[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

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[One Piece: Side Pieces | Retrospective] Sanji’s Food Wars manga [REVIEW]

Unlike some of the collaboration works with other Jump authors (Boichi one not-withstanding), Sanji’s Food Wars get an entire tankobon/volume worth of material, and conceptually it’s a no brainer, makes perfect sense in terms of people involved and the crossover itself.

And unlike most of the spin-offs/one shots/collaboration treated in this retrospective, i have no real first hand knowledge of the main series it borrows/uses for the One Piece crossover, i’ve heard some opinions on it,seen some pages out-of-context, but i’ve never read or seen Food Wars, honestly never cared too much to begin with… so keep this in mind.

Ironically i’m a lot more familiar with Yakitate!! Japan, an older Jump series about the culinary arts.

Sanji’s Food Wars also feature the collaboration of chef Yuki Morisaki, with both Shun Saeki and Yuto Tsukuda (respectively artist and writer for Food Wars itself, as it would make sene) returning to make a series of small episodic stories about Sanji’s prowess as a cook and gentleman, all inserted as a “side story” inside the established One Piece canon, going from Alabasta to the 2 years timeski, with the Baratie ones being fittingly as the opening and closing acts.

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Wario Ware: Move It! NSWITCH [REVIEW] | Even Smoother Moves

To my delight, Nintendo decided to make more Wario Ware games after the welcome but kinda disappointing Wario Ware: Get It Together, and i gonna indulge myself, so the new installment, Wario Ware: Move It!, released very early last November, and it’s getting a full review as well, even if far, far later i originally planned, you can’t stop the garlic fueled madness after all.

So let’s WAH!

At least if you have either a normal Switch or its OLED revision, because Nintendo has decided this one you’re gonna play with the joycon detatched from the Switch, or you’re not gonna play at all.

So yeah, don’t bother with this one if you have a Switch Lite, you won’t be able to play this one at all, it straight up ain’t compatible…. except it is, kinda, you’ll have to buy or own extra Joy-Cons and use the screen of the console in “table mode”, which also means the multiplayer modes are completely off as they require the console to go into TV mode, which the Switch Lite can’t do.

And i don’t see them patching some kind of buttons and analogic control scheme later, because this is basically a follow up to the Wii iteration of the series, Wario Ware: Smooth Moves, as it built and depends upon motion controls, heck, it even forces to put the switch straps on the Joy-Cons as some minigames actually have you deliberately drop, place them on a surface or have them hanging around your wrist…. so yeah, this will rightfully enrage a lot of people.

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One Piece Pirate Warriors 4 – DLC Pack 5 PS4 [DLC REVIEW]

Before the final reveal in december, i honestly hoped this would have been a One Piece “Film Villains “DLC packs, but nope, the “reveal” (the silhouette gave it away since we knew of the this second Season Pass existing in trailer announcement form) of Uta was simply to indicate this was gonna be a One Piece Film Red DLC characters pack.

Which makes sense, since Film Red was beyond successful at the box office, it was arguably the goddamn best One Piece film since Film Z, and it also big a vehicle for j-pop singer Ado helped it making it the 6th grossing anime (and japanese) film of ALL TIME so far, so yeah, you bet your ass the production committees and suits were gonna push it into related One Piece products.

Still, it’s a shame because i do think a One Piece film villains DLC characters pack would have also sold really well if it picked some fan favourites like Zephyr or Shiki, but alas, this is not the case. Maybe in Pirate Warriors 5, whenever will that materialize.

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The Flying Luna Clipper (1987) [REVIEW] | Laserdisc Vaporware Of Yore

Think there is little to new variety to the blog, maybe lamenting i don’t review stuff like Walerian Borowczyk’s filmography? Too many occasional ninjas, exploitation flicks, or ninjaxploitation flicks? You’re wrong, but for the sake of it, we’re going into proper obscure, cult classic weird territory with The Flying Luna Clipper, the best intro movie to a game that doesn’t exist.

Imagine an obscure japanese point and click game heavy on surreal imagery of moon faced TV presenters, birdmen and anthro fruits, all natively dubbed in nearly “engrish” fashion, but instead of having to solve inventory puzzles or explore or witness dream scenarios while Osamu Sato tunes play in the background… minus the gameplay aspect.

Because this was never meant to be a game, but a showcase of what the MSX line of 8-bit computers could accomplish, an art film distributed by Sony and directed by Ikko Ono, the graphic designer mostly known for the cover artworks of MSX Mazagine, also having a column in the magazine itself for various illustrations, Ikko’s Gallery, that would later be featured in this film, presented by/as “Ikko’s Theathre”.

And it’s the very definition of forgotten gem, since it did receive various releases on home video in Japan at the time, but it was basically only salvaged from the darkness in 2015 when Matt Hawkins found a copy of its Laserdisc release in a thrift store, and uploaded it to Youtube, and ever since growing its niche popularity, to the point it’s definitely one of the main inspiration for what would later become the “vaporwave” art scene, itself stemming from the music style of the same name.

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[EXPRESSO] Junji Ito Maniac (2023) | Adaptation Curse

At this point in time i believe there is a factory somewhere producing monkey paws exclusively for adaptation of Junji Ito works, because you’d have to be a heathen to ask for more after the incredibly disappointing animated anthology known as Junji Ito Collection.

It hurts even more since this “sequel series” (once again handled by Studio DEEN as “Collection” was) basically showed up out of nowhere on Netflix, while the Uzumaki anime announced back in 2019 and supposed to release October last year has been postponed again.

In a fitting roundabout way, i’m not approaching in good spirit this 12 episode series, which also opts for sticking two short stories in one episode.

And honestly i’m not really surprised to realize that Maniac makes Junji Ito Collection look better in comparison, at the very least it had a better selection of stories, while this one seems to be running on fumes, so much that they do Tomie… AGAIN. Actually, they don’t do even that, just the chapters about the photos out of context and don’t even give that a conclusion.

Animation it’s mostly fine (CGI aside), but the selection is odd, questionable at best, the many stories often don’t work for a reason or another, be it editing, excessively brief runtime, lackluster direction, this when the stories themselves aren’t just kinda weak, underwhelming, not scary and forgettable to begin with.

There are some standout pieces, like the “Hanging Baloons” episode, and some odd comedic picks like The Bizarre Hikazuki Siblings, and it does get a bit better halfway through, but it’s not enough, not for a second attempt/season, and while it’s NOT the worst thing ever… please just go experience the various Junji Ito short stories in their original manga form instead of this sub-par anime anthology.

Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective

Aka the “actual” Dead Island 2, as time would eventually tell.

Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.

Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.

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The Spooktacular Eight #16: Bloody Delinquent Chainsaw Girl (2016)

I assume if you clicked this review you’re familiar with the japanese style of grindhouse splatter exploitation horror, which often involves schoolgirls equipped with machineguns in the ass, boobular rifles, zombie vaginas that spit flame, quadruple amputeed gimps with blades as limbs, gallons of fake blood, decapitated heads talking or moving about, zombies coming out toilets, mutant freaks with biomechanical chainsaw growing on their arms, etc.

You know the famous ones, from The Machine Girl, Robogeisha, Helldriver, Tokyo Gore Police, Dead Sushi, Mutants Girls Squad, Vampire Girl VS Frankenstein Girl (which i revisited earlier) and last year we featured Big Tits Dragon, also based on a manga of the same name by Rei Mikamoto.

This adaptation is directed by a lesser known name in the field, Hiroki Yamaguchi (Hellevator, various live action Messiah Gaiden films and TV series), which i’m not really familiar with, and i can’t say i’m familiar with the original manga by the author of Satanister – Satanic Sister.

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Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

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