12 Days Of Dino Dicember # 56: Gertie The Dinosaur (1914)

I hinted at this while reviewing Secret Of The Loch for last year’s “oldie” Dino Dicember entry, so we might as well go back even further in time.

Okay, maybe somewhere AFTER the zoatrope was the new fangled talk of the town.

I honestly can’t think of anything more ancient (in many ways) for dinosaur audio-visual media than Gertie The Dinosaur by Winsor Mc Cay, one of the earlier cartoonists and animators.

Contrary to popular belief, this is not the first animated film ever made, as McCay himself made an animated version of Little Nemo In Slumberland back in 1911, and in 1912 he also made another film, How A Mosquito Operates.

And if we want we CAN go back further into the proto-history of animation itself, with Reynaud’s Pauvre Pierrot from 1892, or Blackton’s Humourous Phases Of Funny Faces from 1906, this being the more accurate if we consider “proper” animation as in early hand drawn animation, and we discount stuff like Katsudo Shashin from 1907, which didn’t use photographies but had the drawings impressed via stencil on the film itself, via an instrument also used for magic lantern slides, so one could argue that had more in common with the ye old kamishibai shows (basically a magic lantern live action street theather done for kids).

But this is the first animated film to feature a dinosaur, ever, and we’ve come to pay our respect to “Granny Gertie” herself.

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12 Days Of Dino Dicember #52: Baby: Secret Of The Lost Legend (1985)

Unlike the other 1985 film review for Dino Dicember this year, this one is indeed a proper dinosaur film, and one that does know the target demographic its going for, not that a title like “Baby The Lost Legend” would led to people assuming the opposite.

It’s also another dinosaur themed by Disney, this time under the Touchstone Films/Pictures label

like One Of Our Dinosaurs Is Missing, thought thankfully no “Yellow Peril” age chinese stereotypes, we’re moving to Africa as the movie premises involves a couple of archeologists trying to track down the local legendary monster known as mokele mobembe, whom happens to share many characteristics with sauropods, dinosaurs basically, leading the two to find a family of brontosauruses deep in the jungles of Congo.

The two are followed by the African military, which seems the dinosaurs as a potential treat and will have to escape them in order to save the baby and its parents as well…

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[EXPRESSO] Alice In Borderland (Season Three) (2025) | Mistaah Jay

So, it’s one of those cases, as season 2 teased a “joker” card at the end, implying a continuation, despite the events seemingly having been wrapped up for good.

Fine, i guess, i assumed there were more volumes of the manga to draw from… there were not, Season 2 adapted that fully, and apparently this third season it’s not a direct adaptation of the sequel series, Retry, nor the prequel Border Road, though it (allegedly) takes some elements from those.

Years have passed, the survivors of “Borderland” have come back and forgot about the death games, moving on with their lives, but someone is bringing new people into that world, like a professor obsessed with the afterlife, while also stringing survivors from previous games back into the fray, including Arisu and Usagi….

It’s not even bad, but even just going blind into this third season there’s this air of contrived cop-out, it just feels like this wasn’t planned but imposed upon from the higher up that demanded another season of the show regardless, and so the writers had to wing it because “the content must flow”.

And to their credits, the new games (aside from the bullshit one with the fire arrows) are fun enough and do feel in line with the show, some of the new characters are somewhat interesting, but that and the crumbs of worldbuilding about “Borderland” aren’t enough to sustain or incite much curiosity, not helped by the timeskip that allows for some convenient off-screen characterization.

It just feels mostly unnecessary, existing because the series (allegedly) keeps breaking its own viewership records, and while it being shorter than the previous seasons is most likely for the best, i’m not gonna praise them for it since the ending teases a fourth one taking place abroad.

[EXPRESSO] Avatar: Fire And Ash (2025) | Cigarette Butts

Here we are again.

Somehow “disappointed”.

Sound silly, i know, the second one was admittedly a bit better than i expected and had some surprises in there… this one having a new Nav’i tribe of brutal savages (just short of being cannibals) isn’t enough to stave off boredom, but then again plot comes third or fourth more than usual this time around, taking a backset for just repeating almost verbatim the same plot beats of Way Of The Water, with some extra piles of new stuff that conveniently happens just because the script needs to -once again – free from capture these dumbass characters.

It’s pointless to be angry about an Avatar movie being another pile of shallow, utter nonsense, but this time around is even more boring dull nonsense that goes for a 3 hours equivalent of jiggling keys to infants, and it has framerate issues, which i don’t remember being a thing when i watched Way Of The Water in theathers just 3 years ago.

Maybe i got lucky back then, but regardless of how it looks that way, it’s distracting since it often fluctuates from looking like a big budget cutscene of a videogame, looking like we’re a HD camera feed from the set, looking actually cinematic, and so on.

It’s just insanely distracting and the added motion smoothing almost gave me a headache, and mind you, this was for a 2D screening.

I was reminded of something actually borderline unwatchable, Resident Evil: The Final Chapter, but the sentiment is there, as i wonder why Cameron keeps making tech demo movies for proven tech (or telling a worthwhile plot with this astounding technological prowess), or he just doesn’t go make videogames instead.

Not that anything of this matters, as people will go see this on droves anyway.

[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

[EXPRESSO] Zootopia 2 (2025) | We Will Survive

I’ve been skipping most of Disney output of lately, Wish did reinforce this habit, but since i did like the first Zootopia and thought it was one of the best modern Disney films, i was planning on watching the sequel. So i did.

After a brief recap of the final twist and ending of the first movie (which is roughly “one child old” by now), Zootopia 2 follows up Nick and Judy’s unit, which is jeopardized due to them fumbling an operation and causing destruction in the wake of the city centennial, for which a book pivotal for the very foundation of Zootopia itself will be shown to the public.

But despite this, Judy finds proof of a reptile entire the city, which hasn’t happened in a centhury, and she investigates, her and Nick find themselves involved in another conspiracy, get framed and have to escape and get to the bottom of this mistery.

While it’s yet another conspiracy plot, we do get some solid worldbuilding, new characters and a solid villain, and we get to see more of this animal world and how it works beyond the big metropolis, as the sequel builds on the themes of racism, prejudice and discrimination with gentrification and (more) classism now, here done with the “reptile problem” and a political scheme about expanding biomes made for specific types of animals at the expense of others.

It does some of the typical Disney quirks plotwise, but it’s more the benign ones, these are not as bad as they could be, the new characters are fun, there is some sensibile development of the unusual cop buddy duo of Judy and Nick, there are some fun, quick references/nods for the older crowds, and overall it’s honestly a great sequel and a pretty good animated children film,

One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

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[EXPRESSO] The Ugly Stepsister (2025) | Body Horrorella ( 🎶rella rella rella 🎶)

So we’re doing a horror version of Cinderella, and it’s not a Jagged Edge Productions joint?

Color me surprised, it’s an actual film with real budgets, a Norwegian produced retelling of the Cinderella fable in a more twisted fashion, with the widow Rebekka marrying an old nobleman that almost immediatly dies, meaning her daughters Elvira and Alma are joined by their new step-sister, Agnes, a stark contrast to Elvira, who’s considered fat and ugly but is groomed (as is prepped) by her mother to undergo grueling surgery and training to become beautiful, in order to marry into royalty, especially the prince, whom Elvira pines for.

It’s a satirical black comedy take on the fairytale (also taking some of the more graphic ideas from the Grimm’s version) that’s also heavy on body horror, because The Substance made that a trend again…. and surprisingly a lot of straight up gross out graphic content, both played for humour as well as simple shock value.

If you expected a more psychological horror affair this ain’t it, The Ugly Stepsister will see horror films that have subtlety and nail their hypothetical balls to the walls, and put salt maggots on the opened sack, as it revels in its bluntness and its “period piece” with faux classical styled version of modern pop songs in the background.

It is funny, the main conflict between Elvira and Agnes is compelling as neither is depicted as an actual “evil” figure, as their pushed into it by societal standards, but on this regard, anything else that isn’t about them (well, mostly Elvira) feels underdeveloped or lost in its own stylistical pot-pourry, like how the satyrical, modern feminist take on the fable almost ends up reafferming the very values its so obviously wants to mock.

Still quite entertaining and decently realized.

[EXPRESSO] Dracula: A Love Tale (2025) | Gothic Hark

Talk about a left field proposal from Luc Besson, a director better known for sci-fi films (among other things), doing a Dracula adaptation in the traditional period piece setting, and making it focus on the gothic romance aspect.

Especially since we weren’t exactly that starved, with Egger’s Nosferatu and Last Voyage Of The Demeter, among others moving based on the Bram Stoker’s novel as a whole or specific parts.

Not much to say about the plot, it’s Dracula, as in, the expected plot for a Dracula adaptation, hitting most of the expected scenes and having the expected characters from the novel, and even some of quirks of previous films incarnations, like Dracula greeting Harker with that ridiculous hairdo he has in Coppola’s version, with some differences to accomodate this take on the story.

It’s well acted, the production values are high,… but it’s also all over the fuckin place.

Yes, the idea is that it focuses a lot more on being a gothic romance film, which is clearly the focus, and that does work… when the tone doesn’t shift drastically from a semi-quirky lore talk about Van Helsing explaining how to tell if a person is a vampire, the pacing grinds to a halt so Dracula can flashback even more, or jest around with Harker almost like we are in a spoof film.

Or have multiple, elaborated swordfights-war battle scenes.

It’s almost like at times Besson remember there’s the usual Dracula subplots to move along and then zoom, then why not, let’s take a break to have a romantic stroll through festival activities, i’m sure the pacing can take it.

To say nothing of the kinda expected conclusion that still feels like an anti-climax.

I’m not even mad, just a bit confused, but i will say it’s anything BUT boring.

The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)

As an Italian, it always tickled me silly how back in the late 2000s EA’s idea for competiting with Sony’s God Of War franchise was to pillage The Divine Comedy by Dante Alighieri and basically transform it into a power fantasy action game about saving a damsel in distress, which happens to be done by traversing Hell as described by the Tuscanian poet.

I guess because it was a well known public domain literary work that would also work as a quick and dirty band-aid to feign some refinement, and to be honest everyone was jumping on the hack n slash action game bandwagon at the time, so of course EA would have tried their hands at it.

Still feels fuckin random because they could just have made a Roman Empire themed hack n slash, but i guess they couldn’t push a marketing campaign literally encouraging to “go to hell” and the “sin to win” marketing shizzle.

I’m not even offended because this is so fuckin american it’s hilarious, i mean, sure, it’s based on Alighieri’s first book of The Divine Comedy as in it has the concept of venturing through Hell, it has a guy named Dante, a gal named Beatrice, and The Devil(TM) sure, it’s the same thing.

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