Mortal Kombat (2021) [REVIEW] | Kombat Set-Up

Preface: i never saw the old MK movies, i really never cared about Mortal Kombat back in the day , but i do like gore, the old theme song, known the basic premise of the series, and some stuff i’ve absorbed by cultural osmosis, so why not?

Helps this is also a reboot of the MK film series.

The premise centers about mystical deathmatch tournament between the Outworld and The Earthrealm, as the chosen fighters of each factions engage in the titular “mortal combat”. As the Outworld has won nine of the previous tournaments and it’s set that the Earthrealm will be conquered by the Outworld if they lose the 10th tournament as well, but there’s a prophecy about a new generation of Earthrealm fighters that will be united by the “blood of Hanzo Hasashi”.

So both sides try to locate the new chosen fighters for Earthrealm (recognizable by the dragon marking on their skin) to either eliminate or assist them before they can enter the tournament.

This “united by the blood of Hanzo” is an excuse to start off the movie in 17th centhury Japan with a flashback about chinese assassin Bi-Han (aka Subzero) killing Hanzo and his family.

Its a strong opening, but after that we’re in a modern day America, following this Cole Young fellow, a now washed up MMA fighter, whose life gets even worse as he too is targeted by Bi Han/Subzero, now working for Outworld’s mystic sorcerer Shang Tsung, as he sending his underlings to preemptively kill all the Earthrealm champions so the next Mortal Kombat tournament won’t even be taken, and Cole indeed sports the dragon marking, unaware of his heritage and thrown into this when he just wants to protect his family…

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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Monster Run (2020) [REVIEW] | #giantmonstermarch

While there are some old Taiwanese film i could have choose, i do like to eventually check in with some more modern film made by China, as in Mainland “Taipei is gonna be ours eventually” China, and maybe this time something that doesn’t exactly fall into the “web movie” Asylum-esque category, as in something actually meant for theathers.

Also, this bucks the general trend of these Chinese monster film being overly short, as this is almost 2 hours long… not for the best, but first, plot.

Which one would assume it’s like the starting chapter of Bleach but swapping the genders of Ichigo and Rukia, since Letterboxed’s synopsis is worded in a way that you’d assume this was based on a shonen manga of sorts, but nope, it’s actually about a girl, Ji Mo, an outcast due to her ability to see things no other people can. Not ghosts or spirits, but monsters, which of course made others think she’s just a psycho and for which she has been sent to the looney bin once before.

Her life changes when she meets a monster hunter, and discovers she has an important role to play in adverting a coming disaster…

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Jack Frost: The Amytiville [MANWHA REVIEW] | The Teen Hellsing Years

This has been on my bucketlist for a while because it was such a transparent case to me.


As in, sometimes you have comics more or less explicit in showing their inspiration, their model to copy and emulate, happens a lot in shonen manga but it’s not always what one would assume

Sometimes it can be just a conflation of this kind of comics being very iterative and built (like most books and movies, for that matter) on clichès, on proven formats, time-tested formula, so similarities are often more coincidence than deliberate emulation of a specific series among the sea of many similar ones, expecially when in turn they influence each other as they go, and in time are themselves taken as examplse to follow.

But once i laid eyes on this manwha (a “korean manga”) by Ko Jin-Ho, Jack Frost: The Amityville, aimed at basically the same demographic of an edgy Shonen Jump series, then red the first volume, i was kinda happy in how immediatly obvious it was to me what this wanted to be.

As in, a more shonen take on Hellsing, the renowed pulp classic by Kohta Hirano about vampires, guns bigger than people, religious freaks with knives that double as lances and undead nazi cyborg monsters.

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[EXPRESSO] Return To Silent Hill (2026) | Pyramid Ass

Okay, i’ll confess i haven’t really played proper the mainline Silent Hill games, as ironic it might sound given my obsession with horror in general, and while deserving the tar & feathering, i will say i do know at least the premise of Silent Hill 2 and some surface stuff about the plot and characters via cultural osmosis.

I say this because Return To Silent Hill is sold as a faithful adaptation of Silent Hill 2, not a sequel of the first Silent Hill film from 2006, apparently, i never bothered with the SH movies either.

That said, the premise is what you’d expect for a Silent Hill 2 film adaptation: James Sunderland is devastated after being separated from his love, Mary, receives a mysterious letter that leads him back to the sleepy town of Silent Hill, where he hopes to find Mary.

Upon entering town, though, he realizes Silent Hill has changed drastically, as he fears something malevolent is haunting it, and while struggling to discern reality from allucinations, he ventures hoping he’ll be strong enough to find and rescue Mary…

the director of 2006’s Silent Hill film, Cristophe Gans, is back here, but (as explained above) that doesn’t mean anything to me as of now nor stops this from being a honestly aggressively bad film.

Sorry, it’s just not good, at all, every way you slice it, production values are high and acting is decent, but it feels more a 2000’s high budget amusement park ride adaptation of Silent Hill 2, with the script triple-explaining everything in case you got a lobotomy after entering the cinema, it’s almost a parody so veemently the scripts fights any attempt at vagueness, let alone mystery.

Still, i’ve seen far worse horror films, at least it’s not boring and goes by fairly quickly.

[EXPRESSO] The Toxic Avenger (2023) | Punk Pretend

Yes, Troma is still around, and just the fact the Toxic Avenger reboot is a big budget PG-13 rated film with big Hollywood actors is already indicative that yes, in this case – to paraphrase Grasshopper Manifacture’s motto – “Punk Is Dead”, coming off as a clear admission that, despite all that clammering, now they do actually want to be like Hollywood and ain’t even trying to mask it.

The plot is basically the same as the 1984 original, but tries to update the concept for modernity, changing some details and adding new characters, and making it more about family (since “Toxie” has a troubled stepson to care for) but basically keeping the idea of a derided janitor falling victim to radioactive waste, which mutate him into a superhero monster, The Toxic Avenger, ready to take down evil, and in this case exact revenge on the evil big pharma company that bamboozled the entire town of St. Roma Ville ( ah ah), harassed its citizens and pollute its waters.

And it’s all presented as subversive like the original was… in 1984.

Sure there is some splatter violence, but it’s kinda tame, even in the international unrated cut, today the ol’ excesses of the company are nothing.

It’s not even that unwatchable, ironically, it’s still trash like the original but that became a cult film for reasons, which do include its sincerity, here completely gone, as this remake also sucks out any of its anti-establishment, alternative, subversive and controversial qualities, being just domesticated and tarted up hollow trash.

Even worse, it’s just so desperate in wanting people to like it, to elect it as their new favourite “so bad it’s good” flick, which itself it’s old hat too.

It’s just fuckin pathetic, even more than it wants to come off as.

Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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[EXPRESSO] The Legend Of Ochi (2025) | Monkey Goblins Go Home

You know what, i’m not that surprised that the best A24 distributed film i’ve seen this year is an adventure family film (yeah, from A24), and not another half baked ramshackled “eat the rich” horror film for the pile, it’s something different, and honestly i was intrigued since the trailer.

Set in a little secluded rural island in Carpathia, Legend Of Ochi tells the story of Yuri, a farm girl that has been taught since little to not go out after curfew, as the woods not only hide bears and wolves, but a weird type of monkey-ish looking creatures dubbed “Ochi”, that the children are taught to fear, with her father even training the local children to hunt the Ochi.

But when one days Yuri find an injured child Ochi, she brings it along with her and goes on an adventure to bring it back home to its kin and – mostly – its family..

It’s a family film that harkens back to the 80s strand, especially Spielberg’s, but also The Dark Crystal, The Goonies, has definitely some recognizable “80s DNA” all around, BUT it also manages to make it all feel fresh, as it’s not a vision enslaved to blindly recreate those movies, the template it’s familiar and predictable, but the lore and the style is unique enough to set it apart from another cynical attempt at milking the 80s nostalgia cow it sounds like.

It’s beautifully shot and presented very well, it’s not padded at all, and honestly i was beyond impressed by the effects for the Ochi creatures, as there’s allegedly not an ounce of CGI, it’s just puppetry, god-tier puppetry that it actually makes one genuinely wonder “how they do that?”, capturing the often fabled feeling “movie magic”.

That alone is already a miracle in itself.