Land Shark (2017) [REVIEW] | #sharkapalooza

As we learned through years of shark movies, pretty much anything goes, especially as the budgets move closer to zero, even in these cases you can do a poster that’s way better than the movie could ever be, at the very least. Money is important, but lacking it can’t stop you making your movies about shark of any kind or type, as we already saw in Snow Shark: Ancient Snow Beast.

It’s another Mark Polonia film, but it’s one that immediatly, even after hundreds of these no budget sharks film (often made by him or his friends-colleagues), does make one stop and reflect on the fact that – maybe, maybe – this is crossing some unspoken line or etiquette, even amongst this kind of shark film, when you make a rip-off of Sand Sharks.

And also of Super Shark, which had a giant shark somehow moving on land, but that one was actually so craptastic to be memorable, both movies far older than this, so one has to wonder if – maybe – it wasn’t intentional, but i find it hard to believe the Polonia Brothers (of all people) weren’t aware of previous movies like Sand Sharks. To be more correct, i simply don’t.

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Forbidden Fish Is The Sweetest/ Ningyohime no Gomen ne Gohan AKA The Cannibal Siren [MANGA REVIEW] | Era No Uta

I’d usually go by the official English name of a manga series first, but in this case i’m gonna have to use the localized title publisher JPOP chose for the Italian release, La Sirena Cannibale (The Cannibal Siren), which is actually even better than the original, Ningyohime no Gomen ne Gohan , translating literally to “The Mermaid Princess’ Guilty Meal”, even the latter is more descriptive (and sounds better in Japanese due to the allitteration).

I guess it made more sense given how Italy hugely/almost entirely created and fed the 60s “cannibal boom” in cinema, but i do like it better, sometimes localized titles here can be deceiving, excessively forward (to the point of “spoiling” any surprise effect) or just absurd, but THIS is the kind of “to the point” title that makes sense, so i’m gonna that for the rest of the review.

Written by Hiroshi Noda and illustrated by Takahiro Wakamatsu (also behind Love After World Domination and No Longer Allowed In Another World), The Cannibal Siren is about the mermaid princess Era, who lives happily in the ocean with her fish friends, beloved by all in the undersea kingdom, all is well… until one of her friends get fished out by humans.

She then runs (transforming her fish tail into legs, as mermaids do) to the surface in incognito to pay the final respects, seeing her friend being served by the nearby sushi restaurant, but then, prompted by a patron that jokingly encourages her to eat it – and i quote – “otherwise it won’t go to heaven”, she tries, and finds out she finds it delicious.

Then she begins spiraling out in a cannibalistic frenzy, ready to jump ashore to eat whichever of her subjects is fished out and served on a plate, all on the hush and despite knowing how she is a monster for doing that.

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Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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Shiver Me Timbers (2025) [REVIEW] | Night Of The Sailor Comet

As the time of writing (and posting, since i improvised this trifecta of Popeye horror films’ reviews) this is the more recent in the batch of 3 horror films based around Popeye’s copyright falling into the public domain that were basically dumped on VOD, all released in a matter of months (or weeks) from one another, and while i’m fairly sure there by September (to be very generous) this specific declination of the fad will have died down due to diminishing returns (since it’s the third time, after Winnie The Pooh and Steamboat Willy’s Mickey Mouse) … i’m not putting this mini-marathon of modern “public domainxploitaition” in “extend mode” if another one or more of these eventually crop up, i’m not playing catch-up anymore.

So let’s see how Shiver Me Timbers, the debut film for director-writer Paul Stephen-Mann, fares out.

In the summer of 1986, a group of friends, led by Olive Oil and her brother Castor, are going on a trip in Northern California to witness the rare Haley’s comet meteor shower event, but they couldn’t expect that a comet piece would fall to the ground that night, a piece lodging itself into the corncob pipe of a reclusive fisherman living nearby, Popeye, now turned into a monstrous, violent killer with superhuman strenght, ready to sate its bloodthirst on Olive and his friends..

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Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Warriors Abyss PS4 [REVIEW] | #musoumay

As promised, here we are tackling the stealth release latest Warriors spin-off, Warriors Abyss, which is Omega Force trying to apply the ever-so-popular-still roguelike spin to the musou gameplay.

Digital only even in Japan, played on a PS4 Pro because i still haven’t got a PS5… and since i’m getting a Switch 2 on launch (as i mentioned before= i don’t see it happening anytime soon.

The story is pure fluff, just a pretense to have a narrative (and reuse various assets from decades old games) to the roguelike X Warriors idea, which can really be boiled down to “the gang goes to hell”, as in the king of hell/makai/the underworld summons back fallen heroes from the Sengoku and Three Kingdoms eras to fight on his side, as the demon known as Gohma/Gouma

is rising in power in Hell and is seeking to become the new ruler of hell and escape it.

Good to see the Yu Yu Hakusho style (but it could be an even older trend) representation of Enma, the king of hell, as a child, still being a thing, as here Enma is basically a very otome style shota-twink that would be catcalled out immediatly by Neco Arc. No pacifier this time around, and honestly i’m glad for it, i’ve had enough of seeing those fucking things, especially after Tutor Hitman Reborn.

He is very tsun tsun, also.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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Summer Of EDF redux, Shark-A-Palooza, Idol Honses, Switch 2 and One Piece August

Update time!

Since i’m knee deep in thesis work which it’s gonna take my entire summer and up to October, i had to make some changes to the schedule up to August.

Due to personal stuff, i will be away for thi weekend, hence some EXPRESSO reviews are gonna be late or aren’t gonna happen at all, some were not gonna regardless, for example don’t expect a review of Final Destination Bloodlines as i really haven’t kept up with the series, at all, and this ain’t a reboot, it’s a direct sequel continuining from FD 5, but i will see and review Mission Impossible: Final Reckoning (aka Dead Reckoning Part 2), with some luck i can catch a preview screening for that.

Surprisingly there’s also a Largo Winch movie (this will mean something only to “Europeans” comics fans, maybe) here… but its a sequel to another Largo Winch movie they made in 2008, technically also the sequel to 2011 Largo Winch 2, so it’s the last in a trilogy that just got home video releases (not really publicized at all, too, just put out there) until now here, one i didn’t know it even existed until now.

You know, now i’m kinda tempted to see the movie anyway to see if it made sense to release it as they did. Kinda.

Expect one of Umamusume Pretty Derby too, as the original smarthphone game is finally hitting a global release in late June, i’m gonna be ready.

Summer of EDF is still gonna happen, but will be in “mini” format, meaning 2 reviews instead of the planned 4, and i guess that means we’ll still be doing it next summer, so…

On the flipside, there are gonna be more shark movie reviews, alongside some anime series’ reviews.

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[EXPRESSO] The Legend Of Ochi (2025) | Monkey Goblins Go Home

You know what, i’m not that surprised that the best A24 distributed film i’ve seen this year is an adventure family film (yeah, from A24), and not another half baked ramshackled “eat the rich” horror film for the pile, it’s something different, and honestly i was intrigued since the trailer.

Set in a little secluded rural island in Carpathia, Legend Of Ochi tells the story of Yuri, a farm girl that has been taught since little to not go out after curfew, as the woods not only hide bears and wolves, but a weird type of monkey-ish looking creatures dubbed “Ochi”, that the children are taught to fear, with her father even training the local children to hunt the Ochi.

But when one days Yuri find an injured child Ochi, she brings it along with her and goes on an adventure to bring it back home to its kin and – mostly – its family..

It’s a family film that harkens back to the 80s strand, especially Spielberg’s, but also The Dark Crystal, The Goonies, has definitely some recognizable “80s DNA” all around, BUT it also manages to make it all feel fresh, as it’s not a vision enslaved to blindly recreate those movies, the template it’s familiar and predictable, but the lore and the style is unique enough to set it apart from another cynical attempt at milking the 80s nostalgia cow it sounds like.

It’s beautifully shot and presented very well, it’s not padded at all, and honestly i was beyond impressed by the effects for the Ochi creatures, as there’s allegedly not an ounce of CGI, it’s just puppetry, god-tier puppetry that it actually makes one genuinely wonder “how they do that?”, capturing the often fabled feeling “movie magic”.

That alone is already a miracle in itself.