[EXPRESSO] Avatar: Fire And Ash (2025) | Cigarette Butts

Here we are again.

Somehow “disappointed”.

Sound silly, i know, the second one was admittedly a bit better than i expected and had some surprises in there… this one having a new Nav’i tribe of brutal savages (just short of being cannibals) isn’t enough to stave off boredom, but then again plot comes third or fourth more than usual this time around, taking a backset for just repeating almost verbatim the same plot beats of Way Of The Water, with some extra piles of new stuff that conveniently happens just because the script needs to -once again – free from capture these dumbass characters.

It’s pointless to be angry about an Avatar movie being another pile of shallow, utter nonsense, but this time around is even more boring dull nonsense that goes for a 3 hours equivalent of jiggling keys to infants, and it has framerate issues, which i don’t remember being a thing when i watched Way Of The Water in theathers just 3 years ago.

Maybe i got lucky back then, but regardless of how it looks that way, it’s distracting since it often fluctuates from looking like a big budget cutscene of a videogame, looking like we’re a HD camera feed from the set, looking actually cinematic, and so on.

It’s just insanely distracting and the added motion smoothing almost gave me a headache, and mind you, this was for a 2D screening.

I was reminded of something actually borderline unwatchable, Resident Evil: The Final Chapter, but the sentiment is there, as i wonder why Cameron keeps making tech demo movies for proven tech (or telling a worthwhile plot with this astounding technological prowess), or he just doesn’t go make videogames instead.

Not that anything of this matters, as people will go see this on droves anyway.

Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

Continua a leggere “Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4”

Platformation Time Again #5: Yooka Laylee PS4

HISTORY

I’ve played Banjo Kazooie to completition. Twice.

Both on the N64 and the XBLA release pre-Rare Replay.

I’m prefacing this because i definitely fit the profile, i am the target demographic for retro plaftormers like Yooka Laylee, as i love the original Banjo Kazooie, like its sequel and even enjoyed that oversprawling excess that is Donkey Kong 64, and i love 3D collecthathon platformers from the early days of PS and Nintendo 64, especially if made by Rareware/Rare.

Heck, i love them so much i made this rubric. Twice.

When it was announced on Kickstarter, i was excited at the idea of a spiritual sequel to Banjo Kazooie, made by a team of ex-Rare employees, and they also got Grant Kirkhope back for the soundtrack. But i didn’t back it because the idea of Kickstarter and crowdfunding was still new to me, so i just waited for the game to come out.

Which eventually did, to mixed reception.

In hindsight, Yooka Laylee does deserve a spotlight and a place in the history of platforming games, but not for the reasons Playtonic might have liked.

To give some of the younger readers context, back then we were excited because Kickstarter projects would swoop in and serve a specific “niche” of games the big companies simply didn’t made anymore, as in they were chasing the more modern gaming trends of their time.

One of these “underserved niches” was definitely collecthaton platformer in the style of the late 90s and of the 3D kind, as 2D style retro platformer were already starting to get made for the audience that craved them, and aside from Nintendo franchises, 3D platformers as a whole were old hat, left behind by most of the industry as it hurled ever more into F2P monetization and “services”.

Continua a leggere “Platformation Time Again #5: Yooka Laylee PS4”

Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

Continua a leggere “Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy”

[EXPRESSO] Dangerous Animals (2025) | Three On A Sharkhook

New shark movie with a big budget, a widespread cinematic release and it’s not a Jason Staham trashfest romp, another gonzo shark movie about an Esper Shark (TM) or something done with lunch money-allowance budget?

What has the gone world to?

Apparantly something good and conceptually simple, i guess that’s why it took so long for someone to make a good shark movie that also plays the “Uno reverse” card on the concept without overcomplicating it or being outlandish.

Meaning that Dangerous Animals is about a serial killer that hides his murderous calling by posing as a shark cage experience activity for tourist in Australia (which fittingly all good modern shark movies seem to hail from), killing people and filming as he feeds them to the sharks.

His next victim is a surfer girl, Zephyr, living a nomadic sort of lifestyle, whom finds herself kidnapped by the killer in preparation for his macabre rituals…

it’s so simple that a shark movie like this hasn’t been made before, but on the flipside it’s actually pretty good, thanks to a good budget, very solid acting and good characters, with a resilient leading lady/final girl and a good psychotic villain that does have a humourous side that actually makes him more believable as he use it alongside some charm to better camouflage his true self, without going overboard and making him feel cartoony or excessive.

It’s also pretty gory without going into full splatter territory, going for a more realistic tone to the chases and attempts of his victims to escape his grasp, making for a very tense film that is less predictable than one would expect, yet very satisfying even when it hits the expected notes, one also basically devoid of filler, exactly as long as it needs.

Pretty good.

One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed

One Piece videogames were actually quite wild in terms of what got released out of Japan during the PS1 and PS2 era, with a very inconsistent series of releases outside of Japan, some esclusive to North America, some to European countries, some like One Piece for the GBA being the weird case of being regionally exclusive to North America, as in, there doesn’t exists a Japanese GBA cart of that game because it was never made in the first place.

One Piece Grand Adventure also falls into this category, as it was never released in Japan but made esclusively for North America and Europe, still by the same developer of the Grand Battle series (and behind a lot of One Piece games over the years), Ganbarion, to profit off the good sales for One Piece Grand Battle Rush (just One Piece Grand Battle in NA and EUR territories) on PS2.

I said PS2 as in the Gamecube version is a NA exclusive, in Europe we just got it on PS2.

But yeah, keep in the mind the “to profit off” part, which will also explain why this review might be shorter than expected.

Continua a leggere “One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed”

[EXPRESSO] Donkey Kong Bananza NSWITCH2 | Potassium Primus

Holy banana Batman, this is some primo 3D platformers with some bonkers mesh of a Red Faction style terrain-enviroment destructibility, an 3D DK platformer (with some stylings taken from both Mario Odyssey and Bowser Fury) that plays with the open world idea without being one for the sake of it, and often feels like the recent Zelda mainline games, with climbing, falling down and how it handles challenge rooms/levels.

The plot sees DK going on a island where they’re mining a new kind of banana-gem, encountering an odd talking rock, that (in a reverse Jojolion twist) turns out to be a very young Pauline, whom DK then travels with – Wreck It Ralph style – by exploring the many layes of an abyss leading to the planet core, where a special vein of “Banandium” is located, apparently able to grant any wish, which is why the greedy Void Kong and his underlings are also after it and want Pauline for unknown reasons..

Gameplay it’s a mesh of lot of things from DK games, Mario, other Nintendo games, and a lot more, but done in a way that is original, fresh, and unique, managing to feel and play new even when old time fans might see some crazy ideas as “remixes” of old DK staples (especially from the Country series), it looks great, runs mostly well, and it’s a treasure trove of stuff to find, all fun and constantly rewarding, it’s a massive world full of secrets to find, that is also constantly fun simply indulging how you can break almost everything in a level, even more with the weird “Bananza” transformations that go from “DK SSJ4” to weird hybrids.

I will have a proper review for it down the line, let’s just say this is a Switch 2 MUST HAVE.

Shark Warning (2024) [REVIEW] | #sharkapalooza

Due to rescheduling issues i noticed Sharkapalooza was one movie short, so i figured i’d review one of my recent “sight unseen and cheap” DVD pickups, Shark Warning, from last year….

…..and it’s an Asylum joint.

I literally paused my Donkey Kong Bananza game to see this, no that i expected this movie to be good.

The odds were never on my favour, i guess this one of their generic shark films since there was no big budget shark film released that year… was it? I mean, we got Under Paris via Netflix, but this is not a mockbuster of that, and some other shark movies (like No Way Up) but nothing big budget or cinema bound for the Asylum to try make some cents out of its reflected glory.

Doesn’t matter anyway, so what kind of shark movie are we getting?

Continua a leggere “Shark Warning (2024) [REVIEW] | #sharkapalooza”

L’Ultimo Squalo AKA Great White (1981) [REVIEW] | #sharkapalooza

Having mentioned this before at least twice, i feel this year is the one we finish off the vintage italian Jaws ripoff, after reviewing Cruel Jaws before, it’s time to tackle Enzo Castellari’s L’Ultimo Squalo (literally “The Last Shark”), released in 1981 but better known in the US and internationally as Great White. … or it was until Universal slapped the filmakers with a lawsuit on grounds of it being too similar to Steven Spielberg’s Jaws.

So it was pulled from cinemas in North America, and this is way it gained this mystique, even more because it was never released on home video there until 2013’s RetroVision DVD release, which is Region 0 and comes with the documentary featurette as an extra. Obviously this wasn’t the case here in Italy, as we did get the movie rereleased, but we didn’t get much better treatment, as the latest Italian home video release is a 2007 DVD one that doesn’t even have the full cut of the film, as the usual versions going around doesn’t have 5 minutes of – mostly – gore.

So AS USUAL we gotta import a UK or German Blu-Ray edition of our own genre films because they’re better in every single way.

Continua a leggere “L’Ultimo Squalo AKA Great White (1981) [REVIEW] | #sharkapalooza”

[EXPRESSO] Jurassic World: Rebirth (2025) | Site R

5 years after the events of Jurassic World Dominion, dinosaurs didn’t quite adapt too well, with the surviving ones now living in remote off-limits islands with equatorial style climates.

A pharma company tasks a mercenary unit to visit one of these remote “dinosaur islands” in order to retrieve blood samples from 3 apex dinosaurs and helping further a medical research on preventing heart diseases… pity is that the island was also one of the lab sites for the original Jurassic Park where they tested hybrid dinos.

It’s kinda telling that they can’t-wont let of the Jurassic World name even when doing such an obvious “soft reboot” that mentions some things from previous Jurassic films but otherwise it’s a pretty straightforward self-contained story that aims to “go back to the basics”, “return to form”….. but actually pulls that off in pretty much regard, managing to get a good sense of adventure, of actual peril going on, alongside solid characters.

Having an actual renowed director and bringing back the screenwriter of Jurassic Park and Jurassic Park II helps too.

There’s nothing new that hasn’t been done before in basically any dinosaur media, but its familiar without feeling dull, and i do like some of the hybrid mutant dinos inhabiting the island.

It’s more than a notable improvement over the enjoyable but basically big budget Asylum affairs that were the previous JW films, undeniable…. but just “not being Jurassic Prey” doesn’t necessarily make Jurassic World Rebirth “good”, even if now for dino film is either this or way too homegrown shit films with a budget of 30 bucks and a ham sandwich.

I did quite like it personally, but it is kinda a curated “best of” that doesn’t adds anything new to the formula, maybe due to overabundant reverence to the source material.