[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.

The Spooktacular Eight # 30: Zombie Ass: Toilet Of The Dead (2012)

Can’t believe we’re finally doing this, but after post-poning it for years and basically featuring every other Noburo Iguchi film, it’s time to go deeper into the septic tank with one of the lesser known films from the well known (among the expected circles) gonzo gorefest-pink film-tokusatsu extraordinarie director, his Zombie Ass: Toilet Of The Dead.

What a fuckin title. Can’t say you didn’t know what it was about when you walked in.

I would love to play the “what has this blog gone to?” bit more but i was this close to feature Monsturd in a previous Spooktacular Eight, but didn’t, not yet, hope this literal zombie shit fest will do as i also consider it kinda the “cut off” film for Iguchi, even though he didn’t actually stop making films like these, heck, the same year as Zombie Ass he also directed the aptly titled segment “Fart” for ABCs Of Death, and his last movie is 2023’s romance anthology Tales Of Bliss And Heresy.

So while his career didn’t die, i guess the foreign fan and specialized press interest around japanese horror gorefest with ludicrous premises, excessive displays and absurd special effects kinda petered out around that time, and i would assume this would be the case in Japan too, though that didn’t stop other directors to put out similar stuff like Bloody Delinquent Chainsaw Girls live action adaptation (which i didn’t know got two sequels in 2019, taking notes).

Enough foreplay, what is Zombie Ass: Toilet Of The Dead about?

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[EXPRESSO] Chainsaw Man The Movie: Reze’s Arc (2025) | I R I S O U T

I guess the thing now for shonen (or shonen-esque, as Chainsaw Man doesn’t quite fit the bill) anime films is to adapt an arc so it can bridge into the following TV seasons, because Demon Slayer did it.

Okay. Why not? I’ll take this over compilation films any day.

In case you aren’t familiar with the series, Chainsaw Man is about Denji, a homeless boy used and betrayed by the yakuza, whom becomes a human-devil hybrid that can sprout chainsaws from his body, after his dog, Pochita (actually the Chainsaw Devil) saves his life by fusing with a dying Denji.

He’s then recruited by Makima, commanding a special unit of Devil Hunters on behalf of the japanese government, which is tasked to kill devils that show up threatening the peace, and also search for the whereabouts of the incredibly powerful yet elusive Gun Devil.

In this specific case, the movie cover’s Reze story arc, with the first season finale seeing Denji confront Katana Man and his allies that were seeking revenge.

The first season did receive some backlash for the animation, but honestly i think MAPPA did a good job with that as well (even if some episodes did suddendly look like ass at times), so expectations were high, even more as it’s a pretty good adaptation of a hit series that didn’t just luck out with its timing, i’ll say that much.

The movie does have better, more consistent quality animation and the decision to adapt this arc pays off in terms of more cinematic flair to the insane action scenes, while also giving the needed time to introduce Reze and his relationship with Denji, it is her story, after all, as much as his.

Pretty good stuff, and the opening theme by Kenshi Yonezu is once again fire.

The Spooktacular Eight #28: Suburban Sasquatch (2004)

Enough of Mark Polonia’s stuff, let’s go deeper into the homegrown cinema territory with a “classic” by David Wascavage, Suburban Sasquatch.

Sometimes you think you know a certain genre, then see shit like this or Fungicide that makes you realize, yes, we can go lower than an early Polonia Bros direct-to-video film made in the late 90s, there is a 10th circle of movie hell… or heaven, depending on whom you ask.

If you ever wondered what those Donald Trump VS Bigfoot VS Nazi Shark fuckin movies would have looked like if they were made in the 90s, and were somehow worse than Curse Of Bigfoot… well, wonder no more, because while this was made in 2004, it looks like the first Feeders film or something like that, it’s that territory of shooting your own shit with pocket change (and some “locally sourced” weed as stand-in for salaries) as budget, with your friends as “actors” and location shooting meaning you most likely recorded the footage (“filmed” is too strong of a word) somewhere in some woods or field near your home, or inside a friends’ house.

This is HIGH amateur hour stuff, my fellows bad movie buffs, so amateur it hurts.

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Pokemon Scarlet/Violet DLC: Treasures Of The Area Zero (Indigo Mask and Indigo DISK) NSWITCH [REVIEW] | Ogremaxxin

Figured i’ve write down my thoughts on the DLC for Pokemon Scarlet/Violet, i said it would take me a while because i wanted to wait for patches before even considering paying for the expansion pass, alongside any news on Pokemon Legends ZA, which i will cover in an EXPRESSO review soon enough and will do a full lenght review at my own leisure.

I’m gonna do a single review because unlike with Pokemon Sword/Shield, the DLC content is actually structured to be two parts that follow up on each other, instead of unrelated new locations in the map with their contained story and actitivities, but i’m gonna split the review in two, for the sake of argument and critique more than utilitarian observation that – once again – it not like you can pick and choose to buy either part; if there is DLC for a Pokemon game, you either buy it all or none, this has been the recent trend for the Game Freak developed mainline titles so far.

Before that, i will comment that i honestly i barely notice whatever the patches have done, aside from less crashes and weird glitches, but i was already lucky on that regard, and i haven’t revisited thouroghly the main base game world and its locations to notice any big change or fix, apparently there are less NPCs in some hub areas or cities now in order to improve framerate, which is pathetic. It is.

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Platformation Time Again #5: Yooka Laylee PS4

HISTORY

I’ve played Banjo Kazooie to completition. Twice.

Both on the N64 and the XBLA release pre-Rare Replay.

I’m prefacing this because i definitely fit the profile, i am the target demographic for retro plaftormers like Yooka Laylee, as i love the original Banjo Kazooie, like its sequel and even enjoyed that oversprawling excess that is Donkey Kong 64, and i love 3D collecthathon platformers from the early days of PS and Nintendo 64, especially if made by Rareware/Rare.

Heck, i love them so much i made this rubric. Twice.

When it was announced on Kickstarter, i was excited at the idea of a spiritual sequel to Banjo Kazooie, made by a team of ex-Rare employees, and they also got Grant Kirkhope back for the soundtrack. But i didn’t back it because the idea of Kickstarter and crowdfunding was still new to me, so i just waited for the game to come out.

Which eventually did, to mixed reception.

In hindsight, Yooka Laylee does deserve a spotlight and a place in the history of platforming games, but not for the reasons Playtonic might have liked.

To give some of the younger readers context, back then we were excited because Kickstarter projects would swoop in and serve a specific “niche” of games the big companies simply didn’t made anymore, as in they were chasing the more modern gaming trends of their time.

One of these “underserved niches” was definitely collecthaton platformer in the style of the late 90s and of the 3D kind, as 2D style retro platformer were already starting to get made for the audience that craved them, and aside from Nintendo franchises, 3D platformers as a whole were old hat, left behind by most of the industry as it hurled ever more into F2P monetization and “services”.

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The Spooktacular Eight #25: Vampire Circus (1972)

Is it?

Tis time to feature something from the ol’ Hammer Films catalogue, indeed.

Something vampire related but also not from their beloved Dracula series.

And i believe this is it, a fairly forgotten entry in their catalogue, Vampire Circus from 1972, directed by Robert Young, whom also worked on Hammer House Of Horrors but wasn’t a mainstay director for Hammer like Terence Fisher or John Gilling, mostly focused on working for TV, and is now mostly remembered for directing most of the highly regarded episodes of Robin Of Sherwood.

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Neon Maniacs (1986) [REVIEW] | Thirsty Little Undead Flowers

Consider this an appetizer for some of horror trash serving this month, something to set the mood, an hors d’ouvre if you will.

One pure in 80s trash, given the title its was either gonna be that or a modern throwback to 80s horror filth of the lower alphabet ranks.

Immediatly this feels like a tie-in film made to promote some 80s style horror themed trading cards series that would now cost fortunes in the second hand collector market, giving off a very cheap knock-off Garbage Pail Kids vibe, i mean, the titular “Neon Maniacs” are presented with a random fisherman finding some staged photo of someone in very cheap costumes in a book with the symbol/crest of a…. gecko eatings its tail, not like the uroborus symbol is trademarked, but whatever.

The plot sees these demonic maniacs (which including a biker, a crocodile man, a Hills Have Eyes looking motherfucker and even an undead samurai, move over Yoroi) terrorize and slaughter random horny teens at night, more specifically crashing the birthday party of a girl, Natalie, whom ends up surviving (as she is a virgin, since its the rule, as it was harassing people for that back in the era) but with no one believing her accounts, aside from a guy with a crush for her and someone that witnessed the “neon maniacs” in action before.

Despite this, she has to find a way to prepare for when they strike again… after they leave their home base below the Golden Gate Bridge in San Francisco.

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Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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[EXPRESSO] Mantopus! (2025) | Octaman’s Father

Had to see a newly released on Amazon Prime Video film called “Mantopus!” that is retro styled meta comedy about a now washed horror director finding the titular “man-octopus” hybrid in a mysterious antique shop and deciding to use it as the star of his final horror film, Mantopus, a Creature From The Black Lagoon knock-off.

It’s one of these modern retro styled comedies akin to stuff like The Lost Skeleton Of Kadavra, but set in the late 50s-early 60s, arking back to the drive-in era of monster movies, with a Michael Gough-looking director (as the whole movie it’s basically a tribute to him), a slimeball making stuff like the fictional “Frankenstein In Texas” to the dismay of his producer, running “not-American International Pictures”, but the director becomes mad and starts using the monster to eliminate his “enemies”.

I will say it’s an interesting proposition, because while it’s not too hard by now to emulate the visual style of these shlocky films, you ironically gotta have decent actors able to deliberately act bad the purposefully stock dialogue that seems somehow dubbed in post even when it’s obviously not, but Mantopus manages to get that and most importantly gets right the feel of these old movies, and the tone, that both makes fun but also celebrates with sincerity these films, that actually likes the drive-in trashfests about monsters with little to no budgets but high on violence and “nudity”.

It’s all done with affection instead of spite or mockery, the overacting is lovely as its the deliberate awkward delivery of basically every line and stock discussion, it’s a quite fun film, though it’s a very niche movie made for a very specific audience, one that loves cheesy horror of yore and will notice the posters aren’t for made up old movies.