[EXPRESSO] Avatar: Fire And Ash (2025) | Cigarette Butts

Here we are again.

Somehow “disappointed”.

Sound silly, i know, the second one was admittedly a bit better than i expected and had some surprises in there… this one having a new Nav’i tribe of brutal savages (just short of being cannibals) isn’t enough to stave off boredom, but then again plot comes third or fourth more than usual this time around, taking a backset for just repeating almost verbatim the same plot beats of Way Of The Water, with some extra piles of new stuff that conveniently happens just because the script needs to -once again – free from capture these dumbass characters.

It’s pointless to be angry about an Avatar movie being another pile of shallow, utter nonsense, but this time around is even more boring dull nonsense that goes for a 3 hours equivalent of jiggling keys to infants, and it has framerate issues, which i don’t remember being a thing when i watched Way Of The Water in theathers just 3 years ago.

Maybe i got lucky back then, but regardless of how it looks that way, it’s distracting since it often fluctuates from looking like a big budget cutscene of a videogame, looking like we’re a HD camera feed from the set, looking actually cinematic, and so on.

It’s just insanely distracting and the added motion smoothing almost gave me a headache, and mind you, this was for a 2D screening.

I was reminded of something actually borderline unwatchable, Resident Evil: The Final Chapter, but the sentiment is there, as i wonder why Cameron keeps making tech demo movies for proven tech (or telling a worthwhile plot with this astounding technological prowess), or he just doesn’t go make videogames instead.

Not that anything of this matters, as people will go see this on droves anyway.

[EXPRESSO] Lupin The IIIrd The Movie: The Immortal Bloodline (2025) | Mystery Of Monkey

So, i did decide to just go see this new Lupin The 3rd film for funsies, i mean, i sure do love me some Lupin (and it’s a freakin institution here in Italy, so it’s already screening here), and is directed by Takeshi Koike, of Redline fame, i am in.

Problem is, i haven’t really kept up with Lupin many anime iterations, i’m more of a casual enjoyer, and this is meant as the conclusion of Koike’s “Lupin the IIIrd” subseries, maybe a send off for the character of Lupin itself, as it also takes story elements from the very first Lupin The 3rd movie, The Mistery Of Mamo.

Not that you needed this digest as the movie does a handy recap, which also makes it obvious this isn’t a random Lupin movie at all, but for what concerns this film, is about Lupin & the gang being lured into an uncharted island by someone that knows them very well, and forced to face not only the island venomous mists, but an apparently immortal being known as “Muom”….

I don’t know if this will actually be the last Lupin III film ever, doubt it, but it’s the first one in 30 frigging years made in traditional animation, and it sure as hell looks great, even with the occasional 3D CG bits for the monsters, it’s very stilish, the action is great, but it’s also lacking on plot and character development, despite the very strong start the pacing also suffers as soon as the story does, so it ends up being “almost good” but nothing feels properly developed, more focused on being stylish old school pulp action (more serious in tone than “classic Lupin”), which it is still fun, but the film does ultimately suffer from it.

Decent, but kinda disappointing.

Platformation Time Again: The “WAH” Heard All Around The World & Ubisoft Oldies

the Nintendo back catalogue offerings have been very little and mostly minor, so i was surprised to see all of sudden some old Ubisoft titles surface as part of the N64 Classics app, Rayman 2 not so much, but i did not expect at all to see a rerelease of Tonic Trouble, a mostly forgotten Ubisoft platformer-puzzler of that era that can be seen as a sister game to Rayman 2, which in return has been re-released to hell and back, and one whose N64 version isn’t exactly the most praised or definitive, but it’s good to have that too, since the two games kinda go together, in a way, and will be available on the service (which does require having the Expansion Pak tier of NSO subscription) on Dicember 17th, so very soon indeed.

Also, this happening a mere month after i bought an used copy of Tonic Trouble on the N64 is definitely a timing of all time, but what can you do?

I could take this as a sign of sorts, but the full lenght review for that on the rubric will have to wait at least until May.

Even more surprising, is the Gamecube Classics for Switch 2 adding off Wario World, the only 3D platformer outing for the “evil Mario” himself still, one i had mixed feelings about but personally felt it needed a follow up of sorts, a second chance since it’s not exactly a great game, even when it came out the Gamecube had way better platformers to offer, but i do have a fondness for it.

I did actually review that at detail before, but i’m gonna play it from scratch on the Switch 2 Gamecube app to see if i changed my mind about it or not, so expect that kinda extended rewrite somewhere early 2026.

[EXPRESSO] Five Nights At Freddy’s 2 (2025) | Hind N Seek

Predictably so, we’re back for more FNAF movie escapades, and i’m back to still not knowing (or caring) much about the series, but curious enough to check these films out.

The events of the first film that went down that night at Freddy Fazbear’s Pizzeria became a local legend, leading to a “Fazfest” being held in town.

The protagonist’ little sister, Abby, misses her animatronic friends (more correctly, the children’ souls bound inside them), but things go south as she’s approached by a new menace, the Marionette, and we explore the original Freddy Fazbear establishment, and learn of its sordid secrets.

I didn’t expect much, the first one i thought it was okay, middling but about what you would expect… but in retrospect, that might have been a fluke of sorts.

This sequel is just drivel, lazy slop, just a random mish mash of stuff cobbled together, with no structure, no cinematic structure, more interested in mimicking verbatim stuff that i suppose happens in the games, as this time series’ creator, Scott Cawthon, is the only one credited for the screenplay, and clearly doesn’t care that this is a film and not a videogame, more interested with dated, inane preoccupations of “not being enough like the games” and confusing “lore” for “plot”.

It’s just so lazy, cliched and downright stupid it’s actually insulting, even for a children’s horror film, one clearly aware that it can squeeze any clump of shit and it won’t matter to the box office (or its establishe fanbase)…. so does exactly that.

Even worse than the actors trying but unable to save the movie from itself, it’s how it ultimately amounts to little more than a big set-up and lore dumpage for the third one, more than its own thing.

Can’t wait to be swindled again!

The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks

Time for an update post as Dicember looms very close… and is here already.

As previously announced, the first week of December i will be taking a break from full lenght reviews, which will resume on December 8th, on a weekly basis leading up to Christmas, and of course 12 Days Of Dino December.

Which will go on as always, no big changes.

I will have reviews of the new FNAF film out, and i guess the third James Cameron’s Avatar film, because that is a thing, and one i do not care for, i’d rather have Cameron work on that Alita Battle Angel sequel, if he’s willing to gamble zillions into a series, better than his First Nation alien Smurfs saga that apparently no one cares for but will see to go anyway, though the more it goes on the faster it might cull itself out (if you break records, then it becomes increasingly hard to keep doing that on a regular basis), so nevermind.

Continua a leggere “The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks”

[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

Continua a leggere “One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)”

Neon Maniacs (1986) [REVIEW] | Thirsty Little Undead Flowers

Consider this an appetizer for some of horror trash serving this month, something to set the mood, an hors d’ouvre if you will.

One pure in 80s trash, given the title its was either gonna be that or a modern throwback to 80s horror filth of the lower alphabet ranks.

Immediatly this feels like a tie-in film made to promote some 80s style horror themed trading cards series that would now cost fortunes in the second hand collector market, giving off a very cheap knock-off Garbage Pail Kids vibe, i mean, the titular “Neon Maniacs” are presented with a random fisherman finding some staged photo of someone in very cheap costumes in a book with the symbol/crest of a…. gecko eatings its tail, not like the uroborus symbol is trademarked, but whatever.

The plot sees these demonic maniacs (which including a biker, a crocodile man, a Hills Have Eyes looking motherfucker and even an undead samurai, move over Yoroi) terrorize and slaughter random horny teens at night, more specifically crashing the birthday party of a girl, Natalie, whom ends up surviving (as she is a virgin, since its the rule, as it was harassing people for that back in the era) but with no one believing her accounts, aside from a guy with a crush for her and someone that witnessed the “neon maniacs” in action before.

Despite this, she has to find a way to prepare for when they strike again… after they leave their home base below the Golden Gate Bridge in San Francisco.

Continua a leggere “Neon Maniacs (1986) [REVIEW] | Thirsty Little Undead Flowers”

Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

Continua a leggere “Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA”

The Machine (2013) [REVIEW] | Social Credit Cyborgs

Time for some random sci-fi movie i put in my Amazon Prime Video watchlist months-to-years ago to actually get seen, and the dice chose 2013’s The Machine by director Caradog D. James.

In the future, the United Kindgom is on the verge of war against China over the Taiwan issue, and in an underground military base, a scientist produce a cybernetic implant that allows brain damaged soldiers to regain lost functions, with the first test subjects showing lack of empathy and memory loss, but eventually the research leds to better cyborgs, which loses the ability to speak but develop an even more efficient method of comunication amongst them.

the project might even go one step further when a new researcher, Ava, is brought on board for her work on IA, despite the lab director being wary of her countercultural opinions on the subject, as her talent might lead to finally develop a self-aware and conscious android.

Needless to say, something goes wrong along the way, it’s a sci-fi film about cyborgs and it doesn’t exactly sound original…. like at all.

Continua a leggere “The Machine (2013) [REVIEW] | Social Credit Cyborgs”