The Super Ninja (1984) [REVIEW] | “Do You Remember, The 21th Night Of September?” Ninjas

Since this is also kind of a “ninja month” for me, time to dwelve deep back into the cut n paste ninjaexploitation we love to discuss here so much…. or is it really this time?

I mean, the movie it’s called The Super Ninja( but you can also find it titled as “Ninja Force”), it does have a different and confirmed director name on both IMDB and the Hong Kong Movie Database, it does fit the bill of a primo subject for the “Godfrey Ho cut-n-paste” treatment… but it’s NOT mostly made out of a different yet similar Taiwanese or Korean chrime thriller, there’s no stock footage lifted.

So, did i make a mistake, assuming this was another Godfrey Ho/Joseph Lai joing when it’s a completely random, stock footage-free ninja flick from the era that just happened to exist and get paired with IFD Films International’s output of super cheap ninja regigs of older, random asian films about crime, guns, or whatever

Because it was distributed under the other company name by Ho and Lai, Filmark International… and then just watching will trigger every flight or fight response by ninja film buffs, because it looks, feels and it’s even edited like the cut-n-paste colored ninja collages, but there’s no recognizable name in the credits that would make the connections made sense and obvious.

Then i found the name “Thomas Tang” attached as producer even in the “recent” italian DVD release by Freak Video, and all made perfect sense, because that is one of Godfrey Ho many film pseudonyms, stuff like the beloved “Elton Chong”, BUT that credit was just added in the international releases because – as already said – Filmark distributed the thing.

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Red One (2024) | Christmas In Wakanda Pole

The Rock is back, as Santa’s bodyguard in Red One, which comes out in mid-November because fuck it, you’re already thinking of Christmas anyway.

One Red goes for the “Santa Is Real” school of phylosophy, but actually adds something as Santa is real and powerful as the legend says, as true as the various mythical creatures related to his figures, often working for/with him in a hidden Wakanda-esque city-factory, where they prepare all year so on Christmas they can actually deliver children worlwide their gifts in one night, using magic and top-tier technology to be unseen and unheard. This time however a legendary hacker manages to find a flaw in their security, which leads to a mysterious figure kidnapping ol’ Nick.

So its up to The Rock (as Santa’s grand general) to find out who’s responsible, alongside the same hacker that unknowingly helped kidnap Santa, and a gauntlet thingie that gives him bootleg Ant Man powers, because why not, it makes for some fun (albeit not original) ideas and visuals.

As expected, this is yet another one of those that could simply be called “The Rock/Dwayne Johnson movies”, as it features everything you’d associate with the actor and his filmography, so it has monsters, fantasy stuff, action, comedy, The Rock having “legal plot armor”, all in a family friendly package, even more as this one it’s a christmas film, so JK Simmons can’t reprimand Mark Grayson or insult Peter Parker.

The final battle is a bit of an anticlimactic cop-out, but overall, this one of the better ones as of late, far from turds like Black Adam but also definitely above middling and completely forgettable stuff like Red Notice, there’s definitely a bit more creativity and energy to be found in it, making for a decently entertaining action-comedy-fantasy Christmas romp.

Orcs! (2011) [REVIEW] | 3 Inches Of Snooze

Time to rummage through my B-movies DVD collection and pinch one out, in this case salvaging from one of the huge ass bookcase style holders Orcs!, a 2011 direct to video monster on the loose flick with a fantasy twist of sorts.

This time around it’s not mutated bears, cocained panthers, or landlubbing sharks running amok in a place, it’s the green, Dakka loving green boyz, that threaten to invade modern society starting from a US National Park, so it’s up to the resident Park Ranger, Cal Robertson, and his sidekick, Voluntary Cadet Hobie, to stop them hordes from leaving the park.

Sound like a fun little comedy horror B-movie, the formula it’s more than proven, have monsters invade and have two or more dorkuses left as humanity’s unlikely last stand, the cast being mostly made of people you’ve never heard or seen before it’s an acceptable risk and not damning in itself.

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[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.

Platformation Time Again #1: Ty The Tasmanian Tiger HD [PS4/STEAM]

HISTORY

After Pangaea was no more, Sony released the Playstation 2.

I did receive one for Christmas 2002, and if you also did, you will remember the original “fat” model was kind of a piece of shit, but besides that, that generation of machines would eventually become the “Twilight Of The Gods” age for the mascot platformer, which was also often the “collectathon” kind of platformer and had already peaked, especially on the Nintendo 64, where Rareware did crystalize decades of 2D platformer and collectible obsession with Banjo Kazooie, before completely quintupling down on this style with the infamous Donkey Kong 64.

While they were starting to feel like a dying trend, it must be made clear that even if they were not as rampant as on the PS1 and Nintendo 64, there were still a LOT of 3D platformers that console generation, either sequels of legacy series or new IP s, because they were still quite profitable, and – while shrunk – the market for these kind of games did exist, Nintendo aside that kept doing their thing as they have been for decades, regardless of trends or logic or many other things.

What i mean by this is that while Naughty Dog continued their platform games legacy with the Jak Daxter series, other studios threw their hat in the ring with new mascot platformer, hoping one day to see them playing golf, tennis or racing each other, and the Australian Krome Studios were certaintly one of those studios that did such a thing, with Ty The Tasmanian Tiger, published by EA Games and released in 2002 on PS2, X-Box and Gamecube.

Makes more sense than having Polish people making games about kangaroos, i guess.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

Suicide Squad Isekai (2024) [REVIEW] | Through The Unlooking Glass

Why i am reviewing this, you may be asking yourself.

Just for the trash factor? Just because its seems like “easy prey”?

Not quite, it’s more due to how since its debut (and even then, i learn this was gonna be through the collaboration with V-tuber and singer Mori Calliope, as she composed the ending theme) i never heard a single peep online about it, not even to shit on it, which worried me even more.

Also i learned after searching that it was being streamed in my region via a sub-channel on Amazon Prime Video, absolutely zero marketing had been spent to even make people know it was legally available on a commonly used streaming platform (FIY, there’s no HBO Max or Hulu here).

But still, this looked and sounded like like the kind of trash Twitter (not calling it X) loves to shit on weekly, just for the hell of it, but the only thing i saw on there was someone else befuddled by how the internet decided to skip having any discourse on it all together, that it was likely not even worth that kind of engagement, as nobody bothered, not even for the finale…..if anyone knew this series was a thing to begin with, that is. No one using the new Joker and Harley designs for their profile pictures, it was THAT much ignored or just never actually marketed properly after its announcement.

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[EXPRESSO] Beetlejuice Beetlejuice (2024) | Like Deets, Like That

I was a bit wary, given the current fever for having legacy sequels of every conceivable IP (fuck, even Twister got one), but i was pleasantly surprised with a sequel that (mostly) is Burton in peak form and demonstrates these kind of follow-ups can actually be done quite well.

The plot sees the Deets family return to their old home in the city of Winter River, after Lydia, while recording an episode of her supernatural TV talk show, sees the ghost of Betelgeuse in the audience (that caused trouble for them 36 years ago) and to hold the funeral for her father, Charles.

Lydia brings along her estranged daughter, Astrid, whom stumbles upon the diorama in the attic and eventually evokes Betelgeuse, also in need of help as he’s now being chased by his psycho undead ex-wife, Delores (Monica Bellucci)….

And here actually lies the biggest issue in the film, it’ s as if they feared there were never gonna make Beetlejuice Beetlejuice Beetlejuice, so they crammed one or two or three too many subplots in there without elating the runtime, meaning some feel (and are) a bit undercooked, like the entire one about Betelgeuse’s ex-undead wife feels like it should receive more screentime, but doesn’t.

Despite the slightly messy plot, it’s actually pretty fun, the style is immaculate Burton (still using excellent practical effects and stopmotion animation, too), they even go a bit wilder with the graphic jokes since they now can, the tone and humour perfectly match the original and are still strong, even if more retrò, more quaint than actually edgy by now (which was kind to be expected, to be blunt), and the cast it’s great, for both returning and new characters, especially Keaton that seems to have never left the set of the 1988 film.

Super Summer Hiatus: Triple Deluxe

So, the summer hiatus for the blog starts today, but due to university woes and cramming exams, i will be taking a couple of extra weeks off, so we’ll resume on the 15th of September instead of the 1st, and as a form of “compensation” we’ll have a review up every 3 days instead of weekly.

As usual, the hiatus will not apply for the EXPRESSO rubric.

Happy holidays!