
So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.
Continua a leggere “Talking bout that new dang Nintendo Direct”
So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.
Continua a leggere “Talking bout that new dang Nintendo Direct”
While CD Projeckt Red (look out to not be sued by Robert Fripp) it’s still trying to patch up the comatose corpse release of Cyberpunk 2077, let’s go back in time when cyberpunk was…. actually not that far since i actually played this last year while quarantined and cleanin some of my backlog, and the game actually came out in 2012, almost ten years ago.
It just feels odd to discuss a game like this now, with the scenario of a society that basically taps directly into the “Wired” (not actually called that, but you get it), so you can connect to the internets with a chip installed in your brain, with more than half of the world populace having it, and using it to – among other things like downloading porn and Doom 2 WADS, i guess – align with one of the megacorporations that have become more important than nations themselves. The megacorps of course compete for dominance by also upping their terror and spy tactics by using prized killers, like the protagonist, Kilo (yes, with a “i”), as corporate espionage is basically a full on war.
Continua a leggere “Syndicate PS3 [REVIEW] | Cyberbooting EA Nonsense”
While that other mobile Metal Slug game (the one looking like a proper Metal Slug title, previosly known as Metal Slug Code J and now called Metal Slug Awakening) is still yet to come somewhere this year and the really promising Metal Slug Tactics is in development, SNK dropped a new mobile “RTS” title for smartphones, with Metal Slug Commander.
Apparently it was on beta test since october of last year, but i didn’t even knew the game (developed by SNK’s Hong Kong branch) existed, so whatever, it’s in open beta and available worlwide now.
More intriguing than another tapper, i guess.
This time it’s not a tower defense dealio, but the other popular mobile gameplay set-up: cards based.
You arrange the position of your cards/units in the 5 spaces (divided in 2 lanes) against the enemy formation, the units attacks automatically and you can tap to unleash a skill/powerful move when they’re able to. Pretty standard fare through and through, nothing really complex or fancy in any way, and you’re encouraged to just let it go on auto-battle, but there is something to it, as positioning the units and selecting the right counters does matter.
And as far as balancing the “pay to win” bullshit, this is a step up from Metal Slug Attack (and an idle resource collecting feature eases the grind a bit), so it feels less of a facade to justify the gacha of new characters, some sporting quite good designs.
Which just makes me wish we could actually get a new proper side scroller Metal Slug for consoles and PC to make good use of the new designs, i mean, SNK should have milked the franchise through mobile free to play games enough to warrant it.
Or re-release Metal Slug 3D, why the fuck not?


Director: Konosude Uda
Writer: Atsuhiro Tomioka
Runtime: 106 minutes
We’re finally taking a somewhat extended break from the recaps extravaganza (but not that extended, as we’ll find out) to have a TV special that actually features an original story, and calls back to a noticeably under-represented story arc, the Davy Back Fight, often completely eschewed from pretty much any adaptation of One Piece, and low-key hated by the fanbase, i feel.
Yeah, the premise sees Foxy and his crew send a false distress signal to the Straw Hats, seeking revenge after their Davy Back fight. The two crews begin another Davy Back, starting off with a mushroom eating contest as the first round of the challenge, but it’s a trap, as the new Foxy Pirates member, Komei, has made them eat the so called “Drousy Shrooms”, then reveals himself to be a Marine Vice Admiral and brings the four incapacited crewmembers as prisoners to Nebulandia.
The rest of both pirate crews follow them, but things get hairy as Nebulandia is an island that nullifies Devil Fruit powers due to its vegetation having adapted to live off sea water, acting as a natural prison for the many “gifted” pirates, so even more people get captured and it’s up to the few remaining to find a way to reserve the effects of the vegetation and escape the island.
Continua a leggere “One Piece TV SP 10: Adventures In Nebulandia (2015) [REVIEW]”
So, Samurai Warriors 5 it’s gonna be out in a week, and Koei Tecmo decided to release a demo for it, so might as well give it a hands-on, since i won’t be reviewing it at launch.
I did eventually pre-order the Treasure Edition for it (not the collector’s one since Koei basically wanted 70 more bucks just for 5 tiny acrylic stands, fuck off), so i will be playing it, but i won’t have a review out, as i would like to do a retrospective of the Dynasty Warriors series, and maybe the same for the sister series Samurai Warriors, and “do” the games in order.
MAYBE i will just do a quick EXPRESSO review, but for sure not an extensive one.
The demo offers two maps/scenarios from the first chapter of the game, and four playable characters to pick a team of 2 from Hideyoshi Hashiba, No, Eiyasu Tokugawa and Toshiee Maeda (with Nobunaga Oda playable in the story mode but not in Free Mode, at least in this demo offering), with the ability to carry over the save data to the full game when it releases.
Continua a leggere “Samurai Warriors 5 PS4 DEMO [HANDS-ON]”
As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.
But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.
Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.
I don’t think that’s too hyperbolic to say.
Continua a leggere “#E32021 Conferences Recap/Review/Thing”
The final piece of rambles-recap-highlights i’m gonna write about this E3 edition… before the actual “final piece” of considerations and overall evalution.
First the long awaited Nintendo Direct, often topped only by the community basically setting themselves up to expect the moon and bitching about when they don’t get it…. or when they get it, because a certain set of people enjoy ranting and being miserable about the videogames they say to love so much, instead of actually playing said interactive entertaiment. You can’t please people that don’t even know what they want.
Continua a leggere “#E32021 Nintendo Direct & Bandai Namco [Highlights]”
Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.
Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.
Continua a leggere “#E32021 XBox-Bethesda & Square Enix [Highlights]”
Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.
Continua a leggere “#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]”
Changed my mind, i will write small recaps/highlights of the various conferences, starting with this one.
Which is reall Geoff Khiley hosting “The Games Awards” by another name… yay?
Even more due to the event being sponsored by Prime Gaming…YAY.
Yeah, i didn’t miss this part of the E3 so much.
Continua a leggere “#E32021 Summer Game Fest [Highlights]”