Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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Jack Frost: The Amytiville [MANWHA REVIEW] | The Teen Hellsing Years

This has been on my bucketlist for a while because it was such a transparent case to me.


As in, sometimes you have comics more or less explicit in showing their inspiration, their model to copy and emulate, happens a lot in shonen manga but it’s not always what one would assume

Sometimes it can be just a conflation of this kind of comics being very iterative and built (like most books and movies, for that matter) on clichès, on proven formats, time-tested formula, so similarities are often more coincidence than deliberate emulation of a specific series among the sea of many similar ones, expecially when in turn they influence each other as they go, and in time are themselves taken as examplse to follow.

But once i laid eyes on this manwha (a “korean manga”) by Ko Jin-Ho, Jack Frost: The Amityville, aimed at basically the same demographic of an edgy Shonen Jump series, then red the first volume, i was kinda happy in how immediatly obvious it was to me what this wanted to be.

As in, a more shonen take on Hellsing, the renowed pulp classic by Kohta Hirano about vampires, guns bigger than people, religious freaks with knives that double as lances and undead nazi cyborg monsters.

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[EXPRESSO] Return To Silent Hill (2026) | Pyramid Ass

Okay, i’ll confess i haven’t really played proper the mainline Silent Hill games, as ironic it might sound given my obsession with horror in general, and while deserving the tar & feathering, i will say i do know at least the premise of Silent Hill 2 and some surface stuff about the plot and characters via cultural osmosis.

I say this because Return To Silent Hill is sold as a faithful adaptation of Silent Hill 2, not a sequel of the first Silent Hill film from 2006, apparently, i never bothered with the SH movies either.

That said, the premise is what you’d expect for a Silent Hill 2 film adaptation: James Sunderland is devastated after being separated from his love, Mary, receives a mysterious letter that leads him back to the sleepy town of Silent Hill, where he hopes to find Mary.

Upon entering town, though, he realizes Silent Hill has changed drastically, as he fears something malevolent is haunting it, and while struggling to discern reality from allucinations, he ventures hoping he’ll be strong enough to find and rescue Mary…

the director of 2006’s Silent Hill film, Cristophe Gans, is back here, but (as explained above) that doesn’t mean anything to me as of now nor stops this from being a honestly aggressively bad film.

Sorry, it’s just not good, at all, every way you slice it, production values are high and acting is decent, but it feels more a 2000’s high budget amusement park ride adaptation of Silent Hill 2, with the script triple-explaining everything in case you got a lobotomy after entering the cinema, it’s almost a parody so veemently the scripts fights any attempt at vagueness, let alone mystery.

Still, i’ve seen far worse horror films, at least it’s not boring and goes by fairly quickly.

[EXPRESSO] Alice In Borderland (Season Three) (2025) | Mistaah Jay

So, it’s one of those cases, as season 2 teased a “joker” card at the end, implying a continuation, despite the events seemingly having been wrapped up for good.

Fine, i guess, i assumed there were more volumes of the manga to draw from… there were not, Season 2 adapted that fully, and apparently this third season it’s not a direct adaptation of the sequel series, Retry, nor the prequel Border Road, though it (allegedly) takes some elements from those.

Years have passed, the survivors of “Borderland” have come back and forgot about the death games, moving on with their lives, but someone is bringing new people into that world, like a professor obsessed with the afterlife, while also stringing survivors from previous games back into the fray, including Arisu and Usagi….

It’s not even bad, but even just going blind into this third season there’s this air of contrived cop-out, it just feels like this wasn’t planned but imposed upon from the higher up that demanded another season of the show regardless, and so the writers had to wing it because “the content must flow”.

And to their credits, the new games (aside from the bullshit one with the fire arrows) are fun enough and do feel in line with the show, some of the new characters are somewhat interesting, but that and the crumbs of worldbuilding about “Borderland” aren’t enough to sustain or incite much curiosity, not helped by the timeskip that allows for some convenient off-screen characterization.

It just feels mostly unnecessary, existing because the series (allegedly) keeps breaking its own viewership records, and while it being shorter than the previous seasons is most likely for the best, i’m not gonna praise them for it since the ending teases a fourth one taking place abroad.

[EXPRESSO] The Thing With Feathers (2025) | Corvus Surplus

At first i thought this was the marketing trying to trojan horse this Benedict Cumberbatch movie as a horror film when in reality it was a thriller or something… and i almost wish it was the case.

Based on the short novella “Grief Is The Thing With Feathers” by Max Porter, this movie adaptation sees a recently widowed husband, left to raise his two kids after his wife suddendly passes away, and he has a breakdown, leading to him allucinating the giant crow-man from his drawings (he works as an illustrator for children books), which starts mocking his anguish but eventually become visible to his children too, and an oddly supportive force there to help the family move past their loss.

It’s like a benign take on Babadook, yet again, but the problem is that the film, despite good intentions and Cumberbatch trying his best, the characters and grief drama are so overdone, one note, and it being a horror does not help the concept, since it just goes for some cliched, cheap visuals and ill-fitting jumpscares, just a mesh of horror elements as token as the grief drama ones.

On one hand, i do like the scenes with the giant crowman, i do, even if just for visual entertaiment, since they do undermine any attempt at making the drama itself work, but on the other hand, the drama is undercooked anyway and it’s just too nice to work as a horror film either, so it feels stuck in between, not helped by the fact it’s also a bit of slog that goes exactly where you’d think it would, and just repeats itself over and over.

I don’t think this is a bad film, it means well, it tries but sadly it just doesn’t work either way you slice it.

[EXPRESSO] Lupin The IIIrd The Movie: The Immortal Bloodline (2025) | Mystery Of Monkey

So, i did decide to just go see this new Lupin The 3rd film for funsies, i mean, i sure do love me some Lupin (and it’s a freakin institution here in Italy, so it’s already screening here), and is directed by Takeshi Koike, of Redline fame, i am in.

Problem is, i haven’t really kept up with Lupin many anime iterations, i’m more of a casual enjoyer, and this is meant as the conclusion of Koike’s “Lupin the IIIrd” subseries, maybe a send off for the character of Lupin itself, as it also takes story elements from the very first Lupin The 3rd movie, The Mistery Of Mamo.

Not that you needed this digest as the movie does a handy recap, which also makes it obvious this isn’t a random Lupin movie at all, but for what concerns this film, is about Lupin & the gang being lured into an uncharted island by someone that knows them very well, and forced to face not only the island venomous mists, but an apparently immortal being known as “Muom”….

I don’t know if this will actually be the last Lupin III film ever, doubt it, but it’s the first one in 30 frigging years made in traditional animation, and it sure as hell looks great, even with the occasional 3D CG bits for the monsters, it’s very stilish, the action is great, but it’s also lacking on plot and character development, despite the very strong start the pacing also suffers as soon as the story does, so it ends up being “almost good” but nothing feels properly developed, more focused on being stylish old school pulp action (more serious in tone than “classic Lupin”), which it is still fun, but the film does ultimately suffer from it.

Decent, but kinda disappointing.

[EXPRESSO] Five Nights At Freddy’s 2 (2025) | Hind N Seek

Predictably so, we’re back for more FNAF movie escapades, and i’m back to still not knowing (or caring) much about the series, but curious enough to check these films out.

The events of the first film that went down that night at Freddy Fazbear’s Pizzeria became a local legend, leading to a “Fazfest” being held in town.

The protagonist’ little sister, Abby, misses her animatronic friends (more correctly, the children’ souls bound inside them), but things go south as she’s approached by a new menace, the Marionette, and we explore the original Freddy Fazbear establishment, and learn of its sordid secrets.

I didn’t expect much, the first one i thought it was okay, middling but about what you would expect… but in retrospect, that might have been a fluke of sorts.

This sequel is just drivel, lazy slop, just a random mish mash of stuff cobbled together, with no structure, no cinematic structure, more interested in mimicking verbatim stuff that i suppose happens in the games, as this time series’ creator, Scott Cawthon, is the only one credited for the screenplay, and clearly doesn’t care that this is a film and not a videogame, more interested with dated, inane preoccupations of “not being enough like the games” and confusing “lore” for “plot”.

It’s just so lazy, cliched and downright stupid it’s actually insulting, even for a children’s horror film, one clearly aware that it can squeeze any clump of shit and it won’t matter to the box office (or its establishe fanbase)…. so does exactly that.

Even worse than the actors trying but unable to save the movie from itself, it’s how it ultimately amounts to little more than a big set-up and lore dumpage for the third one, more than its own thing.

Can’t wait to be swindled again!

[EXPRESSO] Shelby Oaks (2025) | Paranormal Tapes

In the early 2000s, the early days of internet, a group of teens making content for a paranormal Youtube channel all go missing after investigating the abandoned small town of Shelby Oaks.

Fear that it might a ploy to boost viewership turns to tragedy as most of the crew is finally found, dead and brutally mutilated, aside from one of the channel’s creators, Mia, still missing.

For the following 12 years, her sister Riley has kept searching for Mia, and is now collaborating in a documentary about the case, with Riley’s husband hoping this will – at least – give them closure so they can start a family as they planned before the incident.

Things soon go even more south as a man shows up to Riley’s house and immediatly shoots himself in the head, while holding onto a bloodied cassette tape with the label reading “Shelby Oaks”…

Interestingly, this is not a found footage movie either, it starts off as one, has sequences shot in that fashion, but it has a traditionally styled narrative at the heart of it, one that veers into the supernatural possession subgenre, with a bit of folk horror too.

Yet this is not the jumpscare laden fest some might think, at all, being proper spooky and atmospheric but also NOT one of those to conflate that into an excuse to show bugger all.

It’s quite competently put together too, with some decent acting, solid production values, and it clearly made with respect for the genre as a whole, even though it’s hold back by its various inspirations and reverent references that do come off as pastiche (and a kinda shaky third act).

It has that roughness of debut films (because it is), but still, it’s a decent first feature lenght by critic-turned-director Chris Stuckmann.

[EXPRESSO] Dracula: A Love Tale (2025) | Gothic Hark

Talk about a left field proposal from Luc Besson, a director better known for sci-fi films (among other things), doing a Dracula adaptation in the traditional period piece setting, and making it focus on the gothic romance aspect.

Especially since we weren’t exactly that starved, with Egger’s Nosferatu and Last Voyage Of The Demeter, among others moving based on the Bram Stoker’s novel as a whole or specific parts.

Not much to say about the plot, it’s Dracula, as in, the expected plot for a Dracula adaptation, hitting most of the expected scenes and having the expected characters from the novel, and even some of quirks of previous films incarnations, like Dracula greeting Harker with that ridiculous hairdo he has in Coppola’s version, with some differences to accomodate this take on the story.

It’s well acted, the production values are high,… but it’s also all over the fuckin place.

Yes, the idea is that it focuses a lot more on being a gothic romance film, which is clearly the focus, and that does work… when the tone doesn’t shift drastically from a semi-quirky lore talk about Van Helsing explaining how to tell if a person is a vampire, the pacing grinds to a halt so Dracula can flashback even more, or jest around with Harker almost like we are in a spoof film.

Or have multiple, elaborated swordfights-war battle scenes.

It’s almost like at times Besson remember there’s the usual Dracula subplots to move along and then zoom, then why not, let’s take a break to have a romantic stroll through festival activities, i’m sure the pacing can take it.

To say nothing of the kinda expected conclusion that still feels like an anti-climax.

I’m not even mad, just a bit confused, but i will say it’s anything BUT boring.

The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)

As an Italian, it always tickled me silly how back in the late 2000s EA’s idea for competiting with Sony’s God Of War franchise was to pillage The Divine Comedy by Dante Alighieri and basically transform it into a power fantasy action game about saving a damsel in distress, which happens to be done by traversing Hell as described by the Tuscanian poet.

I guess because it was a well known public domain literary work that would also work as a quick and dirty band-aid to feign some refinement, and to be honest everyone was jumping on the hack n slash action game bandwagon at the time, so of course EA would have tried their hands at it.

Still feels fuckin random because they could just have made a Roman Empire themed hack n slash, but i guess they couldn’t push a marketing campaign literally encouraging to “go to hell” and the “sin to win” marketing shizzle.

I’m not even offended because this is so fuckin american it’s hilarious, i mean, sure, it’s based on Alighieri’s first book of The Divine Comedy as in it has the concept of venturing through Hell, it has a guy named Dante, a gal named Beatrice, and The Devil(TM) sure, it’s the same thing.

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