Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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Dynasty Warriors Gundam PS3 [REVIEW] | #musoumay

I don’t think Mobile Suit Gundam needs an introduction, given its one of the more popular and old mecha franchises that are still around, arguably THE mecha franchise if there ever was one.

You know it, you love it… i mostly kinda experienced it via osmosis, as i never fully bothered to be invested in any of its many iterations, be it the classic 0079 original, the Z Gundam one, the super deformed Three Kingdoms ones, the ones about milfs and kids building Gunplas.

Or the space tomato lesbian one. Or whatever the new Gundam series that will come out in the meantime of me posting and you reading this will be about.

I didn’t even plan to ignore Gundam, i just never really went deep into any of its iterations, as it happened, and – as i think i’ve said before – i’m actually way more familiar with frigging Sgt. Frog (yes, Keroro) than actual Gundam, so it both kinda counts and not really counts at the same time, meaning i’ve been told the series is about the horrors of war more than the cool robots… but the robot do LOOK cool, there’s no anti-memery (or counter arguments, and so on) to argue that at simple skin deep fact, them mobile suits design are legendary stuff.

So in a way i’m really not “qualified”… or i was, because this did serve as a gateway entry for me, sure i love them Dynasty Warriors, make them cool looking robots instead of superhero fantasy warlords, just as good, or even better, i will finally learn what the fuck the original Gundam and some other of its series are about with Dynasty Warriors Gundam, why not?

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Musou May is back on the menù

yes, indeed, as promised, Musou May is back this year, with a mix of rewrite and brand new reviews all throught the month! Also the planned works for the summer most likely won’t change much, i’ll make a post about those in more (any) detail later down the month.

Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

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Platformation Time Again #2 EXTEND: Asterix & Obelix: XXL (GBA)

Main Review

Asterix & Obelix: XXL

GAME BOY ADVANCE

As i said in the main article, dedicated portable versions of home console games were quite the norm back in the PS2 era, it was WAY before the Switch and hybrid consoles of its ilk were common places. Especially for (but not limited to) platform games, it was rarer NOT to see a Game Boy Color or Game Boy Advance version of a big budget multi platform IP on consoles and PC.

Heck, even that forgotten, pre-Lords Of The Rings film trilogy Hobbit game had one.

Had to cover all possible bases, squeeze out all the possible moolah, which Activision did to the extend of almost being an art form in itself, but indeed it was common to see a version sharing the same name and cover art of a console or PC platformer game but on a GBA cartridge.

Due to the system’ limitations, this usually meant basically doing either a redux version of the home console gameplay or an entirely new game also based on that specific license and idea, but in 2D, it was reasonable and expected, to a certain degree, to have the “dimensional downgrade”.

Sometimes they tried to “compromise” and opted for the ol’ “faux 3D on budget” choice of being isometric, like the first two GBA Spyro titles and the Banjo Kazooie: Grunty’s Revenge, to name the first ones that come to mind.

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Platformation Time Again #2: Asterix & Obelix XXL Romastered PS4

I originally reviewed this game to celebrate the release of the latest Asterix & Obelix live action film at the time, that being Asterix & Obelix: The Middle Kingdom, but it was before i fully decided to reboot this rubric, and since i was gonna cover Asterix & Obelix XXL 2, i’d figured i would “remaster/remake” the old review, thought it’s so expanded and has more than enough and more in-depth writing it’s almost new one, BUT since the old review it’s quite recent, i didn’t feel the need to completely throw out everything, i’m pointing this out if this feels like deja-vu.

It is. Kinda.

Also, FIY, i will try to use both original and localized names for the characters, for clarity.

HISTORY

This is one of those series that is huge in many regions but since it never properly took off in North America, it may look like it’s a thing that’s “huge in Europe but nowhere else” (especially given how the perception skewed the US as the only place where things happen or matter), but Asterix & Obelix is one of the longest running comic book series and one of the most popular of all time, to the point its being only outsold and out-translated by One Piece, worlwide.

I grew up with these, as it was hugely popular in Italy as well (irony noted) as France, Belgium, the UK, and basically anywhere that wasn’t America, even though most of the later animated films did see some kind of US release (of the live actions one i think only Asterix And The Middle Kingdom, the most recent one, saw a Netflix release in US territories), and there’s a Netflix exclusive animated series adaptation of Asterix The Big Fight coming later this year, in the hope of feeding a US fanbase of the series that i’m sure is there and its fuckin starved in terms of official releases.

Just in case, let’s go over the basic premise.

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Rabio Lepus/Rabbit Punch (Arcade Archives) NSWITCHDDL [REVIEW] | Cho Usagi

This year we won’t review crappy horror no-budget slockfests about killer rabbits, i’m quite fed up with killer easter bunnies and we can done those next year, anyway.

So we’re instead digging up a fairly obscure 2d spaceship shooter/side scrolling shoot ‘em up from the late 80s arcade resurgence, and as i guess it’s almost mandatory for forgotten games of this genre, its only home console port was on the PC Engine… in Japan, North America did get this released in arcades, localized as Rabbit Punch, but we Europeans never did in any shape, not until the recent Arcade Archives rerelease, in this case the Switch one (it’s also available on PS4).

The plot is fairly simple and starts off the “ol’ fashioned” (as in “putting cats in bags and throwing them in the river to drown” ye old fashioned) royal kidnapping by a mechanical army of space aliens that come down to the peaceful planet of Bunnyland, taking awat the rabbit themed king (he has a rabbit onesie), the princess and her sister (which are just Playboy bunny girls… to commit to the theme, yes), so it’s up to the rabbit shaped mecha unit to save the monarchy.

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Creature From The Haunted Sea (1961) [REVIEW] | #giantmonstermarch

So yeah, this is not quite “giant monster” territory as the poster would imply, but i wanted to cover this one for a while and it will do as a parallel to Monster Armageddon, as any excuse to compare Roger Corman’s output of the 50s-60s with the Asylum’s to shame the latter… it’s a good one.

Even if it’s still a tale of lies, because this was deliberately made as a comedy but was never advertised as such, with the promotional material playing it straight, like this being a “serious” monster flick in the vein of Creature Of The Black Lagoon, only to ambush the audiences come to see this in a double feature with Devil’s Partner.

Goading people into seeing a deliberate farce, a parody of basically every movie Corman did to that point, another quickie he actually shot in Puerto Rico alongside Last Woman On Earth, but it wouldn’t be seen until a year later in 1961, a farce that also a political satire and then lastly a monster movie, with one of the silliest looking aquatic monsters ever, as if The Monster From Piedras Biancas was made to look as silly as the bird thing in The Giant Claw. Deliberately.

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Trollhunter (2010) [REVIEW] | #giantmonstermarch

Aside from the 2022 Troll monster film on Netflix, there’s not much in the way of troll movies outside of the overcovered Troll 2 (and it’s “prequels” and “sequels” also mostly made by Italian directors and actors), even more so if we’re going for proper giant sized trolls, not the tiny ones, or the Dreamworks animated film series based on those old troll toys with the hair, for that matter.

Also, i had this on the backburner for a while, and it also lets me cover of my lest liked genres: the found footage mockumentary.

Directed by André Øvredal, nowadays better known for The Autopsy Of Jane Doe, Scary Stories To Tell In The Dark and The Last Voyage of The Demeter (with an upcoming adaptation of the horror videogame Bendy And The Ink Machine) here at his second feature lenght film, one more close to home for him, as it dwelves with the more well known beast of Norwegian folklore: the troll.

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