[EXPRESSO] A Minecraft Movie (2025) | Yearning For

We all saw that horrendous first trailer for the Minecraft live action film, so i guess that lowered expectations for it, not that it made sense to make a Minecraft film, even less so in live-action, but instead of lamenting about Jack Black career moves, let’s cut the shit for the sake of brevity.

I do not care nor know much about Minecraft, aside from the stuff even gamers not invested in it will simply have learned via osmosis, and let’s be real, even i could tell you this is a stupid concept, borne of a decadent big budget film industry that is now riding on videogames’ everincreasing popularity (instead of the other way around) to sell tickets for whatever.

So imagine my surprise in finding out it’s not utter trash, even if there’s obvious irony of making a movie about a game thriving on creativity when it’s just Jumanji, again (couldn’t wait for the next one of the reboot series, could you, Jack?), just this time the guy wanted to actually go there, and there’s a washed up, John Romero-esque videogame champ of the 80s still stuck on the past, played by Jason Momoa, and we have stuff from Minecraft reworked into the plot of a fairly generic (and a bit unfocused) kids/family film fantasy adventure romp.

Still, there’s actual energy put into it, especially thanks to Black and Momoa going super hammy and clearly having fun with the silly material of a script, which isn’t good but isn’t atrocious, it’s nowhere near as cynical as one would expect, there are some solid performances (Jennifer Coolridge as the lonesome oversharing school principal for example), the effects are mostly up to snuff (which i didn’t expect from that awful trailer), even if the art style feels weird in live action.

Pirate Warriors 4 Next Gen and somehow MORE DLC

I will admit, i completely missed this trailer, as i did with Warriors Abyss announcement, i was made aware by a newsletter while checking the mail, and for reasons i will explain, i’m a bit TOO late, but i also kinda had to, as i didn’t rule out a situation like this.

There just so many times i can write “i can’t believe we’re still talking about Pirate Warriors 4”, so yes, i can believe, and will, since we’re here again.

And yes, they will do about anything than actually make or even hint at a Pirate Warriors 5, or actually do a proper expansion, like and old school Xtreme Legends things, with redone old stages that were in PW3 but not in PW 4, as we already discussed in detail.

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Senran Kagura: Bon Appetit! (Full Course) STEAM [REVIEW] | Ninja Food Porn Wars

You know what, i miss Senran Kagura.

There, i said it, for all its issues the Tamsoft ninja boobular spectacular beat em up series was fun, silly, fanservice extraordinaire, retro fun, and it actually got better as it went on, but then Sony basically becoming more prudish and pushing against these weird niche japanese games that made their console offerings more varied and unique, so the series mostly dabbled in ports and spin-offs, as the discussed new mainline Senran Kagura game, Senran Kagura Seven, become even more vaporware with the producer of the series, Kenichiro Takaki, moving out to a new company, and even moving out to the curiously “permissive” Nintendo of the Switch era didn’t help much.

Yes, technically the last notable entry (there are some mobile title never released out of Japan, one called Senran Kagura Run released last year) is not that old, being the 2021/2022 released Neptunia x Senran Kagura: Ninja Wars, but i think it exists and was released internationally mostly because of it being a crossover with the Neptunia series, itself not doing too hot, as they dabble in lots of spin-offs like the very recent Neptunia Riders VS Dogoos, but also have been struggling with rereleases and not a mainline entry in… a decade, as of now.

So it’s with bosomed heart i finally decided to dig into the Senran Kagura spin-offs, starting off with the cooking/rhythm game that is Senran Kagura: Bon Apetit!, originally released on PS Vita, but since it was digital only even in Europe, i decided to just get it on Steam this time around, expecially since its sold as the “Full Course” edition, meaning has all the content and DLC in one package for 20 bucks MSRP, which is actually reasonable.

Gotta love how they were willing to basically try anything with Senran Kagura, do not ever underestimate the power of horny, as it resulted in them having their own Splatoon-esque clone (which is technically a mainline game for story reasons) alongside a pinball game, a ecchi dating sim that’s also a reflexology simulator, but before all those, they did try their hand at a rhyth/cooking game hybrid, because sure, we can be horny AND hungry at the same time!

I mean, Food Wars exist already, so to add the Senran Kagura cast to the mix of battle shounen cooking bouts and horny fanservice was as simple as one-two-three, and you have a variety of ninja anime girls in often skimpy costumes (and now aprons), voilà!

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Titanic II (2010) [REVIEW] | A Mockbuster To Remember

Given it’s the “most romantic time of the year” (according to advertising agencies and florists), you know what that means, talking about one of the most beloved romance movies of all time.

Or instead, talk about it’s “sequel”, because i can’t think of a more fit/unfit timing to scratch one more from my “sub-bucket list” of reviews.

Because even before the current state of the company, The Asylum was never one to back away from any semblance of shame, to tackle things that to others were mere jokes, snark meant to mock but never actually manifest itself as an actual thing.

There was (nor there is) no joke or niche the company wouldn’t dig into the ground, so unbound by moral burdens like shame and shit, they actually made Titanic 2.

As most of you already could guess, yep, this is a mockbuster, meaning the title is a lie.. or is it?

How much of a lie to legally avoid charges and how much actually fitting?

Hold on to your Minecraft raft, things are about to get even more disasterrific, cheaper and bullshittier, with The Asylum’s daring to make “boat 9/11” all over again, which is still less offensive and egregious than the Italian Titanic animated movies (and Tentacolino), i’d argue.

Continua a leggere “Titanic II (2010) [REVIEW] | A Mockbuster To Remember”

[EXPRESSO] The Lord Of The Rings: The War Of The Rohirrim (2024) | Anime Lord Of The Mononoke Rings

Disclaimer: i haven’t really followed/properly engaged with the Lords Of The Rings IP basically since… the original film trilogy.

But yes, when WB puts out in theathers an animated feature lenght Lords Of The Rings movie directed by Kenji Kamiyama (GITS: Stand Alone Complex, Eden Of The East, Napping Princess, GITS Stand Alone Complex 2045, Blade Runner: Black Lotus) in anime style, my interest is EXTREMELY piqued.

Taking place 183 years before the original film trilogy, the story concerns the destiny of the Helm House, as Helm Hammerhand suffers from internal strife and is then attacked by the wild tribes in the region, united by a vengeful man named Wulf, that leads them to war, with the Helm princess Hera at the forefront, eventually forced to hole themselves in the fortress of Hornburg, that would become known as Helm’s Deep.

It’s a weird combination because there’s a lot of might and barely any magic or fantasy stuff in this LOTR animated film, the animation by Sola Entertaiment (a not so random but still weird choice) it’s honestly kinda lackluster, as they have 2D animation overlayed on CGI backgrounds that opt for some kind of high fidelity “realism”, when it’s not just cheap 3D CG, or 3D CG passing as 2D animation, with a very inconsistent quality and the feeling this was kinda rushed.

The characters being so and so and the story having to retrofit and connect with later LOTR events don’t help, but i will say direction is quite solid, even with the animation issues and uneven quality it does deliver on the spectactle and pomp, it’s still enganging and very entertaining that its long runtime doesn’t bog it down.

A decent movie, even if it’s a weird yet familiar attempt to mine the LOTR IP to the bone.

[EXPRESSO] Sonic The Hedgehog 3 (2024) | Chaos Control(led)

Time for Shadow to enter the fray, in the third live action Sonic The Hedgehog film.

The plot sees Sonic and his friends Tails and Knuckles summoned to fight a new menace, Shadow, a nother powerful alien hedgehog that was sealed away for the last 50 years in a remote prison, until someone freed him, framing the defeated and basically retired Ivo “Eggman” Robotnik as the culprit, so the trio has to team up with the “Eggster” to find what is going on..

The first one was ok, the second i liked more and felt was a step up from the previous one, and once again this is an improvement, upping the stakes, introducing new characters , managing to pick up the right/good elements from the videogame series (Sonic Adventure 2 in this case) and use them well in this new narrative, committing to its 90s ‘tude even more by having Jim Carrey go full Dumb And Dumber as he plays two characters, both “Eggman” and his grandfather, Gerald Robotnik, doubling the slapstick ham and sillyness, for better or worse.

Honestly, i do enjoy Carrey doing some of his old schtick, even if it’s a bit too much at times.

Also, the effects and CG for Sonic and friends are top notch, arguably the best they’vee ever been, seamlessly blended, he action delivers some fun corny “DBZ but even more for kids” fights, and it does manage to be silly and referential but without being grating, even for adults.

While i find it to be a quite decent kids film, honestly it’s about as good as a Sonic live action filn could have been, in both spirit and form, and while the post ending credits scenes tease of more, it is the cap of a trilogy, providing some closure indeed.

Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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[EXPRESSO] Overlord: The Sacred Kingdom (2024) | Lichdom: Battlemage

After the 4th season of the anime, we got a Overlord film, depicting the Sacred/Holy Kingdom Arc that was discussed/teased but not shown during Season 4 itself.

For reference, the series is about a regular guy that get stuck in a VR MMORPG when the servers close, as its character, Momonga, an elder lich, with previous NPCs start acting on their own, including the servants/characters made by his fellow guild members basically electing him as supreme leader, and he’s basically forced to live up to their expectations while plotting schemes for world domination as the Overlord.

The plot here sees Momonga/Ainz Ooal Gown, finally having established its territory and himself as the “Sorcerer King” getting into an alliance with the Sacred Kingdom, needing help to slay the Demon Emperor Jaldabaoth that’s attacking them with his hordes of humanoid monsters..

Again, this is as about as good a synopsis as it gets without doing huge spoilers, and while it strikes a good compromise between being watchable on its own, since the story here presented (picking up the previously established but basically ignored “Jaldabaoth” storyline) has mostly original characters, provides enough closure, and you can guess/deduce some things… having context for the characters and situations definitely benefits the experience (since it doesn’t recap shit, just giving a very brief text explanation of the premise), which does deliver on both the spectacle, violence and some honestly fun, enjoyable “anime isekai non-sense”, including fantasy politics.

I was worried the animation might had the “CG-isms” seen in later Season 3 and Season 4… not as much, the animation isn’t notably better but you can tell there’s a bump in quality and direction to take advantage of it being a film, more battles to show the animation off, etc.

Quite satisfied with it, i must say.

Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM

I didn’t promise a hands-on first impressions on the demo of the newest Dynasty Warriors game, Dynasty Warriors Origins, because i don’t have a next gen console, and usually i play my musou games like that, but i figured out, there’s a Steam demo as well, maybe my relatively ancient rig can run it fine… and it did, actually surprised me that it’s good enough to run it decently.

So here it my opinions on the demo of Dynasty Warriors Origins, which lets you play one of the classic bouts of the series, The Battle Of Sishui Gate, where the Anti-Dong Zhuo Coalitation attacks united and you also get to meet the demon in red, the mightiest among men, the one you do not pursue: Lu Bu.

So, in case you didn’t follow or knew of this new Dynasty Warriors game, the gist is that you play as a lone Wanderer, a skilled yet aimless martial artist that gets involved into the turbolent battles and political machinations of the characters from Romance Of The Three Kingdoms, so you can basically decide around a bit, and interact and fight alongside the many characters fans of the novel and Koei series have learned to know, love and hate.

It’s not quite an OC or a CAW character similar to how you had a self-insert protagonist in the Samurai Warriors Chronicles games, as the Wanderer is a precisely designed character and so you can’t change much about his looks (nor you can choose for a female option, as far as i remember), not that it matters for the portion of game given by the demo.

Continua a leggere “Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM”

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.