globe, and also new allies like an alien-esque amnesiac girl (that’s like an anthromorphized version of the Daroga enemies, since she loves the buggers and has a Daroga style hat of sorts), new and old bros and sisters, a time travelling Caesar (not the monkey), highlighted by odd giant replicas of the main EDF classes to fight as enemies before taking down a mothership.

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Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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[EXPRESSO] Superman (2025) | Acape Anew

The long awaited Superman reboot by James Gunn (Tromeo And Juliet, Slither, Guardians Of The Galaxy) is here, after the whole reboot thing done with The Flash movie, so WB can cleanse their hands of previous promises and concept it didn’t want to committ to anymore (when it didn’t flush entire finished movies down the drain).

And indeed it’s a James Gunn superhero film, i mean that in a flattering way because it was the right choice to just point at him and say “fix our shit”, he knows how to do them good and this ain’t no exception. Plus i feel fans of the “Man of steel” have been clamoring for something different from Snyder edginess, and this definitely does change things for the sillier, which it’s a good thing because it acknowledges superhero films can be proper silly without having to be ashamed of some specific silly parts of the source material, which it embraces (Superman’s dog, Krypto, is actually a major side character, and yes he has the lil ‘cape on) but without being lazy about it.

It’s a reboot that also understands it doesn’t have to restabilish the whole mythos by redoing the same things as previous Superman films, people know the character, and the script demonstrates Gunn does too, so it cuts some vestigial superhero film traditions of old for the better, by demonstrating instead of telling or expositioning to death, the plot (itself plucking a lot of characters and plot beats from well known iconic iterations and classic storylines) centering on the public perception of Superman after he’s already established as a hero, despite also ignoring pressing geopolitical matters in order to do the right thing, and Lex Luthor’s efforts to undermine his actions and antagonize the whole world against him.

Good, fun stuff!

Tank! Tank! Tank! WIIU [REVIEW] | The Tank Defence Force Deploys?

Nintendo ported the shit out of the Wii U library, reasonably so, hence there are very few exclusives that are “trapped” on the Switch precedessor… most are crap like Devil’s Third and Sonic Boom: Rise Of Lyric, Animal Crossing: Amiibo Festival, some sports-fitness games or party games, and somehow STILL the HD ports of Wind Waker and Twilight Princess.

Tank Tank Tank is technically not an exclusive, since it’s a port of a 2009 arcade game published and developed by Namco Bandai internally (itself a spiritual successor on a previous arcade game by Namco, 1996’s Tokyo Wars, according to Wikipedia), rereleased in 2012 on Wii U, serving as launch title for the console in North America.

It was initally released digitally as a free to play thingie where you could play the single player campaign for free but had to buy the various multiplayer mode as DLC (which it eventually reverted to 1 year later) but it was also released physically as a complete package, which its the version i own and i’m basing the review on.

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Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

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