[EXPRESSO] Jurassic World: Rebirth (2025) | Site R

5 years after the events of Jurassic World Dominion, dinosaurs didn’t quite adapt too well, with the surviving ones now living in remote off-limits islands with equatorial style climates.

A pharma company tasks a mercenary unit to visit one of these remote “dinosaur islands” in order to retrieve blood samples from 3 apex dinosaurs and helping further a medical research on preventing heart diseases… pity is that the island was also one of the lab sites for the original Jurassic Park where they tested hybrid dinos.

It’s kinda telling that they can’t-wont let of the Jurassic World name even when doing such an obvious “soft reboot” that mentions some things from previous Jurassic films but otherwise it’s a pretty straightforward self-contained story that aims to “go back to the basics”, “return to form”….. but actually pulls that off in pretty much regard, managing to get a good sense of adventure, of actual peril going on, alongside solid characters.

Having an actual renowed director and bringing back the screenwriter of Jurassic Park and Jurassic Park II helps too.

There’s nothing new that hasn’t been done before in basically any dinosaur media, but its familiar without feeling dull, and i do like some of the hybrid mutant dinos inhabiting the island.

It’s more than a notable improvement over the enjoyable but basically big budget Asylum affairs that were the previous JW films, undeniable…. but just “not being Jurassic Prey” doesn’t necessarily make Jurassic World Rebirth “good”, even if now for dino film is either this or way too homegrown shit films with a budget of 30 bucks and a ham sandwich.

I did quite like it personally, but it is kinda a curated “best of” that doesn’t adds anything new to the formula, maybe due to overabundant reverence to the source material.

Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

Continua a leggere “Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza”

[EXPRESSO] M3GAN 2.0 (2025) | Panzer Kunt

2 years after the M3GAN killer robot was destroyed, her creator, Gemma, moved on and kept working in robotics while advocating for more cautious laws about IA, while taking care of her niece Cady, but unknown to them, someone stole M3GAN technology and created another killer robot, AMELIA, which has gone rogue and start killing anyone involved with the project.

M3GAN, whom has been hiding in their home cloud network, springs back to alert Gemma she could be next, and that if they want to have a chance of stopping AMELIA killing her and her niece, they need to graft M3GAN a new robot body, even more as the stakes quickly escalate…

Yeah, it’s not really a horror movie anymore, the gore is still pretty graphic but the tone is completely different, going basically for a ubercharged pastiche that skips a lot of modern narration to go for satirical and autoironical, which still has that 90s sci fi-horror aesthetic, as it’s a bit Robocop, a bit Ghost In The Shell, Matrix, Terminator, heck, you can even feel drafts of Alita Battle Angel, with M3GAN basically needing a new berserker body to fight.

It does manage to develop further the characters from the previous film, especially M3GAN herself, and it all does work since she’s indeed “the bitch”, “the slay queen”, she is incredibly fun to see in action and sells it.

If you expect a more in-depth critique of modern use of IA, or a more conservative sequel that’s actually a horror film, you might detest this one, which is understandable but honestly i do commend the effort to keep it fresh and not just rehash the first film, since it does embrace his deliberate sarcastic detour into action sci-fi, and for what it is, it’s a riot, hugely entertaining.

Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

Continua a leggere “Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill”

Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

Continua a leggere “Dragon Quest Heroes II PS4 [REVIEW] | #musoumay”

Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

Continua a leggere “Ninety Nine Nights II X360 [REVIEW] | #musoumay”

Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

Continua a leggere “Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay”

Asterix & Obelix XXXL: The Ram From Hibernia PS4 [REVIEW] | ….Did Nothing Wrong?

Due to some unforeseen schedule issues, we’ll close out the entire XXL series with the latest one, Asterix & Obelix XXXL: The Ram From Hibernia, released in late 2022 by Microids and once again developed by Osome Studio.

This feel immediatly like a continuation of XXL 3, despite the original plot being about a welcome surprise: as in, there is another lone village that has managed to fend off the Roman invasion, outside of Asterix & Obelix’s. It’s not in Gaul, but Hibernia (aka ye olde Ireland), and the trick lies in the titular ram (being also the beloved pet of the Hibernian chieftain) that is able to inspire/enforce armies to fight even when fatigued with its magical horns.

The Romans though managed to capture the ram, which depressed the Hibernian chief and made him unwilling to fend off the invasion, so his daughter comes to ask for the help of the Gaul village, Asterix and Obelix obviously willing and able to go help them flip off Romans abroad…

It’s a cute premise and like the previous games they do get the tone and humour of the series right, its charm and all, but – like this game as a whole – it’s mostly underbaked and short lived, there’s no time to properly develop any of the new characters, as the entire narrative whizzes by too fast.

Continua a leggere “Asterix & Obelix XXXL: The Ram From Hibernia PS4 [REVIEW] | ….Did Nothing Wrong?”

Asterix & Obelix XXL 3: The Crystal Menhir PS4 [REVIEW] | XXS-ix

One might wonder why i’m not reviewing this one as a Platformation Time Again subject.

That is because, confusingly, the third entry in this series of platforming-action games… isn’t a platformer at all.

Yeah, took me by surprise because why wouldn’t it be, especially now with the retro 3D platformer revival going on to this day?

Regardless, this is the third entry in the series, meaning its a brand new game developed by Osome Studio, makes sense as they handled the remasters/ports of the first two games that launched on PS2 20+ years ago, as Microids is definitely seeing a lot more return in using the Asterix & Obelix license than others, like their Marsupilami game (remember that? I kinda do and kinda not), not really a surprise, since the Uderzo & Goscinny created comic book series has been popular for decades in Europe, France obviously, but others including Italy as well.

But we’ve discussed this before, so let’s get to the plot.

The plot is also untied to the previous XXL games…. or is it?

Continua a leggere “Asterix & Obelix XXL 3: The Crystal Menhir PS4 [REVIEW] | XXS-ix”

Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

Continua a leggere “Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP”