Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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[EXPRESSO] Overlord: The Sacred Kingdom (2024) | Lichdom: Battlemage

After the 4th season of the anime, we got a Overlord film, depicting the Sacred/Holy Kingdom Arc that was discussed/teased but not shown during Season 4 itself.

For reference, the series is about a regular guy that get stuck in a VR MMORPG when the servers close, as its character, Momonga, an elder lich, with previous NPCs start acting on their own, including the servants/characters made by his fellow guild members basically electing him as supreme leader, and he’s basically forced to live up to their expectations while plotting schemes for world domination as the Overlord.

The plot here sees Momonga/Ainz Ooal Gown, finally having established its territory and himself as the “Sorcerer King” getting into an alliance with the Sacred Kingdom, needing help to slay the Demon Emperor Jaldabaoth that’s attacking them with his hordes of humanoid monsters..

Again, this is as about as good a synopsis as it gets without doing huge spoilers, and while it strikes a good compromise between being watchable on its own, since the story here presented (picking up the previously established but basically ignored “Jaldabaoth” storyline) has mostly original characters, provides enough closure, and you can guess/deduce some things… having context for the characters and situations definitely benefits the experience (since it doesn’t recap shit, just giving a very brief text explanation of the premise), which does deliver on both the spectacle, violence and some honestly fun, enjoyable “anime isekai non-sense”, including fantasy politics.

I was worried the animation might had the “CG-isms” seen in later Season 3 and Season 4… not as much, the animation isn’t notably better but you can tell there’s a bump in quality and direction to take advantage of it being a film, more battles to show the animation off, etc.

Quite satisfied with it, i must say.

Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM

I didn’t promise a hands-on first impressions on the demo of the newest Dynasty Warriors game, Dynasty Warriors Origins, because i don’t have a next gen console, and usually i play my musou games like that, but i figured out, there’s a Steam demo as well, maybe my relatively ancient rig can run it fine… and it did, actually surprised me that it’s good enough to run it decently.

So here it my opinions on the demo of Dynasty Warriors Origins, which lets you play one of the classic bouts of the series, The Battle Of Sishui Gate, where the Anti-Dong Zhuo Coalitation attacks united and you also get to meet the demon in red, the mightiest among men, the one you do not pursue: Lu Bu.

So, in case you didn’t follow or knew of this new Dynasty Warriors game, the gist is that you play as a lone Wanderer, a skilled yet aimless martial artist that gets involved into the turbolent battles and political machinations of the characters from Romance Of The Three Kingdoms, so you can basically decide around a bit, and interact and fight alongside the many characters fans of the novel and Koei series have learned to know, love and hate.

It’s not quite an OC or a CAW character similar to how you had a self-insert protagonist in the Samurai Warriors Chronicles games, as the Wanderer is a precisely designed character and so you can’t change much about his looks (nor you can choose for a female option, as far as i remember), not that it matters for the portion of game given by the demo.

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Pulling Out, The Early Dicember Academic Break and The January Void (not part of the Wizarding World)

So, i had a rewritten/revised/expanded review of the GITS Stand Alone Complex PSP game ready for the next weekly review (which would have dropped today) … but then i remembered there’s a new Ghost In The Shell anime in the work by Science Saru coming in 2026, so there’s an idea for a GITS retrospective, maybe not as comprehensive i’d wish, but we’ll see.

Hence that review will be “hoarded” and i will release two EXPRESSO reviews of the Metal Slug spin-offs most recent releases, upon which i had been sitting for some months because i couldn’t find the right timing. … this ain’t it, but you’ll get both, so rejoice.

You’ll also get the EXPRESSO review for The Gladiator 2, i had setbacks but i plan to see it ASAP.

On a more christmas-y note, due to academic woes and other IRL stuff i won’t disclose, i will be taking off the first 2 weeks of December, resume on the 15th with a review of some garbage trash movie, another full review a week later, then on the 25th until we’ll kick off this year’s 12 Days Of Dino Dicember, ending on January 6th, after which there won’t be any full review until February, due to similar issues.

I might search in my backlog and see if there’s some rewrites to be done as i would like to bring over here my full catalogue, but i don’t want to simply translate into english my ol’ crap, it’s boring for me as well. We’ll see.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

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The Callisto Protocol PS4 [REVIEW] | Ape Espace

When a beloved new IP is run into the ground and compromised by EA, that tried to squeeze Call Of Duty money out of a horror franchise and even had microtransactions inserted in the last mainline title…. seeing the publisher basically give up and do nothing with it for years is frustrating, even more so when the finale was followed up by a DLC retconning the ending.

And the inevitable homicide by EA of Visceral Games, after the routine danse macabre of shuffling them into developing completely different games of a completely different genre, lamenting how the star shaped peg doesn’t fit into the durian shaped hole, was the cherry on the corpse sundae.

So of course this leaves a specific hole in the market for “spiritual sequels” to fill, and mind you, this was announced before EA announced their own remake of the first Dead Space.

And on paper, The Callisto Protocol sounded exactly what fans of the series like me wanted, a “fuck you” to the vampiric publisher that wasn’t serving an audience starved for that action-horror sci fi dish, done outside of their control, with even some of the original creators of the series involved.

This is the kind of underdog story that we wanna see, as apparently everyone hates EA, and only EA for some stupid reasons, but alas this is not quite what actually happened.

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[EXPRESSO] Halloween: Match Made In Horror iOS | Realtor Squallor

One day, i get an email of recommended apps from the Apple algorhythm… and among the endless anime gacha games, i saw his face. Or his mask, in this case, as the app icon for something called Halloween: Match Made In Horror.

I shouldn’t be surprised, since we even got a match-3 puzzle game to promote Godzilla 2014 and there’s even shit like WWE Champions, but still, i was stunned by the creative entropy on display, ensnared by the utter audacity of it all i did end up downloading, playing it more than necessary and making this review, because if i have to know this is a thing, now you have too.

And no, it’s was not meant to advertise the David Gordon Green legacy sequel to Halloween (which would become a pointless trilogy), it’s just based around the first movie, and beyond the Halloween licensed skin, it’s just another match-3 puzzle game, a shitty free-to-play one too, with the semblance of progression provided by spending the stars collected by finishing levels on renovating the various houses seen in the film, like the Stroude house, because when i think Michael Myers i think of the cut-throat world of real estate.

Just the more barebones generic and non-descript viable product you can squeeze out of your bumcheeks, with some of the more desperate window dressing i’ve ever seen, and it look like ass in very conceivable way, even still images of the franchise characters look like they were sculpted out of expired bootleg butter, and the “animated” cutscenes that either are too brief to make any sense, try to recreate various shots from the 1975 film, or some weird meta shit like the one where we get the POV of someone playing this very game and then briefly sees Michael Myers.