[EXPRESSO] Lupin The IIIrd The Movie: The Immortal Bloodline (2025) | Mystery Of Monkey

So, i did decide to just go see this new Lupin The 3rd film for funsies, i mean, i sure do love me some Lupin (and it’s a freakin institution here in Italy, so it’s already screening here), and is directed by Takeshi Koike, of Redline fame, i am in.

Problem is, i haven’t really kept up with Lupin many anime iterations, i’m more of a casual enjoyer, and this is meant as the conclusion of Koike’s “Lupin the IIIrd” subseries, maybe a send off for the character of Lupin itself, as it also takes story elements from the very first Lupin The 3rd movie, The Mistery Of Mamo.

Not that you needed this digest as the movie does a handy recap, which also makes it obvious this isn’t a random Lupin movie at all, but for what concerns this film, is about Lupin & the gang being lured into an uncharted island by someone that knows them very well, and forced to face not only the island venomous mists, but an apparently immortal being known as “Muom”….

I don’t know if this will actually be the last Lupin III film ever, doubt it, but it’s the first one in 30 frigging years made in traditional animation, and it sure as hell looks great, even with the occasional 3D CG bits for the monsters, it’s very stilish, the action is great, but it’s also lacking on plot and character development, despite the very strong start the pacing also suffers as soon as the story does, so it ends up being “almost good” but nothing feels properly developed, more focused on being stylish old school pulp action (more serious in tone than “classic Lupin”), which it is still fun, but the film does ultimately suffer from it.

Decent, but kinda disappointing.

The Spooktacular Eight # 30: Zombie Ass: Toilet Of The Dead (2012)

Can’t believe we’re finally doing this, but after post-poning it for years and basically featuring every other Noburo Iguchi film, it’s time to go deeper into the septic tank with one of the lesser known films from the well known (among the expected circles) gonzo gorefest-pink film-tokusatsu extraordinarie director, his Zombie Ass: Toilet Of The Dead.

What a fuckin title. Can’t say you didn’t know what it was about when you walked in.

I would love to play the “what has this blog gone to?” bit more but i was this close to feature Monsturd in a previous Spooktacular Eight, but didn’t, not yet, hope this literal zombie shit fest will do as i also consider it kinda the “cut off” film for Iguchi, even though he didn’t actually stop making films like these, heck, the same year as Zombie Ass he also directed the aptly titled segment “Fart” for ABCs Of Death, and his last movie is 2023’s romance anthology Tales Of Bliss And Heresy.

So while his career didn’t die, i guess the foreign fan and specialized press interest around japanese horror gorefest with ludicrous premises, excessive displays and absurd special effects kinda petered out around that time, and i would assume this would be the case in Japan too, though that didn’t stop other directors to put out similar stuff like Bloody Delinquent Chainsaw Girls live action adaptation (which i didn’t know got two sequels in 2019, taking notes).

Enough foreplay, what is Zombie Ass: Toilet Of The Dead about?

Continua a leggere “The Spooktacular Eight # 30: Zombie Ass: Toilet Of The Dead (2012)”

[EXPRESSO] La Valle Dei Sorrisi (2025) | Libera Nos

I’ve lamented before how Italy in terms of horror output nowadays is a phantom of what it used to be, and how most new horror films are either subpar shite, barely sufficient, and they mostly seem to be made by people ashamed of making horror films, so they don’t commit.

Thankfully this is not always the case, and movies like the recently released here La Valle Dei Sorrisi (The Valley Of Smiles) by Paolo Strippoli (A Classic Horror Story) are a good sign that we can make actually good horror films able to compete on an international level.

The premise see the city of Remis, a small, isolated mountain village where everyone is strangely happy and smiling and welcoming, receiving the new ph teacher, Sergio, a man haunted by a mysterious past, that is then led by Michela, the local tavern manager, to learn of the secret behind the townfolks’ happiness.

That is, a strange ritual where everyone lines up one night per week to embrace Matteo, a teenager with the power to absorb people’s pain. Sergio then tries to help Matteo back, to save him from the role of absolver forced upon him by his father and the townspeople, but accidentally helps him uncover a dark side to its powers…

It has some familiar elements seen in other A24-styled pictures, but it manages to do an interesting spin on the “village of the damned” and “chosen saint” storylines, starting off unassuming but gradually building a notable atmosphere, delivering some surprises and managing to develop well Sergio’s as well as Matteo’s character arc of teenage self-discovery.

The final could have been better but otherwise i was really, really stunned by how good it was, amazing performances, engrossing characters, unsettingly creepy and barely reliant on any graphical violence.

Highly recommended.

[EXPRESSO] Demon Slayer Kimetsu No Yaiba: Infinity Castle (2025) | To Mega Therion

So the first part of the Demon Slayer Infinity Castle film trilogy finale is out, after debutting a couple months ago in Japan, continuining the story from the finale of Season 4, with Muzan countering the Pillars/Hashira assault on him by using his Infinity Castle to trap all them in alongside his legions of demons, especially the strong “Demonic Moon” elite units.

The Pillars and the other members of the Demon Slayer Corps then scatter to find Muzan and finish him, despite the endlessly shifting living labyrinth that defies logic of the castle itself…

Definitely it’s a step up from the compilation films they kept making, and i will say ufotable didn’t skimp on the animation, it does look incredible, properly made to take advantage of its cinematic nature and deliver an incredible, stunning spectacle, and it mostly manages to properly balance the frantic shonen action with some character development and the expected tragic flashbacks for both heroes and villains, some of which were teased

I say mostly because towards the final act the “tragic emotional flashbacks train” kinda overtakes the action and the rhythm suffer, even though i understand why it does so, and simply wouldn’t have felt kinda exhausting if if spaced out in episodes… which it can’t because they have to go through an entire seasons worth of material in 3 movies that each are almost 3 hours long.

On the flipside, it doesn’t feel overburden, there’s a lot going on but it never feels too much, this is supposedto to be the final decisive assault on the enemy’s stronghold and it feels as such, the battles are cool, and Zenitsu also gets some character development that makes him less the one-note annoying comedy character you had to tolerate.

If nothing else, it’s good battle shounen fun.

One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed

One Piece videogames were actually quite wild in terms of what got released out of Japan during the PS1 and PS2 era, with a very inconsistent series of releases outside of Japan, some esclusive to North America, some to European countries, some like One Piece for the GBA being the weird case of being regionally exclusive to North America, as in, there doesn’t exists a Japanese GBA cart of that game because it was never made in the first place.

One Piece Grand Adventure also falls into this category, as it was never released in Japan but made esclusively for North America and Europe, still by the same developer of the Grand Battle series (and behind a lot of One Piece games over the years), Ganbarion, to profit off the good sales for One Piece Grand Battle Rush (just One Piece Grand Battle in NA and EUR territories) on PS2.

I said PS2 as in the Gamecube version is a NA exclusive, in Europe we just got it on PS2.

But yeah, keep in the mind the “to profit off” part, which will also explain why this review might be shorter than expected.

Continua a leggere “One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed”

Pirate Warriors 4 and The DLC-enening, Part 3 [The Endurance] (UPDATED)

Yesterday was One Piece Day, so as expected and announced, they revealed the winners for that poll/survey for characters fans would like to see as future DLCs for Pirate Warriors 4…. well, indirectly revealed some of the winners.

As in, they announced the third Character Pass, which this time is gonna be made of 2 character packs instead of 3, with the second (technically DLC Pack 8) being a “Legends” sort of deal, since it has fan favourite Enel back into the fray (being one of the characters culled from the roster despite being in Pirate Warriors 3), King, which was basically a given due its popularity, and Zephyr, from One Piece Film Z, this not a given at all, i was kinda expecting Shiki to make the cut, but i’m glad because Film Z is one of my favourites of the OP films, and my boy “Z” deserve some more representation.

As for the other DLC pack that is slated to released first this fall (with DLC Pack 8 instead having a “Early 2026” release date as of now), DLC Pack 7, they just revealed that the first of the batch will be Rob Lucci in its CP0-Egghead version, as in with the Awakening form and all of that.

The other two characters will be revealed later as the release window for the DLC pack approaches, and i would love to see Kaku (damn he loves giraffes) but i doubt it, same for Vivi, playing as her with Karoo as the built-in mount would be funny, but i think Baby 5 could be more interesting to play as given her literal “weapons morphing” Devil Fruit.

Honestly a bit miffed this is just 6 characters instead of 9, you can pre-order the Season Pass itself and the bonuses are 3 bonus costumes (not sure for whom) and a new special ability/move for Shanks, that both his base and Film Red versions can use.

No word on that next-gen versions they announced on upcoming, not here anyway, but i would be surprised if it’s not out by October.

(also, damn, that new trailer for the second season of the Netflix live action One Piece show looks good)

So see you for the eventual reviews of both DLC packs, bye!

UPDATE: the PSN store page for the Character Pass 3 is up in my region…. and it’s still 30 euros, like the other Character Passes, which had 9 characters.

This has 6. And i’m NOT ruling out the other two undisclosed characters of DLC Pack 7 being more new/slighty revised updated version of already playable ones, like Egghead versions of Zoro and Sanji, especially since i assume that’s the theme they’re gonna go with.

Jesus Christ, Namco Bandai, wanna make the next character pass even more famished of content? Fuck’ sake.

One Piece: Grand Battle/Grand Battle Rush PS2 [REVIEW] | “Chaser”, the other White Hunter

No i didn’t review this before, it just happens that Bandai “did a Konami” and released this new entry in the Grand Battle subseries as One Piece Grand Battle…. yes, with the same exact name as the first PS1 game that launched what it is now an established subseries of One Piece videogames.

Then again, this is technically Grand Battle 4, they never released Grand Battle 2 (which was still rocking that 2.5D gameplay) or Grand Battle 3 but when they started selling the anime with the 4Kids license/treatment i guess it was time to resume locazing these again, and keeping the original title of “One Piece Grand Battle Rush” must have made too much sense… but then again this time around we have a Power Stone clone.

As in, a proper one this time around, Grand Battle 3 did go full 3D first, but unless you lived in Japan or imported it at the times, you wouldn’t know (plus the more i find about GB3 the more GB Rush seems more like a Turbo Edition than a proper sequel).

So i’ll chalk it up to the localizers not giving a shit and just reusing the title of the series because who cares, after all this is first One Piece game of this sub-series to even reach North American lids.

Continua a leggere “One Piece: Grand Battle/Grand Battle Rush PS2 [REVIEW] | “Chaser”, the other White Hunter”

Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

Continua a leggere “Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay”

Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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Avatar The Last Airbender: Quest For Balance PS4 [REVIEW] | Sokoban Benders

Cards on the table: i’ve never seen the Avatar animated series, always heard it pretty good, i know it had/has a big following, enough for a reviled live action film to exist, but i simply didn’t care too much because i didn’t grow up watching that, and i never felt like i needed to later, i mean, i spent my teens watching anime, why bother with a western cartoon (that wasn’t Samurai Jack) tackling asian inspired stories and themes, when i can read Naruto directly?

Can’t really say i learned much about the series through osmosis, as i’ve seen people discuss about it, and since i guess it didn’t grab much European markets, some of the games based off it did reach the PAL territories, but not when the series was wildly popular and discussed about, i feel, back then we also got the shitty Legend Of Korra game Platinum Games made, which i did play and review on PS3 but has long been delisted and never received a physical release.

So i’ve figured i’d grab this last one, as it was actually released in 2023 by Gamemill, got in a bundle with the infamous Rise Of Kong, because why not? Might as well stick my entire head into the garbo bin, to see what foul creatures are lying in wait below the surface.

And to my understanding, the games based around this beloved Nickelodeon show (and the spin-offs) are mostly crap or disappointing at best, and this i feel ain’t gonna be the exception.

This is to say i don’t know the story in any detail, but i know the gist… and i feel the people that developed the game did know less than me, and just skimmed some summaries online in order to write the story and dialogues..

Continua a leggere “Avatar The Last Airbender: Quest For Balance PS4 [REVIEW] | Sokoban Benders”