Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza

Since i have been waiting a lot for Nintendo to resurrect the Wario Ware series, especially since they kinda blew it on Wii U with Game & Wario and since then we got simply a collection on 3DS (which is still better treatment other not-major Nintendo franchises got in decades), i was quite ready for a new one to come out, and then bam, Nintendo Direct, new Wario Ware. Yeah boi!

This one i preordered at a slightly lower price, because 50 bucks for a Wario Ware seemed a bit much in this day and age, but we’ll get to that later.

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Samurai Warriors 5 PS4 DEMO [HANDS-ON]

So, Samurai Warriors 5 it’s gonna be out in a week, and Koei Tecmo decided to release a demo for it, so might as well give it a hands-on, since i won’t be reviewing it at launch.

I did eventually pre-order the Treasure Edition for it (not the collector’s one since Koei basically wanted 70 more bucks just for 5 tiny acrylic stands, fuck off), so i will be playing it, but i won’t have a review out, as i would like to do a retrospective of the Dynasty Warriors series, and maybe the same for the sister series Samurai Warriors, and “do” the games in order.

MAYBE i will just do a quick EXPRESSO review, but for sure not an extensive one.

The demo offers two maps/scenarios from the first chapter of the game, and four playable characters to pick a team of 2 from Hideyoshi Hashiba, No, Eiyasu Tokugawa and Toshiee Maeda (with Nobunaga Oda playable in the story mode but not in Free Mode, at least in this demo offering), with the ability to carry over the save data to the full game when it releases.

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#E32021 Nintendo Direct & Bandai Namco [Highlights]

The final piece of rambles-recap-highlights i’m gonna write about this E3 edition… before the actual “final piece” of considerations and overall evalution.

First the long awaited Nintendo Direct, often topped only by the community basically setting themselves up to expect the moon and bitching about when they don’t get it…. or when they get it, because a certain set of people enjoy ranting and being miserable about the videogames they say to love so much, instead of actually playing said interactive entertaiment. You can’t please people that don’t even know what they want.

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#E32021 Capcom [Highlights]

I was gonna include the Take 2 Interactive showcase…well, it wasn’t called a “showcase”, but a “panel”, but still, i went in expecting to see something about the games, but it’s not that.

It’s a long panel where various figures from the company and not discussing equity and representation in games…. and that’s it. Important topics, absolutely, but why even bother letting people assume it was gonna be a showcase, when you don’t showcase nothing? Why bother tricking The Gamers (TM) into watching this, when you already know they are still offended by a random woman existing in videogames?

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#E32021 Devolver Digital & Gearbox Software [Highlights]

One wonders why even bother watching any showcase or conference outside of Devolver Digital’s…. and this year is no exception, The deranged saga of Nina Struthers “continues” with even more ferocious, unsubtle piss taking of the videogame industry, corporate culture and all it stands for, all while keeping the unhinged multi-layered meta-narrative going, and while showing perfect awareness that they themselves are still in the industry to sell you stuff, all packaged in a 22 minutes delirium box.

They get it and still got it.

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#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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Disgaea 6: Defiance Of Destiny (Switch) [DEMO] [HANDS ON]

So, the new Disgaea has a demo out, you betcha i was gonna take the opportunity to talk about it, even more since i will not be able to a have a review for it in a timely manner (or at all), i’m pretty sure, i know my schedule it’s gonna be hell when the game releases.

the demo is fairly beefy, and let’s you play the first 2 chapters (of 15, as i understand) of the story, making for 2/3 hours of content (maybe a bit more if you want to clear all the quests you can actually finish without the Item World available) more than enough to get a grip with it. I will not talk about the story because i’d rather let you enjoy it for yourself, just know this is primo Disgaea style of absurd and zany.

Yeah, it’s not like the demo for Disgaea 5 Complete where you could immediatly access uber-peta-leveled characters just to try them out, this demo is just a slice of main serving, so it makes sense you’ll be able to carry the save data to the full game when it releases this 29th of June.

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[EXPRESSO] Spanky’s Quest SNES | Darling please

As Nintendo’s own Nintendo Switch Online retrogaming offering continues to baffle and disappoint everyone, i decided to pick from this pathetically tiny new serving of small, back catalogues titles most people don’t really care about… well, Spanky’s Quest, from Natsume.

Don’t be fooled by the cheeky title, because a very Kirby-esque (albeit shitty, as it doesn’t actually explain even the basic premise) cutscene will introduce the titular simian, Spanky, trapped in a tower by a witch and now in a quest has to escape while watching out for enemy fruit homunculi.

It’s the kind of game that if i played back when i was a kid, i would have most likely dropped after the first few levels, not in frustration more as not being that interested. Doesn’t help that there’s no tutorial of sorts, since the way you attack isn’t obvious, nor the game tells you can bounce the bubble you launch to power it up multiple times, and then use the bubble button again to pop it for a bigger, more powerful projectile attack.

Once you figure this out, you realize this is a fairly straighforward puzzle platformer, where in each level you need all the keys (hold by the enemies) to open the door leading to the next stage, albeit made a bit more challenging by the fairly unique method of indirect attack by throwing – and juggling – bubbles like actual spherical objects, and NOT the way Bubble Bobble does it.

To my surprise, it’s actually a decent little title, and while it’s not too long (just 50 short stages, even without the save states and rewind features it’s not that hard or time consuming), it has some charm and depth to it. Just a decent, but cute little puzzle platformer from the era. Nice music, too.

[EXPRESSO] Pac Man 99 NSWDDL | Last Pac Standing

It has got to this. We knew it would eventually come to this.

And to be honest it doesn’t necessarily have to be bad, or half-baked by design like Super Mario 35, which was clearly not that well thought out, but also had a very short expiration date decided on birth, so why put more effort in if we decided we’re gonna kill it 6 months later regardless?

Like Tetris 99 once was, this is currently available as a free download for NSO subscribers, but this time it’s clearly being built as a freemium thing, since it had locked modes (the single player offerings of Score Attack, CPU Battle, and Blind Time Attack) at launch and paid themes. YAY.

Even more “YAY” how even private matches are walled beyond a paid upgrade.

But the main, free attraction is obviously the eponymous “Pacman 99” mode. While everyone plays in their separate mazes, by eating ghosts you sent mini-Pacmans into other players’ games, which aren’t deadly but will slow you down, and this can be used alongside the… NOT explained at all ability to choose how the power pellets operate to create more strategies: stronger power pellets will do more damage, but the time the ghosts will stay vulnerable for less time, etc. Also, while the mini-Pacs can be simply eaten, it’s better to not ignore them completely either…

There’s a bit more to digest here in terms of extra layers over the time-tested Pac Man formula in comparison to (take a swig) Tetris 99, so it may not be as immediatly intuitive, but regardless if you use the more advanced strategies or not, it’s yet again a surprisingly simple, addictive & effective way to adapt an arcade classic, enhancing the formula for modernity without compromising or ruining it in the process.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.