[EXPRESSO] The End Of Oak Street (2026) | Amblin’s Dynostopia

When i first saw in theathers the trailer for The End Of Oak Street showcasing dinosaurs i was sold, even more as it is from director-screenwriter-producer David Robert Mitchell (It Follows, Under The Silver Lake).

So someone knew how to market the film, clearly not who decided, a week before release, to release a promo on social media with talking dogs (not even dinosaurs) doing a podcast, made with generative IA to promote the film… to whom i don’t know, because even the less online, average person will see that and just go see something else.

Congrats to somehow managing being clowned on by the marketing team for fuckin Paw Patrol The Dino Movie, when you have to sell people on a 80s themed scifi mystery where Anne Hathaway knives dinosaurs to defend her family.

The End Of Oak Street is indeed about this family living in a 80s suburban community, which one day wakes up to see their entire block now surrounded by prehistoric vegetation and overrun by dinosaurs, as if displaced by some cosmic anomaly, with them now trying to bend together and survive in this new reality….

On one hand, it’s another movie taking place in the 80s, and unsubtly grabbing unto an Amblin-style nostalgia for the era, and you might feel disappointed if you expected it to hold some crazy twist that turned this into more bonkers territory (or a different ending).

On the other hand, it is a FAR better dinosaur movie than all the Jurassic World films combined, there’s a lot of prehistoric creatures being represented, the family drama is actually as solid as the survival itself, you do care about these characters, and it exactly as long as it needs, not bothering to give overly long explanations that will never satisfy anyone anyway.

[EXPRESSO] The Death of Robin Hood (2026) | Anti-Hood

Let’s make it clear, that yes, the timing on this one is horrendous, sure, let’s make a new Robin Hood movie in today climate….. about how Robin Hood was actually a fraud, as in, he was actually a vicious criminal that murdered and stole without caring to “give it back to the poor”, but instead just took for himself. Lest the tribilionaries be offended.

Yes, this revisionist take stems from a 16-17th centhury ballad, A Gest Of Robyn Hode, and actually isn’t a “eat the poor” advocating version, but damn the timing.

This is actually an interesting choice (and arguably more apt than it seems exactly because of it releasing now) that deliberately deromanticizes the myth and reimagines Robin Hood (Hugh Jackman in Logan-mode) as old, aged outlaw moving in the Irish hills and mountains, haunted by his past killing and actions as an exiled criminal, taking refuge in a priory when he gets wounded badly, and there befriending the prioress and other residents of the priory, as he find himself forced to finally come to terms with his actions..

It’s pretty grounded, realistic, gloomy, brutal, and honestly i’d say it’s surprisingly good…. well not that surprising, since its from Michael Sarnoski, director of Pig and A Quiet Place: Day One, but undeniably the narrative moves at its own relatively slow pace and after the first very action heavy part, it becomes mostly a “chamber drama”, and in that regard some characterizations could have used some more screen time.

it’s not for everyone or great, but it’s a fuckton more interesting and worth your time than the last time we got a modern Robin Hood movie, i remember seeing that awful 2018 film simply called Robin Hood that somehow made the Guy Ritchie’s King Arthur look better in comparison.

Global Defence Force Tactics PS2 [REVIEW] | The GDF Deploys!

After unexpected delays, we’re tackling the final EDF title yet to be featured for Summer Of EDF, Global Defence Force Tactics on the mighty Playstation 2.

What happens when your budget game does well, you make a sequel, and since EDF 2 did sell very well in Japan for its budget price range in the Simple series catalogue, being the only title of the Simple label to sell over 200.000 copies, D3 figured to capitalize on its success (again, those today are small numbers but EDF was also sold as a budget title in Japan) and basically had a quick Tactics style spin-off made.

And keeping up with the previous marketing choices, EDF 2 Tactics would only be localized for PAL territories, as Global Defence Force Tactics.

Yep, they even kept the British spelling of “Defense”, it’s not a typo, it’s still a bit weird, but i guess why change it for a spin-off back then, would have made things even more confusing.

Also, as a personal note, i’m glad i bought this years ago, as now an used PAL copy asks for 50 bucks mininum, and it was already kinda rare before, being a very late PS2 release under the Essential Games budget release label used by D3 Publisher/Namco Bandai in Europe.

That said can actually see why you would made this, since the EDF series does lend itself to also become a tactical turn based rpg, this one developed by thinkarts, a very niche studio that worked under D3 doing other tactical games… and a PS2 port of that visual novel with Tomak: Save The Earth, you know, the “i can’t believe it’s not a Suda 51 joint” literal potted head of a goddess you have to literally nurture?

Which was actually rereleased globally and was a freebie on the Epic Game Store, this isn’t an ad (i don’t play Fornite and i think most people use their platform just to get free games, i buy games on Steam and Gog for PC), just an amazing set of coincidences.

Continua a leggere “Global Defence Force Tactics PS2 [REVIEW] | The GDF Deploys!”

[EXPRESSO] Spider Man: Brand New Day (2026) | Un(Thethered)

I remember quite liking No Way Home, for better or worse, but it has been a while, and it’s not like it matters, i was gonna see this away, i did want to see it.

In a way i feel bad because i think this one is actually trying to be less shackled by the MCU stuff, and it stings because it almost succeeds, as in, it manages to do some good emotional stuff with the character of Peter Parker, as he struggles to reconcile with the fact he still feels fragile and alone, despite being able to become NYC resident hero once again… we’ll because he can do so as everyone forgot about him at the end of No Way Home.

While some ideas like having The Punisher as an ally-ish character to Spidey is nice, and there are some fun action scenes, there’s no denying of the second half being overly long and overburdened by the ties to the “MCU obligations” of having to seed stuff for future films, which also entails the admittely better than usual villain (which i’m not gonna spoil), an entity that goes around possessing people’s minds/body hopping and using them to search for something kept hidden by a governative company specialized in repairing propery damage caused by heroes and villains activities, while Spider Man has to deal with his body undergoing unexpected mutations…

Even putting aside the villain’s plan actually makes no sense if you think about it (and that Spider Man has basically Big Brothered the entirety of NYC), then there’s how the climax is resolved identically as in Thunderbolts, are we at the point of recycling climaxes almost verbatim?

This in contrast with the cast actually giving some of the better performances in these films, so, overall, i’d say it’s decent.

[EXPRESSO] Hokum (2026) | Banshee Burner

Review confession time: i’m not familiar at all with Damian McCarthy as a director or otherwise, but i also didn’t do much research and i just trusted the very good general reception.

I’m glad i did, but let’s not skip steps.

Hokum is about Ohm, an american writer struggling to write the epilogue of his successful Conquistador book trilogy, that goes to Ireland in a hotel where his parents had their honeymoon, moved by the appeareance of the ghost of his mother, and there to lay to rest their ashes.

He decides to pass the night in the hotel in order to see if he could push past his writer’s block, while mostly being abrahasive and dismissive of the hotel staff (especially the old irish folklore about witches a local old man tells to some children) while also getting plastered, and things turn for the worse when he wakes up again, alive just because one of the staff found him hanging from his room ceiling in time…

It’s definitely a slow burner that does take its time, but with elegance, a great atmosphere, without really using jumpscares, but some really unsettling creepy apparations (the rabbit one is indeed some really creepy shit), and surprisingly this time around isn’t so much about a monster or old folklore repurposed to rappresent grief (though that obviously play a part), but an actual proper supernatural tales of horror and mystery old as the hills, that manages to actually have a compelling narrative that does play on multiple angles but also avoids having a twist that undoes or invalidates previous key scenes, the kind often done to play with expectations, just in order to win the guessing war with the audiences, regardless if it makes for a better movie or not.

Pretty good stuff, recommended.

Kandagawa Jet Girls PS4 [REVIEW] | Censorship Waves

As promised last summer when we reviewed the Kandagawa Jet Girls TV series, we’re finishing up this niche multimedia series by talking about the game of the same name, released westward digitally on PS4 and PC via Steam.

As with most of these niche (and honestly non-niche as well) anime multimedia franchises, both the game and TV series exist as their own semi-separate thing, despite having the same basic premise and, to promote each other, basically, and this also using some lifted sequences from the anime.

Though in this specific case you really could have guessed this was based on a videogame, since the whole setup is so light on story, but heavy on “plot”, and just the idea itself of mixing shooting into jet ski racing is very videogamey, borne from the need to spice up the basic formula and find a way to incorporate clothing destruction into this one too, as it’s the brainchild of Kenichiro Taniguchi, the creator of Senran Kagura.

Of course it’s him. Though this time is developed by Shade Inc (the Bullet Girls series, Gun Gun Pixies, Samurai Maiden) and Honey Parade Games, the latter also having co-developed the Splatoon-clone of Senran Kagura: Peach Beach Splash, so it fits thematically in the “literal wetworks und anime lesbians” sense.

Just this time with the framing of a Wave Race style game.

Continua a leggere “Kandagawa Jet Girls PS4 [REVIEW] | Censorship Waves”

[EXPRESSO] Pokemon Champions iOS/ SWITCH | Pokécore Posse

While this launched earlier on Switch (as Pokemon F2P games do nowadays)…. i couldn’t be arsed, but since the iOS/Android version released recently, i figured i’d give Pokemon Champions a proper go.

Pokemon Champions is indeed what you’d think it was and what it is advertized as, a competitive focused title that it just about the Pokemon battles, with a sprinkle of context-story of you being a new promising Pokemon Trainer that “inherits” a gym in the city of Frontieropolis, and you’re expected to bring it glory by raising the ranks.

Combat is the classical turn based affair of the series, which is good, as is the idea of streamlining info, explaining move effects more clearly, letting you customize aspects like IV or the pokemon natures, to help new players get ready to battle ASAP…. problem is the tutorials given are shallow and lackluster, not even properly explaining all weather effects or how these work against or alongside priority moves.

This means longtime series players that already knew the many systems and all the combat intricacies will immediatly have an edge, and there are no NPC battles to let players learn on the field before entering ranked or random.

Plus, aside from some roster “omissions”, there isn’t much content yet, and in a strange effort to balance itself despite the F2P economy, the single currency can’t be bought with money, but you can get bundles of deluxe training items, the expected “Battle/Season Pass”, and Pokemon Home support means the hardened Pokefanatics can import meta-relevant Pokemon of recent series titles from there.

It’s a pity because otherwise it’s actually fairly decent, an actually solid foundation, and even with its F2P economy and tutorials nowhere as in-deep as needed, it does manage to make competitive more accessibile, which i think it’s good.

Sand Land manga [REVIEW] | ♪ ‘Cause Beezlebub ♪

Akira Toriyama needs no introduction, but most of his non-Dragon Ball or Dr. Slump related works do often fall through the cracks, so to speak…. so one wonders why the hell in 2023 and 2024 there was a sudden deluge of adaptations of his Sand Land manga series.

Even here we got a new edition for the manga as a small volume or a deluxe big one inclusive of extra material, alongside the film, the anime series on Disney Plus and even a videogame for PS4/PS5/X-Box Series and PC was made.

It wasn’t even an anniversary thing as Sand Land was released in 2000.

I guess why not, 2023 was kind of a slump for most DB related projects, mostly leading up to the announcement of Sparking Zero, and i guess why not, just using the Akira Toriyama name ensures sales, and unlike most of his other short stories that were eventually compiled in volumes alongside other one-shots (like Pola & Roid, for example), people knew of Sand Land existing, as the “desert manga with demons and tanks made by the Dragon Ball guy”.

Sure as hell was more well known than Nekomajin.

Continua a leggere “Sand Land manga [REVIEW] | ♪ ‘Cause Beezlebub ♪”

[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.

[EXPRESSO] A New Dawn (2026) | Deidara Docet

Directed and written by Yoshitoshi Shinomiya, A New Dawn is an anime film about the creeping effect of gentrification, and how it effected an historical fireworks factory held by the Kaitewaki family for centuries, and in turn Keitaro and Sentaro, the two young sons, and their childhood friend Kaoru, which drifted apart after Keitaro’s father disappeared, leaving the property to rot, while government officials have waited to prey on it for “renovation”.

Sentaro and Kaoru left for the city, but some years after Sentaro drags Kaoru into talking Keitaro out of his reclusive stay on the old family home and factory, as the city is gonna tear it down in a matter of days, which brings the trio close as they once were, and provides them with an occasion to pull off the complex firework display concocted by the father (called “Shuhari”) but never put into action, something that involves a special pigment and pattern, as something of a farewell…

While there is a romantic subplot, A New Dawn is mostly a drama about confronting with the past, coming to terms with modernity but without giving up on craft, tradition and art just because it falls out of fashion, is outright rejected or simply becomes more and more obsolete by the new norms, and it’s a pretty dang good one, with great realistic teen characters, amazing melanchonic vibe, a really good artistic painting-inspired style, and while animation is already damn good, it’s commendable how it’s willing to experiment with stop motion animation sequences too.

Also, A New Dawn fittingly also feels like a light of hope for the anime industry maybe still able to have new talents (this is the directorial debut for Yoshitoshi Shinomiya, whom previously worked on Makoto Shinkai projects) emerge in spite of… well, of itself.

Recommended.