12 Days Of Dino Dicember #37: Two Lost Worlds (1951)

h boy, two lost worlds for the price of one?

Sign me up for one ticket, Jimmy boy, because you know a movie it’s good when it marketed the same way as grocery store coupon for breakfast cereals or boxes of cuetips.

It’s kinda funny too how curiously there wasn’t a Lost World adaptation (talking about the Conan Doyle book, obviously) in the 50s, so i guess, just in case, they doubled the worlds lost, just to give you more bang for your buck, or make you believe that only to get suckered into watching a dinosaur film that couldn’t even afford its own dinosaurs.

Leaving aside the dinosaurs/reptiles don’t show up until 45 minutes into this… 61 minutes film, this in independent production that literally borrows his dinosaur footage from One Million B.C., the 1940 film that will end up being mined of its of stock footage for decades, as in used not a quick reference to the olden days, just ripped off because they couldn’t afford the special effects for the prehistoric creatures they wanted to as a selling point on the poster.

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Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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Sabretooth (2022) [REVIEW] | Beeg Cat Means Beeg Trouble!

Before the year ends, it’s time to fullfil some promises nobody care about, so after reviewing Attack Of The Sabretooth (AKA Primal Park) back in whenever that happened, i realized almost before i finished writing the review, that this was sorta/kinda/vaguely a sequel to another movie about sabertooth tigers, as in they were sequelized only when localized in some foreign markets, as they have nothing to do with each other… aside from the writer, being Tom Woosley for both otherwise unrelated movies about extinct tiger species going about killing people.

Still more sensible than most of the italian cannibal film being retitled as “Cannibal Holocaust 2” when not even the lead actor’s dingus is a shared asset.

Simply titled “Sabretooth”, this is yet another TV movie that debutted on the ol’ Sci-Fi channel about killer animals that might or not be mutants or resurrected extinct evolutionary cul-de-sacs because Spielberg did a killing resurrecting the ancient lineage of the KFC bucket a decade ago.

And Roger Corman was also there to rip chickens up with its Carnosaur, then again, Clint Howard WAS eating chicken in front a chicken coup (and dinosaurs).

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Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

[One Piece: Side Pieces | Retrospective] Cross Epoch (manga) [REVIEW]

To close off this little retrospective, there was no other choice, given the recent passing of Akira Toriyama, the author of Doctor Slump & Arale (and nothing else), may he rest in peace.

We’re also going back in time more than with the previous spin-offs (Monsters aside), as Cross Epoch was a 20 pages one-shot manga done by both Oda and Toriyama in 2006, apparently because they wanted to… actually yeah, that’s about the extent on the “why” this came to be.

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[One Piece: Side Pieces | Retrospective] Dream 9: One Piece X Toriko X Dragon Ball Z Super Collaboration Special (2013) [REVIEW]

Oh yes, this one, i held back on tackling it while i covered the One Piece TV Specials also because i never read nor did know much about Toriko as a series… that has changed, as i’m almost halfway through and quite liking it, and yes, i’m aware of Mitsutoshi Shimabukuro “canon event” that happened in 2002, but unlike Oda’s other acquaitance, Watsuki, an actual pedophile that had terabytes of child pornography (and suffered for it just a hiatus for its Rurouni Kenshin follow-up series, after the charges in 2018, which is even more insulting since recently the author of The Apothecary Diaries got punished far worse for tax evasion), it seems to have been a mistake he owned up to, he really paid for it in terms of being ostracized by the industry, actual consequences of his actions, plus it been 22 years, so i feel it’s pointless to still hold it over the man.

Had to get this over with because i didn’t want to talk about, you didn’t want to learn about that for a review of a special crossover about 3 popular Jump anime series (which already appared together in some of the Jump crossover videogames but not in anime form) colliding in a TV special, many couldn’t care less either way, but some might not have known or still held some incorrect info on the matter (like i did myself), so i had to make things clear(er) and to address the question.

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Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf

2017 passed, and the alien menace was repelled… for 8 years, as in 2025 the Ravagers returned with a vengeance, striking from within the depths of Mother’s Earth crevices.

I’m cheating a bit as i’m not reviewing the original PS3/X360 release of EDF 4, called Earth Defence Force 2025 in the west since EDF 3 was retitled as EDF 2017, and not randomly as this is a direct sequel of the storyline in EDF 3/2017, which – as we learned by now – the series does every 2 mainline titles before rebooting itself.

Which also means it’s also a remake of sort of EDF 2/Global Defence Force, aside from bringing back some enemies from that entry (and introduces some the very same way in some missions), it also features very similar key plot beats, like the mothership being destroyed halfway through after being teased as the final boss to introduce the actual new, bigger menace.

The B-movie storyline is as fun as ever, as are the hilarious dubbing and insane dialogues shouted by the soldiers, or by some utterly cuckoo operator or scientist that almost orgasms when an air raid is carried out, as somehow this series manages to have even more ridiculous and batshit hilarious exchanges and plot points every entry, as it’s basically not really competing with anything else on the market, but itself, so – as already said by a very peculiar medical student/gaming Youtuber – it has to push the kaiju-alien ants-robots-alien robots-ufo consommè of B-movie delirium even further, and as EDF 5 later managed to, so did EDF 4/4.1 in upping its predecessor.

I’m not gonna spoil how, because the dialogues are really a trashy treat of over the top voice acting and really evoke the old 70s english dub jobs of kung fu films, just for a 50/60s sci fi style romp about aliens that might be ants, robots, both, none, and might be working in tandem.

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Attack Of The Sabretooth AKA Primal Park (2005) [REVIEW] | I Ate Mondays

So, experience tells me i should be reviewing The Belko Experiment since it’s International Workers Day and all, but i have very little to say about it, it’s a fun “battle royale but office enviroment” from writer (as he didn’t direct it) James Gunn and director Greg McLean, but it’s shockingly devoid of any twist or variation to the formula that had already been done, there’s some good actors but the characters (especially the protagonist) are mostly – and oddly – forgettable, it kinda never evolves, shakes up or does the battle royale formula in a fresher or interesting way, and the second part lacks the flair or escalation it leads you to believe it’s coming.

It’s still a decent film with some good, bloody moments, and one i still recommend checking out, after adjusting your expectations, because its one of those case were a movie suffers from being exactly what it leads you to believe it will be, so it’s not surprising it’s mostly remembered as a kind of missed opportunity, one where the satire ends and begins on the obvious, for once.

and despite the film teasing a “Phase 2” (not of MCU kind), for better or worse a sequel has yet to materialized as there were no plans for it and – to most people’s knowledge – still aren’t, at least at the time of posting.

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One Piece Pirate Warriors 4 – DLC Pack 6 PS4 [REVIEW]

So yeah, this is the final DLC characters batch for Pirate Warriors 4.

Almost can’t believe it.

“Almost” because people datamined the game and basically were able to learn beforehand with great accuracy what the new DLC characters would be, which is especially true for the final pack, Legends’ Dawn, one that indeed is dedicated to the old guard of One Piece big cheeses characters, with Gol D. Roger, his second-in-command Rayleigh and “younger Garp”.

In a way, Roger does feel weird to have a playable character this soon, i would have reserved him as a post-game unlock for Pirate Warriors 5, as in we barely even know bits of his moves and fighting style, but he has been a fan favourite and it will be at least 5 more years (if more, given PW 4 released in 2020) until we see the next PW installment, so yeah it kinda makes some sense.

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