Ah yes, one of the very first istances of “we have Dynasty Warriors at home”.
Obviously done on a budget and part of the Simple Series (this one titled simply The Kessen Sekigahara, quite to the point as these games’ titles often are), hence once could just assume this was developed by one of D3’s regulars, and if you guessed Tamsoft get yourself a big pint of beer, you know your stuff indeed.
Of course if there’s a cheap hack n slash from D3 the chances of being handled by Tamsoft are pretty high, which in hindsight makes it extra funny to me they went from Onechanbara, then Senran Kagura, to being given the reins of a Bandai Namco published Captain Tsubasa game.
But we’re getting off track, again.
Continua a leggere “Shogun’s Blade PS2 [REVIEW] | #musoumay”
After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.
Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.
But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.
Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.
But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.
Continua a leggere “Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss”
Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.
Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.
Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.
Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.
Continua a leggere “Escape Dead Island X360 [REVIEW] #deadislandretrospective”
Yep, going to try and get that “SEO synch energy” going… or so i planned, only to forget, but regardless, it’s still worth pointing out that somehow Bleach is back, with the anime getting new episodes to continue where they stopped years ago, the manga resurrected itself on its 20th anniversay with an one-shot chapter to set up either a new arc or a “Boruto” style follow-up series about Ichigo’s kid, so i guess it’s time to talk about this forgotten Bleach game.
You might argue that this isn’t a “proper” musou but i feel it deserves to be called at least a “musou-like”, and one that nowadays it’s hard to own in any legal sense, as it was released exclusively on PS3 in 2011 and there still remains, most likely due to being an anime licensed videogame, or being co-developed by Racjin and Sony’s Japan Studio.
One that nowadays it’s hard to find and commands some “interesting prices”, FIY.
So yeah, Soul Resurreccion (or Soul Ignition, if you wanna use its japanese title) is the closest thing we have to a “Bleach musou”, and as most avid Shonen Jump readers could guess, it’s mostly based on the Hueco Mundo section in the Arrancar story arc of the Bleach manga-anime, which makes sense since there’s nothing but sand, monsters and bigger monsters in this desert world, so let’s mostly adapt that part of the arc, since it’s very videogamey anyway, with the various encounters against the Espada and then the final confrontation again the big bad Aizen.
Continua a leggere “Bleach: Soul Resurreccion/Ignition PS3 [REVIEW] | Hollow Warriors”
3 years after putting out Fate Extella: The Umbral Star, Marvelous followed up with the sequel, Fate EXTELLA: Link.
And yes, it’s a sequel, taking place after the “true/actual ending” of The Umbral Star, where the protagonist and “child Altera” are suddendly approached by attack programs, only to be saved by a new Servant of the Saber class, identifiying itself as Charlemagne.
He then explains that within SE.RA.PH a new threat has arisen, with a self-dubbed “Conquering Emperor” that’s bent on controlling all the digital created world by a mind control/brain wash process he dubs “Oraclization”. The protagonist, with his/her Servants Nero Claudius and Tamamo are then helped further by this new ally, as Charlemagne gifts them a new flying fortress where to organize the counter-offensive and figure out how to stop the plans of this mysterious “Emperor”.
And no, it’s not Caligula. Gotta specify that, it’s Fate we’re talking about, that could have been a honestly sensible guess.
Continua a leggere “Fate EXTELLA: Link PS4 [REVIEW] | #musoumay”
Have been meaning to get around this one for a while, so much i eventually got a PC to run most games decently, in the meantime. As in, 3 years ago.
So, do you like games like Oneechanbara and Senran Kagura, are you into the niche of “anime ladies fighting with scanty clothes and swords”? Want more of them?
The Initial is borne of that mentality, and comes from a niche indeed, a chinese 5 people team called Restory Studio, who clearly know their audience, so much that one of the first paragraphs on the Steam store page says “THE INITIAL is a hyper action game about pretty schoolgirls battling against evil.”, which is a very apt and synthetic description.
Because you already know if you’re in or out after that.
You know where i stand on the matter.
Continua a leggere “The Initial STEAM [REVIEW] | School Swords Gals Fight”
So this finally went on sale on the PSN, i wanted to get to this sooner as it came out last year, but i refused to shell out 60 bucks for the whole enchillada since now D3 Publisher just releases these games digital only, and still tries to charge them the same.
Kinda, EDF 5 later got a physical release by Pqube, but i guess just because they already published a lot of EDF titles, and NIS – most likely – wasn’t interested in carrying this one westward like it did with Oneechanbara ZII Chaos.
But let’s get back on track, it’s the perfect time of the year after all.
This is the latest game in the series, but – as the title hints to – it’s not a prequel, but a remake-retelling of the first two Oneechanbara games, done to celebrate the 15th anniversary of the series as a whole, i guess it was easier to do this instead of making a new one with new ridiculous looking scanty clad characters and ridiculous story.
Continua a leggere “Oneechanbara Origin PS4 [REVIEW] | Blood Feuds, Zombies and Bikini Swords”
Expect to see more Senran Kagura reviews in the future, for now we’ll talk about the remake-port of the first game in the series, arriving in the west on 3DS alongside the extra campaign added in the “Burst” version, and later remade for PS4 and PC. I choose the PS4 version, but it’s also on Steam.
Having played the 3DS version throughly, i wasn’t opposed to a remake like this, unlike many fans that didn’t want to accept the fact the game was crap. It was. It had something to it, but like most of the Oneechanbara games (and overall a lot of Tamsoft’s output), too many flaws and a lot of repetition harmed the experience, and in the case of the first SK game, it didn’t help it tried to pull off a 3D style beat em up while having the set-up of a 2D beat em up. And being really long just to be long, without any variation and the 5/6 stages backdrops re-used again and again.
One thing that didn’t change is the story or it’s presentation, they just upscaled and used better polished assets, models and sprite from the more recent main Senran Kagura games, but even so most of the visual novel segments and illustrations are preserved, alongside the anime opening. Which is fine.
Continua a leggere “Senran Kagura Burst Re:Newal PS4 [REVIEW] | Godfrey Hoppai”
This 5th of december D3 Publisher has released Oneechanbara Origins, a remake of the first two Oneechanbara games, for PS4. In Japan, at least, but for the occasion i will review the original PS2 games, using their rare european releases, because of course i own them (why wouldn’t i?).
Let’s start with – what else – Oneechanbara, the first one, released in Europe as Zombie Zone, and for it’s upgraded version, The Oneechanpuru – The Onechan Special Chapter, released as Zombie Hunters in Europe (yet again). I will cover that in a separate article, when i can i find a working copy and i have some extra, extra cash. Continua a leggere “Oneechanbara/Zombie Zone PS2 [REVIEW] | Blood Boobs Celebration”