Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

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Land Shark (2017) [REVIEW] | #sharkapalooza

As we learned through years of shark movies, pretty much anything goes, especially as the budgets move closer to zero, even in these cases you can do a poster that’s way better than the movie could ever be, at the very least. Money is important, but lacking it can’t stop you making your movies about shark of any kind or type, as we already saw in Snow Shark: Ancient Snow Beast.

It’s another Mark Polonia film, but it’s one that immediatly, even after hundreds of these no budget sharks film (often made by him or his friends-colleagues), does make one stop and reflect on the fact that – maybe, maybe – this is crossing some unspoken line or etiquette, even amongst this kind of shark film, when you make a rip-off of Sand Sharks.

And also of Super Shark, which had a giant shark somehow moving on land, but that one was actually so craptastic to be memorable, both movies far older than this, so one has to wonder if – maybe – it wasn’t intentional, but i find it hard to believe the Polonia Brothers (of all people) weren’t aware of previous movies like Sand Sharks. To be more correct, i simply don’t.

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[EXPRESSO] M3GAN 2.0 (2025) | Panzer Kunt

2 years after the M3GAN killer robot was destroyed, her creator, Gemma, moved on and kept working in robotics while advocating for more cautious laws about IA, while taking care of her niece Cady, but unknown to them, someone stole M3GAN technology and created another killer robot, AMELIA, which has gone rogue and start killing anyone involved with the project.

M3GAN, whom has been hiding in their home cloud network, springs back to alert Gemma she could be next, and that if they want to have a chance of stopping AMELIA killing her and her niece, they need to graft M3GAN a new robot body, even more as the stakes quickly escalate…

Yeah, it’s not really a horror movie anymore, the gore is still pretty graphic but the tone is completely different, going basically for a ubercharged pastiche that skips a lot of modern narration to go for satirical and autoironical, which still has that 90s sci fi-horror aesthetic, as it’s a bit Robocop, a bit Ghost In The Shell, Matrix, Terminator, heck, you can even feel drafts of Alita Battle Angel, with M3GAN basically needing a new berserker body to fight.

It does manage to develop further the characters from the previous film, especially M3GAN herself, and it all does work since she’s indeed “the bitch”, “the slay queen”, she is incredibly fun to see in action and sells it.

If you expect a more in-depth critique of modern use of IA, or a more conservative sequel that’s actually a horror film, you might detest this one, which is understandable but honestly i do commend the effort to keep it fresh and not just rehash the first film, since it does embrace his deliberate sarcastic detour into action sci-fi, and for what it is, it’s a riot, hugely entertaining.

Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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[EXPRESSO] Ballerina (2025) | Eve Of Destruction

Ah, yes, Ballerina, the long delayed John Wick spin-off… as in the film one, and i guess the only one people cared about, since i’m not even sure many bothered to watch The Continental, the Peacock/Amazon series also a part of the John Wick world-lore-universe, and to my understanding not many that did saw the series liked it. I didn’t bother, honestly even forgot it existed.

Ballerina follows the revenge tale of a young girl, Eva Makarro, whom, after seeing her father being killed by assassins belonging to a sect of sorts, is taken in by the Ruska Roma assassin order, and over a decade is trained into being a perfect assassin (alongside spy and ballerina), especially one meant to act as bodyguards if need be, until she eventually is promoted as a full fledged operative.

One day, after completing a job, Eva is attacked by a man bearing the same scar mark she saw on the sect men that killed her father, so she starts investigating on them, despite being advised not to by every important figure, which puts Eva as a rogue agent that threatens the fragile “peace” between the various assassin orders and the sect, prompting eventually to call upon her the “Baba Yaga”, Joh Wick himself…

Not too original, as expected, but honestly i did enjoy this more than John Wick 4, as it strikes a better balance between the straightforward revenge plot beats, the over the top yet not 100 % detatched from reality style of violent action and the whole comic-book style worldbuilding.

Ballerina definitely understands the appeal and what works of the John Wick formula, manages to expand the lore a bit while also not overusing John Wick itself, even though it takes a bit for the movie to get fully into gear.

Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Warriors Abyss PS4 [REVIEW] | #musoumay

As promised, here we are tackling the stealth release latest Warriors spin-off, Warriors Abyss, which is Omega Force trying to apply the ever-so-popular-still roguelike spin to the musou gameplay.

Digital only even in Japan, played on a PS4 Pro because i still haven’t got a PS5… and since i’m getting a Switch 2 on launch (as i mentioned before= i don’t see it happening anytime soon.

The story is pure fluff, just a pretense to have a narrative (and reuse various assets from decades old games) to the roguelike X Warriors idea, which can really be boiled down to “the gang goes to hell”, as in the king of hell/makai/the underworld summons back fallen heroes from the Sengoku and Three Kingdoms eras to fight on his side, as the demon known as Gohma/Gouma

is rising in power in Hell and is seeking to become the new ruler of hell and escape it.

Good to see the Yu Yu Hakusho style (but it could be an even older trend) representation of Enma, the king of hell, as a child, still being a thing, as here Enma is basically a very otome style shota-twink that would be catcalled out immediatly by Neco Arc. No pacifier this time around, and honestly i’m glad for it, i’ve had enough of seeing those fucking things, especially after Tutor Hitman Reborn.

He is very tsun tsun, also.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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[EXPRESSO] Mission Impossible: Final Reckoning (2025) | MISSION ALL OVER!(?)

Dropping the “Part 2” from the title, Mission Impossible Final Reckoning is still the direction continuation of the previous film, Dead Reckoning (with a recap of that films events further making clear it was planned as a two parter), that had Ethan Hunt and his team having to go rogue in order to escape the grasp of an IA program (dubbed “The Entity”) that accidentally gained sentience and spread itself all over the globe’s networks, bringing the national networks into chaos, fanning the flames of war, etc.

After the agent working for the Entity, Gabriel, manages to retrieve the “counter program”, Hunt and his team are forced into a desperate gambit to try and retrieve the Entity’s source code (still lost in a sunken submarine near Russian waters), retrieve the counter program from Gabriel, and outsmart the Entity, before it hacks every major nations’ nuclear arsenal and sink the globe into full on nuclear holocaust….

Honestly, i’m kinda impressive how the formula still works wonders, keeping that specific concoction of high octane action, death-defying chases, occasional comedy and espionage extravaganza, straddling the lines between realistic and improbable action movie magic.

And of course, the reminder that Tom Cruise biggest superpower is not his defying the Reaper, but his ability to run on film.

It ain’t trying to revolutionize the genre, at all, but the plot does actually manage to resonate perfectly with today’ fears, without desperately trying to be modern, “hip”, and the execution is pretty damn good, making for a fun and sentimental sendoff of the series altogether, there’s actually a real sense of finality to it, as it ties or brings back events and characters from the older films, gives some closure, and honestly would be the perfect place to end it, or have Hunt/Cruise pass the baton.