Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again

It’s the spooky-ooky season, so it means nothing but it’s a good enough excuse to review some shitty videogame of fecal magnitude, or ones that were so bad they made many “worst of year” lists, and come with some depressing and-or absurd history to them. For indeed, “the horror!”.

And Devil’s Third definitely fits the bill, being one of the many titles that confirmed once again that sometimes you should just quit when you’re ahead, or before tarnishing your own legacy due to boneheaded behaviour in mismanaging projects that languish for years due to an accolade of deals falling through, changing engines and platform targets, only to eventually release and make one realize that maybe you can actually lose talent over time.

And as they do, stories like this just highlight how even successfully rebooting the Ninja Gaiden franchise for the original X-Box… won’t stop your career from having a “Tommy Wiseau of The Room” moment, highlighting that sometimes these legendary creators might have actually needed the company they supposedly left to do whatever they wanted, not the other way around.

Especially when the finished game had to basically receive a “pity publishing” deal from Nintendo, as no one else wanted to publish this one for years (including Nintendo Of America), so it became a Wii U exclusive because we were already in the death years of the system, and i guess Nintendo could use an action game that look like it could be on PS3 or 360. Or a game, stat.

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Dynasty Warriors Strikeforce PS3 [REVIEW]| #musoumay

As most Warriors fans know, once a main numbered entry in the Dynasty or Samurai series is released, Koei and Omega Force don’t follow up them up with another numbered either, no siree, but basically squeeze the foundations and assets of the newly made entry for many spin-offs, alongside the expected Xtreme Legends and Empires versions.

And Dynasty Warriors 6 was no exception (thought the poor reception had a lot less derivative titles spun from it, not even a proper XL expansion), so back in 2009 they made another one, Dynasty Warriors Strikeforce (Multi Raid in its japanese release) to also ride on the “online co op” frenzy the industry was pushing wish during the PS3/360 era…. on the PSP, initially.

Then HD ports on consoles that touched up the graphics, added full in game voice acting for battles and non-battle events. Though worry not, most of the cutscenes are outright recycled from DW 6, with just a slightly different hue overlaid to disguise the fact it’s stock footage.

The story is basically the same as always, there’s really not much to discuss, aside that this time magic, mystical beasts and the such plays a lot more into it, leading to some alternate or new events alongside the classic confrontations like Chi Bi, Wu Zhang Plain, Xia Pi, etc.

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Shogun’s Blade PS2 [REVIEW] | #musoumay

Ah yes, one of the very first istances of “we have Dynasty Warriors at home”.

Obviously done on a budget and part of the Simple Series (this one titled simply The Kessen Sekigahara, quite to the point as these games’ titles often are), hence once could just assume this was developed by one of D3’s regulars, and if you guessed Tamsoft get yourself a big pint of beer, you know your stuff indeed.

Of course if there’s a cheap hack n slash from D3 the chances of being handled by Tamsoft are pretty high, which in hindsight makes it extra funny to me they went from Onechanbara, then Senran Kagura, to being given the reins of a Bandai Namco published Captain Tsubasa game.

But we’re getting off track, again.

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Touken Ranbu Warriors NSWITCH [REVIEW] | #musoumay

As i previously said while discussing the demo for it, i eventually did get the pricey ass retail North American version, since i wasn’t paying full price for digital, or 100 bucks for the game and one of the most desperate and worthless example of season pass content ever devised by a publisher.

Due to import taxes i paid the same anyway, but we’ll talk about that later in the review.

FIY the game is also available worlwide digitally on Steam.

Touken Ranbu Warriors story is set in 2205, about a group of Touken Danshi sent back in the Sengoku period in order to avoid timeline alterations by the History Retrograde Army.

What are Touken Danshi? But beatiful boys with the souls of legendary japanese swords (often as iconic and famed as their possessors/wielders) bestowed upon them, because nothing else aside “bishounen sword boys” would strike fear in those dastardly time travelling history revisionists.

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[EXPRESSO] Demon Slayer: Prelude To The Swordsmith Village (2023) | Stock Breathing Style (UPDATED)

Okay, i’m not gonna sugarcoat it, this feels a bad joke to pull on the audience.

Sure, this was billed as a compilation film of the second season with the juicy carrot being the inclusion of the first episode from Season 3 of the Demon Slayer anime (covering the Swordsmith Village Arc), which will be airing normally this April, i’m not complaining about that.

But it’s not a compilation of the second season, it’s actually the final 3 episodes of Season 2 plus the never seen before episode 1 of the upcoming third season, and i would question it even being a compilation film, since they did slap the aforementioned episodes together, didn’t even bother to cut out endings, title cards, eyecatches or do any noticeable edits for better narrative flow.

I can kinda understand why only these episodes, as they sports movie level quality animation and are even better to see on the big screen, but this is supposed to be a compilation movie, so it’s a matter of editing… and even then i struggle to use that word, as they mostly added a brief gist of what the series it’s about in form of text over reused footage, and recycled the opening songs over very brief montages of battles and events leading to the action packed finale of the Entertaiment District arc, which you’re thrown upon.

Could have added some voice over narration here and there to give more context than zero or actually summarize the events leading to that, insteading of bugger all.

At least it’s not an extra pricey theathrical release, but still, this is lazy and bad even for a compilation film, complete cashgrab.

Even if episode 1 of Season 3 is quite good, just wait for the season to air regularly as it will.

EDIT 14/03/2022: i was made aware that the original trailer for the movie DID specify the contents as the movie just being the last 2 episodes of Season 2 plus the first one of Season 3, i didn’t know that since why bother seeing the trailer for a recap movie, and many news outlets didn’t quite specify what exactly was in the movie (the ones here in Italy just advertisedit as “recap movie of the Entertaiment District Arc” or something generic and non-descriptive, for once).

So i upgraded my rating to Americano to refelect, as in, it’s at least what they advertised, though this doesn’t fix the fact it was clearly marketed in a vague way by many news outlets (by choice, a malicious person might suggest), nor my complains about it lacking any kind of basic edit of the reused footage,

Escape Dead Island X360 [REVIEW] #deadislandretrospective

Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.

Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.

Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.

Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.

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12 Days Of Dino Dicember # 19: Jurassic Thunder (2019)

Oh, boy, THIS one.

I was gonna include it in the original Dino December, but i eventually relented.

Not because it looked like crap, like really atomic level of trash, just a smidge above the realm of stuff like Weasels Rip My Flesh, quite the opposite, i’m even more intrigued by the fact it looks and most likely is utter bungum, as i keep gazing into the abyss (Mondo Zappa style) until the abyss itself gets bored or produces some new unholy artifact for my collection. Which it often does, actually.

I eventually didn’t bother as i was so irritated and angry at it, and i did want to review it, not use the movie as a verbal punching ball. So i let some time pass, and combined with the fact i don’t want to pity people in general, i’d say it’s time to review Jurassic Thunder in proper and earnest and whathaveyou.

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12 Days Of Dino Dicember #13: The Velocipastor (2018)

After teasing it in mentions before, it’s time to properly sit down and confess your sins to The Velocipastor. After all, “he’s a man of claw”, as boasted by the tagline poster.

This sounds like they came up with the title first and made the movie based on that, but it doesn’t even matter anyone, this isn’t even a valid joke anymore to make at these movies, i’m aware of that.

We’re past that, and so were already when The Velocipastor released through the power of internet curiosity for the new “bad movie of the week” sensation able to make people talk about it by the virtue of the title and a trailer that encapsulated the modern breed of poverty produced movies that wanted to be so bad it’s good because they knew an actual audience for it existed, and online film buffs willing to “surprise” themselves upon discovering the next worst thing ever to actually exist.

This isn’t a dig at the movie itself, it’s just that this modern strain of shit movies filmed with no budgets are made by and for audiences that are in on the joke, or actively search for them, so it’s a completely different situation from when people made crap like Video Violence in their backyards, slapped it on a VHS store shelf in America during the mid 80s, and nobody at large talked about them until decades later, because almost nobody knew these kind of films even existed.

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Bleach: Soul Resurreccion/Ignition PS3 [REVIEW] | Hollow Warriors

Yep, going to try and get that “SEO synch energy” going… or so i planned, only to forget, but regardless, it’s still worth pointing out that somehow Bleach is back, with the anime getting new episodes to continue where they stopped years ago, the manga resurrected itself on its 20th anniversay with an one-shot chapter to set up either a new arc or a “Boruto” style follow-up series about Ichigo’s kid, so i guess it’s time to talk about this forgotten Bleach game.

You might argue that this isn’t a “proper” musou but i feel it deserves to be called at least a “musou-like”, and one that nowadays it’s hard to own in any legal sense, as it was released exclusively on PS3 in 2011 and there still remains, most likely due to being an anime licensed videogame, or being co-developed by Racjin and Sony’s Japan Studio.

One that nowadays it’s hard to find and commands some “interesting prices”, FIY.

So yeah, Soul Resurreccion (or Soul Ignition, if you wanna use its japanese title) is the closest thing we have to a “Bleach musou”, and as most avid Shonen Jump readers could guess, it’s mostly based on the Hueco Mundo section in the Arrancar story arc of the Bleach manga-anime, which makes sense since there’s nothing but sand, monsters and bigger monsters in this desert world, so let’s mostly adapt that part of the arc, since it’s very videogamey anyway, with the various encounters against the Espada and then the final confrontation again the big bad Aizen.

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The Ninja Warriors (Arcade Archives) NSWDDL [REVIEW] | Arcade Ninja Terminators

Well, guess who bought this on sale on the Nintendo eShop on a whim and kinda regretted it.

I was surprised to see this on the “ACA” label, as The Ninja Warriors received a remaster on Switch, even on a non-limited physically produced cartridge, didn’t knew it had an arcade version…

and i was right because it didn’t, Taito just happened to make an arcade game called “The Ninja Warriors” (the one being reviewed here) in 1987 and then reused the same name for the sequel on the SNES… which is kinda confusing anyway(and also oddly appropriate) as it’s more of an enhanced remake.

And boy, the arcade precedessor/original, aside being outclassed in everything by the SNES game….didn’t age as well, as the arcade trappings are so obvious and dated, thought it’s not a complete disaster or a completely mediocre forgettable relic that leaves nothing to say about it.

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