PO’ED: Definitive Edition PS4 [REVIEW] | Mein Soufflè!

I have played a few FPS in my days, not too many, but sure as hell i never played PO’ED, never even heard of the frigging thing until the AVGN episode about the 3DO, to be honest, as i never knew anyone growing up that had that thing (which i assume is the case for almost everyone else), and i never even stumbled upon the PS1 port.

So i was curious, realized that Nightdive did actually do a remaster in their KEX engine for this oscure mid 90s FPS, and i got during a PSN sale.

It just called to me, as the forgotten weird ass FPS where you play as a chef and use frying pan to kill alien ass monsters, i knew i had to play it.

The story is all explained in a letter text dump where the protagonist, a chef named Ox, writes to his mum how that sweet paying gig on a spaceship …didn’t go as planned, as aliens infiltrated the ship, killed all the mercs, so he’ll have to take on some fresh meat.

And he’s indeed – title drop – Pissed Off, as he writes in the few text scrolls/letters.

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Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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Trevor McFur In The Crescent Galaxy JAGUAR [REVIEW] | Star Jags

Played via the Atari 50th Anniversary Collection on PS4 and PS5, because – i’m just gonna make it clear now – i ain’t buying a frigging Jaguar to play this. I’m simply not gonna.

Frankly i wasn’t even aware of this ever being a thing until i was flipping through the Jaguar library on the Atari 50th Anniversary Collection (you don’t need any of the DLC, as the Jaguar library – and by extension Trevor McFur is part of the base package and wasn’t expanded, not yet anyways), you’d think this would have been featured a bit more in retro reviews of the console itself, but it wasn’t, and i struggle to grasp that.

You’d think a game called Trevor McFur and with a cover art of a jaguar man embracing a jaguar woman with space in the background would be easier to bait people with, even if just out of curiosity, but i guess, as usual, i do have to do everything myself.

I mean, it’s really writing itself, given it was supposed to be a launch title for the console but instead that went to its “sister” title, Cybermorph, yeah, the “where did you learn how to fly?” one.

Also, yes, i was gonna make a Starfox Zero review, but i delayed, then thought if i really wanted to play Starfox Zero, i remembered the demo version i’ve played a decade ago…. so i figured, furry for furry, might as well do this one, that Starfox Zero review is gonna get delayed to when i can be fucked to, or for any new Starfox project that might emerge after the Switch 2 remake of SF 64/Lylat Wars.

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Global Defence Force Tactics PS2 [REVIEW] | The GDF Deploys!

After unexpected delays, we’re tackling the final EDF title yet to be featured for Summer Of EDF, Global Defence Force Tactics on the mighty Playstation 2.

What happens when your budget game does well, you make a sequel, and since EDF 2 did sell very well in Japan for its budget price range in the Simple series catalogue, being the only title of the Simple label to sell over 200.000 copies, D3 figured to capitalize on its success (again, those today are small numbers but EDF was also sold as a budget title in Japan) and basically had a quick Tactics style spin-off made.

And keeping up with the previous marketing choices, EDF 2 Tactics would only be localized for PAL territories, as Global Defence Force Tactics.

Yep, they even kept the British spelling of “Defense”, it’s not a typo, it’s still a bit weird, but i guess why change it for a spin-off back then, would have made things even more confusing.

Also, as a personal note, i’m glad i bought this years ago, as now an used PAL copy asks for 50 bucks mininum, and it was already kinda rare before, being a very late PS2 release under the Essential Games budget release label used by D3 Publisher/Namco Bandai in Europe.

That said can actually see why you would made this, since the EDF series does lend itself to also become a tactical turn based rpg, this one developed by thinkarts, a very niche studio that worked under D3 doing other tactical games… and a PS2 port of that visual novel with Tomak: Save The Earth, you know, the “i can’t believe it’s not a Suda 51 joint” literal potted head of a goddess you have to literally nurture?

Which was actually rereleased globally and was a freebie on the Epic Game Store, this isn’t an ad (i don’t play Fornite and i think most people use their platform just to get free games, i buy games on Steam and Gog for PC), just an amazing set of coincidences.

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The Mysterious Island AKA Odysseus And The Giant Polyphemus (1905) [REVIEW] | Odeon Days

You know me, i’m not one to go try and please the algorhythm, and since there’s no really much in terms of full lenght features trying to adapt the whole Odyssey itself (there is a recent UK production called Itaka: The Return, but even that is mostly focused on the titular return of Odysseus at his home in Itaka after decades, and not much else)…… you know what, we’re going REALLY back this time around.

Not to the 70s miniseries for TV, back to the 1900s, when cinema was in its “puppet stage”… actually, more aptly it’s “parlor trick era”, since today we’re talking about one of the many films (by now not even registering as short films, or shorts) by the profilic primordial magician of cinema, Georges Meliès, which i feel needs no introduction, otherwise this will turn into an introduction to the early days of cinema, but basically, he was a magician in the literal sense, a stage magician but using film as his tool, and to which we owe a LOT of early cinematic special effects, which now look primitive, but sure as hell weren’t when people weren’t used to video footage of any kind.

For the time it must have felt like real magic, to say the least.

Even more impressive, Melies had been doing these films for a decade, so in a way it’s not too surprising this 1905 adaptation isn’t more remembered than his Voyage To The Moon or The Impossible Voyage, despite not being lost or anything like that, quite the opposite, since – as far as i know – this always appeared in the catalogues of production by Melies’ company, Star Films.

Sure as hell it doesn’t help that its original title was L’ilè De Calypso, literally “Calypso’s Island”, even less when it was sold internationally as The Mysterious Island, or given the subtitle of “Ulysse et le geant Polypheme”, Ulysses And The Giant Polyphemus.

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Cyclone (1978) [REVIEW] | #thesharklist

I’ve been putting off this one for years because of one specific aspect: that they killed a real dog for it, as i’ve heard this repeated on as a truth, and honestly that alone made me push it down the priority list, which might sound weird since i’ve seen a decent amount of cannibal movies, and i have pet turtles, to boot, which made that scene really hit me hard the first time around.

And i wasn’t really gonna google how a cooked dog looked like, so yeah….

Well, turns out after a bit of research that they didn’t actually kill a dog, and in a way i should have known, since Cyclone (also known as Terror Storm) is from exploitation sleaze extraordinarie Rene Cardona Jr., and while he did actually kill real sharks for Tintorera (and also he did immediatly jump on making a film adaptation of the Jonestown Massacre, remember)… once i saw the movie it’s obviously not the case, and the supposed “skinned dog” it’s a chicken, they edit in a way to make it look “real”… but if you actually stop to look at the way it’s edited it’s obviously not real, and the blood is so obviously fake stage blood, plus he’s holding the blade against the dog on the dull part.

I wanna believe Rene Cardona Jr. couldn’t get away with killing one of man’s best friends.

Yeah, regardless, this one is not for dog lovers…. well, unless you consider them a culinary treat to buy at a certain festival in Yulin.

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[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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[EXPRESSO] Masters Of The Universe (2026) | The Barbarian Legend Of Big McLargehuge

Ah, yes, the new He-Man movie, i say if i actually grew up with the cartoon, or even saw the old 1987 live action adaptation with Dolph Lungren…. i did not.

I absorbed some He-Man knowledge through memes and Robot Chicken sketches, and i did grow up with the original TMNT, i know this “multimedia franchise-empire ment mainly to sell toys” tango very well, so why not?

The plot it’s an origin story where a very young Prince Adam is sent to Earth by his mother to escape the armies of the evil Skeletor invading the planet Eternia, entrusted with a magic sword, and 15 years later as a man he comes back tp his home planet to become the hero of legend he was destined to be, He-Man, and vanquish’s Skeletor and his minions for good.

It’s Superman meets Star Wars with a vague 80s PG-13 barbarian-medieval theming, with very little distinctive and a lot borrowed from the aforementioned franchises… and Marvel, more accurately trying to ape Gunn’ Guardian of The Galaxy trilogy, with very middling results since it can’t committ proper to be “Marvel quippy” nor sincere about its inherent sillyness, and tone comes off as undecisive and confused, almost as if the four writers were actively at war with each other.

It’s not horrible, mind you, there’s some simplistic entertaiment to be had, there is, despite these issues and other like some odd castin, i honestly found it enjoyable, the action fun enough, but… this really shouldn’t be 2 hours and 20 minutes long, it tries to cram too much stuff into this runtime and the result is that it’s bloated despite very little plot going for it.

It’s definitely not the worse movie to have an Amazon van in it, you can quote me on that.

Tentacles (1977) [REVIEW] | Jawsuckers

While i have already set my shark movie picks for the summer, i wanna give you something extra in the “killer aquatic animal” subgenre of Jaws rip-offs that don’t fit the “shark month” criteria… well, because they are not about sharks at all.

(This was supposed to be an extra review for July, but i’m gonna do it now as “compensation” for the Masters Of The Universe movie review having to bedelayed AFTER i posted the schedule)

But make no mistake, this is basically the producer of the original Piranha, Ovidio G. Assonitis, credited as Oliver Hellman, cashing into the Jaws craze by stringing together a lot of old big Hollywood actors and having something to put in theathers ASAP, ideally to get some box office revenue in before Universal released their sequel to the original Jaws.

There’s very little point to go over the plot of Tentacles (“Tentacoli” in its original italian release, which is just the italian word for “tentacles”) because you know the plot outlin-well, the plot everything, this is just Jaws but with a giant octopus doing the terrorizing and killing in the waters of a small beach town.

Some small details are different, but there’s no point circling around the obvious, this is “Octo Jaws” and the characters are also transparent in functioning the same as in Jaws, but look, we have an admittely impressive number of big name Hollywood actors roped in: Bo Hopkins, Shelley Winters, John Huston and even Henry Fonda.

Even with Fonda swapping in and in doing so eluding us from having John Wayne in a Jaws rip-off, i can’t deny this is impressive, and sure did help a lot in marketing the film… as in, good for having those names on the poster and hence working wonders as a honeytrap to sucker people into seeing a very fuckin boring Jaws rip-off.

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