[EXPRESSO] Avatar: Fire And Ash (2025) | Cigarette Butts

Here we are again.

Somehow “disappointed”.

Sound silly, i know, the second one was admittedly a bit better than i expected and had some surprises in there… this one having a new Nav’i tribe of brutal savages (just short of being cannibals) isn’t enough to stave off boredom, but then again plot comes third or fourth more than usual this time around, taking a backset for just repeating almost verbatim the same plot beats of Way Of The Water, with some extra piles of new stuff that conveniently happens just because the script needs to -once again – free from capture these dumbass characters.

It’s pointless to be angry about an Avatar movie being another pile of shallow, utter nonsense, but this time around is even more boring dull nonsense that goes for a 3 hours equivalent of jiggling keys to infants, and it has framerate issues, which i don’t remember being a thing when i watched Way Of The Water in theathers just 3 years ago.

Maybe i got lucky back then, but regardless of how it looks that way, it’s distracting since it often fluctuates from looking like a big budget cutscene of a videogame, looking like we’re a HD camera feed from the set, looking actually cinematic, and so on.

It’s just insanely distracting and the added motion smoothing almost gave me a headache, and mind you, this was for a 2D screening.

I was reminded of something actually borderline unwatchable, Resident Evil: The Final Chapter, but the sentiment is there, as i wonder why Cameron keeps making tech demo movies for proven tech (or telling a worthwhile plot with this astounding technological prowess), or he just doesn’t go make videogames instead.

Not that anything of this matters, as people will go see this on droves anyway.

One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers

As announced, we’ll be reviewing a handful of One Piece videogames this August, basically the entire Grand Battle sub-series… at least the games that got localized or released westward as well, so logically enough we’re starting out with One Piece Grand Battle, the first one, released for the PS1 in 2001 and brought to Europe in 2003.

It’s so early that it’s ALMOST the first game ever based on One Piece (that would be an action RPG-card thingie for the WonderSwan, never release outside of Japan, like the console itself), but it is the first game ever developed by Ganbarion, which will be handling a majority of the One Piece videogames for more than a decade (and also come back to developed One Piece World Seeker), alongside other anime related/based project for Namco Bandai, like the beloved Jump Super Stars for DS, Dragon Ball Fusions for the 3DS… and also Pandora’s Tower for the Wii.

Being this early in the One Piece anime it means it mostly depicts the “East Blue Saga” ensemble of arcs and basically the prelude of the Alabasta one, though here it stops even before Whisky Peak (due to some characters appearances), hence before Little Garden, so it’s kinda of tease, not gonna lie, but what can you do, it was pretty early in…

At least it has the classic “WE ARE” opening from the anime (kinda), might as well since the original japanese titles puts the “From TV Animation” well before the actual name of the game.

I didn’t play this one until i finally was able to find a copy for a reasonable prices years ago, i did actually play the PS2 game also called “One Piece Grand Battle” well before, so i was expecting a Power Stone clone, just less refined since it’s obvious a far earlier iteration on the idea…

Continua a leggere “One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers”

[EXPRESSO] ENA: Dream BBQ – Chapter 1 STEAM | BLESSED BUSINESS

Based off the cult webseries by Joel Guerra, ENA: Dream BBQ is basically a new adventure for ENA and his gaggle of absurdist weirdo acquaintaces, as you are tasked to “find the target boss”, whatever that means in a world where cubist gestalt MPD humans exists alongside penguin-vampires, sumi-e men in frogsuit, mannequins, 2D witches, genies, where the sky is filled with stuff like a hippoheaded-pyramid with tendrils, and just a constant cascade of surreal shit.

The series already felt like you threw LSD Dream Emulator, Cat Soup, added a dash of those old point n click educational games from Humungous Entertaiment (like Spy Fox or the Putt Putt games) and the Zelda CDI games, all thrown into a huge pot that’s also sentient and speaks in a faux gibberish language, so making an actual first person adventure/point n click explorative title was a given, and after years, it’s out… the first chapter 1 is, anyway, for free to everyone, though the other episodes will be paid, and if you want to support the project, there’s a “Supporter Edition” DLC that adds collectables and gives you access to various behind the scenes materials.

If you’re not familiar with the series, you’ll be right at home and intrigued to see the whys and whats of ENA’s new look and “purpose”, if you don’t, it’s gonna be honestly just as caught up as you could, as there’s plenty of new weird faces and things to interact, talk to, use, gander at, but gameplay is both surprisingly and expectedly fairly simple in terms of systems and controls (there’s also full gamepad support) for an explorative adventure game, with some simple platforming.

Honestly i strongly encourage getting the “support edition DLC” after, because damn, this first chapter is already top tier stuff, just incredible.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

Green Lantern: Rise Of The Manhunters X360 [REVIEW] #meleemay

During the 7th generation of console, there were still movie tie-in Marvel and DC games for each of the heroes/movies (though mostly for what is now known as Phase 1 of the Marvel MCU) , mostly under the Sega brand, and there was a 70 % chance of it being a beat em up because God Of War was still the new cock of the walk, leading the market to lots of imitators crafting up 3D hack n slash/beat em up in where to fisticuffs dozens of foes while playing as a digital Hollywood actor in costume. Yep, years ago, it was economically pheasable to pay for the actors’ likenesses without that alone costing more than the budget for the game itself. Looking at you, Square Enix’s Avengers.

The Green Lantern movie released in 2011 (starring a yet-to-bloom Ryan Reynolds) and… was definitely one of those, bad but not as bad as i expected. So after finally watching on a whime the movie last year on Neflix , i’ve decided to finally bother unearthing the disc from my 360 library. Hope you hankered for some tie-in movie trash of yore to be reviewed.

A shame DC is most likely never gonna touch the idea of a Green Lantern reboot in terms of live action film, so engrained is the stigma the 2011 movie has, because it would still make more sense than the Black Adam movie they did make, but who knows?

Continua a leggere “Green Lantern: Rise Of The Manhunters X360 [REVIEW] #meleemay”

[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)

“Funny” story: this is actually the second RE movie i watched, and the only one i ever watched in theathers. I wasn’t that interested at the time in the film series, so i just picked up on DVD years later the first Resident Evil movie, but didn’t bother with the sequels.

But since it was gonna be the final installment, i was a bit curious, so i went to see at one of my local cinemas, and turns out it wouldn’t have really mattered much if you saw all the sequels or none at all, because The Final Chapter will forever remain in my head as one of the most embarassing final bouts for a film series, or movies that somehow end up being distributed to big cinema chains.

An istance where i could realistically see people asking for their money back at the end of the movie, where i would agree with their anger and supplement them with rotten vegetables, so they could aim for the distributors and anyone involved outside of the poor employees, because it’s not their fault, so instead of littering the floors, give them a rotten leek so we can all stick it up Sony’s picture (via their Screen Gems’ hole, specifically), or throw a tomato at the HQ of Costantine Films.

Jesting aside, i’d be embarassed to release a movie like this, personally, even if – truth to be told – it’s not as bad as i remember it being, not “if your eyes could puke” bad, it’s still incredibly badly edited, so choppy that it’s a miracle you can actually tell what’s going on in almost half of the action scenes that involve melee fights (and some others too), where you can barely see things happening, mostly thanks to some occasional slow mo, but still, it’s almost a “blink and you missed it” type of deal, so badly edited is more than a good 40 % of the action scenes.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)”

[One Piece Film Retrospective] #11: Straw Hat Chase 3D (2011)

Strong World was such a step up in terms of One Piece movies, such a big deal that in 2010 they didn’t release any new One Piece film, but that can be – partially – attributed to the fact Strong World was delayed to December 2009 from its original spring release windom that same year.

Clearly it was a bit too good or too much, as for the next installment Toei basically went back to the roots so hard it did a 360°, heck, arguably even more, since this is the shortest One Piece released so far (and probably will forever hold that distinction), just 30 minutes, to the point one would struggle to even consider it as such, despite being included in many One Piece films collection.

Even the first 3 movies were each longer than this, still films, but we’re basically back to that type of dealio, complete with the fact it was a double bill screening, so you would see this and Toriko 3D Kaimaku! Gourmet Adventure, which also marked the first movie for that series, but not the last time One Piece and Toriko would crossover with each other, and some space ape warriors too…

Continua a leggere “[One Piece Film Retrospective] #11: Straw Hat Chase 3D (2011)”

Horror Shark 3D AKA Blood Shark 3D (2020) [REVIEW] #sharksncrocs

Shark attack movies are an appealing worldwide phenomen, so it’s not surprising even mainland China would eventually invest more and more in these, as they can serve a fairly new domestic cinema industry and are easy to export since the genre is pretty popular everywhere. Shark never get old for audiences, after all.

Obviously this isn’t the first chinese shark movie ever, or even the first one we featured here, but it’s China very first 3D big budget shark attack film. It has received a fairly easy to find DVD release on online marketplaces, but i watched it on Youtube, as it was uploaded in full on YOUKU’s Youtube Channel, with english subs available.

The plot of Horror Shark 3D (also known as Blood Shark 3D) concerns “a swimmer and a marine paradise trainer (trainer for what?) who accidentally fall into a huge conspiracy about blood sharks.”

At least this is the plot synopsis you’ll find around the web, but i’d say it’s badly translated and partially incorrect.

Continua a leggere “Horror Shark 3D AKA Blood Shark 3D (2020) [REVIEW] #sharksncrocs”

Iridion 3D STEAM [REVIEW] | Advance To Steam

Time for some picks from my embarassingly big Steam library, and why not one of the last things you expect to see on Steam, like…ports of Game Boy Advance games?

Yep, sometimes Steam being the de facto more used platform/store doesn’t just lead to lots of unfunny simulator crap trying to meme their way into profit, there’s clearly enough space for it to be used as a cheap, affordable and easy way for publishers to make some money back from their older catalogue, and it’s not really surprising, since the publisher in case it’s Majesco, a surprisingly resilient small publisher that published a lot of crap over the years, and… re-sell it, since they also brought over to Steam the infamous Drake Of The 99 Dragons, reviewed last year.

Though this case…well, cases are still odd, since Majesco basically ported both Iridion 3D and Iridion II from the Game Boy Advance to the PC, with the obvious expectations that come with it, since both games were made to play on a very small screen.

At least Majesco priced these very cheap, which is quite sensible to do, and they end up often on sale, so it’s easy to get the “Iridion Collection” bundle for three bucks.

Continua a leggere “Iridion 3D STEAM [REVIEW] | Advance To Steam”